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/****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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2021-12-25 10:04:45 +08:00
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2022-07-10 09:47:41 +08:00
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https://axis-project.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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2019-11-23 20:27:39 +08:00
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "platform/CCFileUtils.h"
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2020-10-21 10:12:00 +08:00
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#include "WidgetReader/Particle3DReader/Particle3DReader.h"
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#include "CSParseBinary_generated.h"
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#include "CSParse3DBinary_generated.h"
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#include "FlatBuffersSerialize.h"
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#include "WidgetReader/Node3DReader/Node3DReader.h"
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#include "flatbuffers/flatbuffers.h"
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#include "Particle3D/PU/CCPUParticleSystem3D.h"
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USING_NS_AX;
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using namespace flatbuffers;
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namespace cocostudio
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{
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IMPLEMENT_CLASS_NODE_READER_INFO(Particle3DReader)
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Particle3DReader::Particle3DReader() {}
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Particle3DReader::~Particle3DReader() {}
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static Particle3DReader* _instanceParticle3DReader = nullptr;
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Particle3DReader* Particle3DReader::getInstance()
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{
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if (!_instanceParticle3DReader)
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{
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_instanceParticle3DReader = new Particle3DReader();
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}
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return _instanceParticle3DReader;
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}
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void Particle3DReader::purge()
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{
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AX_SAFE_DELETE(_instanceParticle3DReader);
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}
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void Particle3DReader::destroyInstance()
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{
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AX_SAFE_DELETE(_instanceParticle3DReader);
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}
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Offset<Table> Particle3DReader::createOptionsWithFlatBuffers(pugi::xml_node objectData,
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flatbuffers::FlatBufferBuilder* builder)
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{
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auto temp = Node3DReader::getInstance()->createOptionsWithFlatBuffers(objectData, builder);
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auto node3DOptions = *(Offset<Node3DOption>*)(&temp);
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std::string path;
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int resourceType = 0;
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// FileData
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auto child = objectData.first_child();
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while (child)
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{
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std::string_view name = child.name();
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if (name == "FileData")
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{
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auto attribute = child.first_attribute();
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while (attribute)
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{
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name = attribute.name();
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std::string_view value = attribute.value();
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if (name == "Path")
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{
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path = value;
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}
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else if (name == "Type")
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{
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if (value == "Normal")
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{
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resourceType = 1;
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}
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else if (value == "Default")
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{
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resourceType = 0;
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}
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}
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attribute = attribute.next_attribute();
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}
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}
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child = child.next_sibling();
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}
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auto options = CreateParticle3DOptions(
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*builder, node3DOptions,
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CreateResourceData(*builder, builder->CreateString(path), builder->CreateString(""), resourceType));
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return *(Offset<Table>*)(&options);
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}
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void Particle3DReader::setPropsWithFlatBuffers(axis::Node* node, const flatbuffers::Table* particle3DOptions)
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{
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auto options = (Particle3DOptions*)particle3DOptions;
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auto node3DReader = Node3DReader::getInstance();
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node3DReader->setPropsWithFlatBuffers(node, (Table*)(options->node3DOption()));
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}
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Node* Particle3DReader::createNodeWithFlatBuffers(const flatbuffers::Table* particle3DOptions)
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{
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auto options = (Particle3DOptions*)particle3DOptions;
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auto fileData = options->fileData();
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std::string path = fileData->path()->c_str();
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PUParticleSystem3D* ret = PUParticleSystem3D::create();
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if (FileUtils::getInstance()->isFileExist(path))
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{
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ret->initWithFilePath(path);
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}
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setPropsWithFlatBuffers(ret, particle3DOptions);
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if (ret)
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{
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ret->startParticleSystem();
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}
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return ret;
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}
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} // namespace cocostudio
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