axmol/cocos/scripting/lua-bindings/auto/api/AttachNode.lua

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-- @module AttachNode
-- @extend Node
-- @parent_module cc
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-- creates an AttachNode<br>
-- param attachBone The bone to which the AttachNode is going to attach, the attacheBone must be a bone of the AttachNode's parent
-- @function [parent=#AttachNode] create
-- @param self
-- @param #cc.Bone3D attachBone
-- @return AttachNode#AttachNode ret (return value: cc.AttachNode)
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--
-- @function [parent=#AttachNode] visit
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table parentTransform
-- @param #unsigned int parentFlags
-- @return AttachNode#AttachNode self (return value: cc.AttachNode)
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--
-- @function [parent=#AttachNode] getWorldToNodeTransform
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
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--
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-- @function [parent=#AttachNode] getNodeToWorldTransform
-- @param self
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-- @return mat4_table#mat4_table ret (return value: mat4_table)
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--
-- @function [parent=#AttachNode] getNodeToParentTransform
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
return nil