2019-11-23 20:27:39 +08:00
|
|
|
/****************************************************************************
|
|
|
|
Copyright (c) 2015-2016 Chukong Technologies Inc.
|
|
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
|
|
|
2022-07-09 22:23:34 +08:00
|
|
|
https://axis-project.github.io/
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
THE SOFTWARE.
|
|
|
|
|
|
|
|
Ideas taken from:
|
|
|
|
- GamePlay3D: http://gameplay3d.org/
|
|
|
|
- OGRE3D: http://www.ogre3d.org/
|
|
|
|
- Qt3D: http://qt-project.org/
|
|
|
|
****************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include <string>
|
|
|
|
#include <unordered_map>
|
|
|
|
|
|
|
|
#include "renderer/CCRenderState.h"
|
|
|
|
#include "renderer/CCTechnique.h"
|
|
|
|
#include "renderer/CCCustomCommand.h"
|
|
|
|
#include "base/CCRef.h"
|
|
|
|
#include "base/CCVector.h"
|
|
|
|
#include "math/Vec2.h"
|
|
|
|
#include "math/Vec3.h"
|
|
|
|
#include "math/Vec4.h"
|
|
|
|
#include "math/Mat4.h"
|
|
|
|
#include "platform/CCPlatformMacros.h"
|
|
|
|
|
2022-07-11 17:50:21 +08:00
|
|
|
NS_AX_BEGIN
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
class Technique;
|
|
|
|
class Pass;
|
|
|
|
class GLProgramState;
|
|
|
|
class Node;
|
|
|
|
class Properties;
|
|
|
|
class RenderState;
|
|
|
|
|
|
|
|
namespace backend
|
|
|
|
{
|
2021-12-25 10:04:45 +08:00
|
|
|
class ProgramState;
|
2019-11-23 20:27:39 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/// Material
|
2022-07-15 19:17:01 +08:00
|
|
|
class AX_DLL Material : public Ref
|
2019-11-23 20:27:39 +08:00
|
|
|
{
|
|
|
|
friend class Node;
|
|
|
|
friend class Technique;
|
|
|
|
friend class Pass;
|
|
|
|
friend class MeshCommand;
|
|
|
|
friend class Renderer;
|
|
|
|
friend class Mesh;
|
|
|
|
friend class RenderState;
|
|
|
|
|
|
|
|
public:
|
|
|
|
/**
|
|
|
|
* Creates a Material using the data from the Properties object defined at the specified URL,
|
|
|
|
* where the URL is of the format "<file-path>.<extension>#<namespace-id>/<namespace-id>/.../<namespace-id>"
|
|
|
|
* (and "#<namespace-id>/<namespace-id>/.../<namespace-id>" is optional).
|
|
|
|
*
|
|
|
|
* @param url The URL pointing to the Properties object defining the material.
|
|
|
|
*
|
|
|
|
* @return A new Material or NULL if there was an error.
|
|
|
|
*/
|
2021-12-31 12:12:40 +08:00
|
|
|
static Material* createWithFilename(std::string_view path);
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/** Creates a Material with a GLProgramState.
|
|
|
|
It will only contain one Technique and one Pass.
|
|
|
|
Added in order to support legacy code.
|
|
|
|
*/
|
|
|
|
static Material* createWithProgramState(backend::ProgramState* programState);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Creates a material from the specified properties object.
|
|
|
|
*
|
|
|
|
* @param materialProperties The properties object defining the
|
|
|
|
* material (must have namespace equal to 'material').
|
|
|
|
* @return A new Material.
|
|
|
|
*/
|
|
|
|
static Material* createWithProperties(Properties* materialProperties);
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
void draw(MeshCommand* meshCommand,
|
|
|
|
float globalZOrder,
|
|
|
|
backend::Buffer* vertexBuffer,
|
|
|
|
backend::Buffer* indexBuffer,
|
|
|
|
CustomCommand::PrimitiveType primitive,
|
|
|
|
CustomCommand::IndexFormat indexFormat,
|
|
|
|
unsigned int indexCount,
|
|
|
|
const Mat4& modelView);
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/// returns the material name
|
|
|
|
std::string getName() const;
|
|
|
|
/// sets the material name
|
2021-12-31 12:12:40 +08:00
|
|
|
void setName(std::string_view name);
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/** Returns a Technique by its name.
|
|
|
|
returns `nullptr` if the Technique can't be found.
|
|
|
|
*/
|
2021-12-31 12:12:40 +08:00
|
|
|
Technique* getTechniqueByName(std::string_view name);
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
/** Returns a Technique by index.
|
2019-11-23 20:27:39 +08:00
|
|
|
returns `nullptr` if the index is invalid.
|
|
|
|
*/
|
|
|
|
Technique* getTechniqueByIndex(ssize_t index);
|
|
|
|
|
|
|
|
/** Returns the Technique used by the Material */
|
|
|
|
Technique* getTechnique() const;
|
|
|
|
|
|
|
|
/** Returns the list of Techniques */
|
|
|
|
const Vector<Technique*>& getTechniques() const;
|
|
|
|
|
|
|
|
/** Returns the number of Techniques in the Material. */
|
|
|
|
ssize_t getTechniqueCount() const;
|
|
|
|
|
|
|
|
/** Adds a Technique into the Material */
|
|
|
|
void addTechnique(Technique* technique);
|
|
|
|
|
|
|
|
/** Sets the current technique */
|
2021-12-31 12:12:40 +08:00
|
|
|
void setTechnique(std::string_view techniqueName);
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/** returns a clone (deep-copy) of the material */
|
|
|
|
virtual Material* clone() const;
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
inline RenderState::StateBlock& getStateBlock() { return _renderState._state; }
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
inline void setStateBlock(const RenderState::StateBlock& state) { _renderState._state = state; }
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
RenderState* getRenderState() { return &_renderState; }
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
protected:
|
|
|
|
Material();
|
|
|
|
~Material();
|
|
|
|
bool initWithProgramState(backend::ProgramState* state);
|
2021-12-31 12:12:40 +08:00
|
|
|
bool initWithFile(std::string_view file);
|
2019-11-23 20:27:39 +08:00
|
|
|
bool initWithProperties(Properties* materialProperties);
|
|
|
|
|
|
|
|
void setTarget(Node* target);
|
|
|
|
|
|
|
|
bool parseProperties(Properties* properties);
|
|
|
|
bool parseTechnique(Properties* properties);
|
|
|
|
bool parsePass(Technique* technique, Properties* properties);
|
|
|
|
bool parseShader(Pass* pass, Properties* properties);
|
|
|
|
bool parseSampler(backend::ProgramState* programState, Properties* properties);
|
|
|
|
bool parseUniform(backend::ProgramState* programState, Properties* properties, const char* uniformName);
|
2021-12-25 10:04:45 +08:00
|
|
|
bool parseRenderState(RenderState::StateBlock* state, Properties* properties);
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
// material name
|
|
|
|
std::string _name;
|
|
|
|
|
|
|
|
RenderState _renderState;
|
|
|
|
|
|
|
|
// array of techniques
|
|
|
|
Vector<Technique*> _techniques;
|
|
|
|
|
|
|
|
// weak pointer since it is being help by _techniques
|
|
|
|
Technique* _currentTechnique = nullptr;
|
|
|
|
|
|
|
|
// weak reference
|
|
|
|
Node* _target = nullptr;
|
|
|
|
|
|
|
|
std::unordered_map<std::string, int> _textureSlots;
|
|
|
|
int _textureSlotIndex = 0;
|
|
|
|
};
|
|
|
|
|
2022-07-11 17:50:21 +08:00
|
|
|
NS_AX_END
|