2020-11-16 14:47:43 +08:00
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/*
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* Box-Box collision detection re-distributed under the ZLib license with permission from Russell L. Smith
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* Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.
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* All rights reserved. Email: russ@q12.org Web: www.q12.org
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Bullet Continuous Collision Detection and Physics Library
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2021-12-20 18:52:45 +08:00
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Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
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2020-11-16 14:47:43 +08:00
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_BOX_BOX_DETECTOR_H
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#define BT_BOX_BOX_DETECTOR_H
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class btBoxShape;
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#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
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/// btBoxBoxDetector wraps the ODE box-box collision detector
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/// re-distributed under the Zlib license with permission from Russell L. Smith
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struct btBoxBoxDetector : public btDiscreteCollisionDetectorInterface
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{
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const btBoxShape* m_box1;
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const btBoxShape* m_box2;
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public:
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btBoxBoxDetector(const btBoxShape* box1, const btBoxShape* box2);
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virtual ~btBoxBoxDetector(){};
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virtual void getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw, bool swapResults = false);
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};
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#endif //BT_BOX_BOX_DETECTOR_H
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