axmol/cocos/scripting/lua-bindings/auto/api/ProtectedNode.lua

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-- @module ProtectedNode
-- @extend Node
-- @parent_module cc
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-- overload function: addProtectedChild(cc.Node, int)
--
-- overload function: addProtectedChild(cc.Node)
--
-- overload function: addProtectedChild(cc.Node, int, int)
--
-- @function [parent=#ProtectedNode] addProtectedChild
-- @param self
-- @param #cc.Node node
-- @param #int int
-- @param #int int
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-- @function [parent=#ProtectedNode] disableCascadeColor
-- @param self
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-- @function [parent=#ProtectedNode] removeProtectedChildByTag
-- @param self
-- @param #int int
-- @param #bool bool
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-- @function [parent=#ProtectedNode] reorderProtectedChild
-- @param self
-- @param #cc.Node node
-- @param #int int
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-- @function [parent=#ProtectedNode] removeAllProtectedChildrenWithCleanup
-- @param self
-- @param #bool bool
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-- @function [parent=#ProtectedNode] sortAllProtectedChildren
-- @param self
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-- @function [parent=#ProtectedNode] getProtectedChildByTag
-- @param self
-- @param #int int
-- @return Node#Node ret (return value: cc.Node)
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-- @function [parent=#ProtectedNode] removeProtectedChild
-- @param self
-- @param #cc.Node node
-- @param #bool bool
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-- @function [parent=#ProtectedNode] removeAllProtectedChildren
-- @param self
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-- @function [parent=#ProtectedNode] create
-- @param self
-- @return ProtectedNode#ProtectedNode ret (return value: cc.ProtectedNode)
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-- @function [parent=#ProtectedNode] visit
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table mat4
-- @param #unsigned int int
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-- @function [parent=#ProtectedNode] updateDisplayedOpacity
-- @param self
-- @param #unsigned char char
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-- @function [parent=#ProtectedNode] updateDisplayedColor
-- @param self
-- @param #color3b_table color3b
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-- @function [parent=#ProtectedNode] cleanup
-- @param self
return nil