axmol/cocos/scripting/lua-bindings/auto/api/JumpTiles3D.lua

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-- @module JumpTiles3D
-- @extend TiledGrid3DAction
-- @parent_module cc
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-- brief Set the ampliture rate of the effect.<br>
-- param amplitudeRate The value of amplitude rate will be set.
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-- @function [parent=#JumpTiles3D] setAmplitudeRate
-- @param self
-- @param #float amplitudeRate
-- @return JumpTiles3D#JumpTiles3D self (return value: cc.JumpTiles3D)
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-- brief Initializes the action with the number of jumps, the sin amplitude, the grid size and the duration.<br>
-- param duration Specify the duration of the JumpTiles3D action. It's a value in seconds.<br>
-- param gridSize Specify the size of the grid.<br>
-- param numberOfJumps Specify the jump tiles count.<br>
-- param amplitude Specify the amplitude of the JumpTiles3D action.<br>
-- return If the initialization success, return true; otherwise, return false.
-- @function [parent=#JumpTiles3D] initWithDuration
-- @param self
-- @param #float duration
-- @param #size_table gridSize
-- @param #unsigned int numberOfJumps
-- @param #float amplitude
-- @return bool#bool ret (return value: bool)
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-- brief Get the amplitude of the effect.<br>
-- return Return the amplitude of the effect.
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-- @function [parent=#JumpTiles3D] getAmplitude
-- @param self
-- @return float#float ret (return value: float)
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-- brief Get the amplitude rate of the effect.<br>
-- return Return the amplitude rate of the effect.
-- @function [parent=#JumpTiles3D] getAmplitudeRate
-- @param self
-- @return float#float ret (return value: float)
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-- brief Set the amplitude to the effect.<br>
-- param amplitude The value of amplitude will be set.
-- @function [parent=#JumpTiles3D] setAmplitude
-- @param self
-- @param #float amplitude
-- @return JumpTiles3D#JumpTiles3D self (return value: cc.JumpTiles3D)
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-- brief Create the action with the number of jumps, the sin amplitude, the grid size and the duration.<br>
-- param duration Specify the duration of the JumpTiles3D action. It's a value in seconds.<br>
-- param gridSize Specify the size of the grid.<br>
-- param numberOfJumps Specify the jump tiles count.<br>
-- param amplitude Specify the amplitude of the JumpTiles3D action.<br>
-- return If the creation success, return a pointer of JumpTiles3D action; otherwise, return nil.
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-- @function [parent=#JumpTiles3D] create
-- @param self
-- @param #float duration
-- @param #size_table gridSize
-- @param #unsigned int numberOfJumps
-- @param #float amplitude
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-- @return JumpTiles3D#JumpTiles3D ret (return value: cc.JumpTiles3D)
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--
-- @function [parent=#JumpTiles3D] clone
-- @param self
-- @return JumpTiles3D#JumpTiles3D ret (return value: cc.JumpTiles3D)
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--
-- @function [parent=#JumpTiles3D] update
-- @param self
-- @param #float time
-- @return JumpTiles3D#JumpTiles3D self (return value: cc.JumpTiles3D)
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--
-- @function [parent=#JumpTiles3D] JumpTiles3D
-- @param self
-- @return JumpTiles3D#JumpTiles3D self (return value: cc.JumpTiles3D)
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return nil