2019-11-23 20:27:39 +08:00
|
|
|
/****************************************************************************
|
|
|
|
Copyright (c) 2013 cocos2d-x.org
|
2019-11-25 01:35:26 +08:00
|
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
THE SOFTWARE.
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
#include "editor-support/cocostudio/ActionTimeline/CCFrame.h"
|
|
|
|
#include "editor-support/cocostudio/ActionTimeline/CCTimeLine.h"
|
|
|
|
#include "editor-support/cocostudio/ActionTimeline/CCActionTimeline.h"
|
|
|
|
#include "2d/CCSpriteFrameCache.h"
|
|
|
|
#include "2d/CCSpriteFrame.h"
|
|
|
|
#include <exception>
|
|
|
|
#include <iostream>
|
|
|
|
|
|
|
|
USING_NS_CC;
|
|
|
|
|
|
|
|
NS_TIMELINE_BEGIN
|
|
|
|
|
|
|
|
// Frame
|
|
|
|
Frame::Frame()
|
|
|
|
: _frameIndex(0)
|
|
|
|
, _tween(true)
|
|
|
|
, _enterWhenPassed(false)
|
|
|
|
, _tweenType(tweenfunc::TweenType::Linear)
|
|
|
|
, _timeline(nullptr)
|
|
|
|
, _node(nullptr)
|
|
|
|
{
|
|
|
|
_easingParam.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
Frame::~Frame()
|
|
|
|
{
|
|
|
|
_easingParam.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Frame::emitEvent()
|
|
|
|
{
|
|
|
|
if (_timeline)
|
|
|
|
{
|
|
|
|
_timeline->getActionTimeline()->emitFrameEvent(this);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Frame::cloneProperty(Frame* frame)
|
|
|
|
{
|
|
|
|
_frameIndex = frame->getFrameIndex();
|
|
|
|
_tween = frame->isTween();
|
|
|
|
|
|
|
|
_tweenType = frame->getTweenType();
|
|
|
|
setEasingParams(frame->getEasingParams());
|
|
|
|
}
|
|
|
|
|
|
|
|
void Frame::apply(float percent)
|
|
|
|
{
|
|
|
|
if (!_tween)
|
|
|
|
return;
|
|
|
|
|
|
|
|
float tweenpercent = percent;
|
|
|
|
if ( _tweenType != tweenfunc::TWEEN_EASING_MAX && _tweenType != tweenfunc::Linear)
|
|
|
|
{
|
|
|
|
tweenpercent = tweenPercent(tweenpercent);
|
|
|
|
}
|
|
|
|
onApply(tweenpercent);
|
|
|
|
}
|
|
|
|
|
|
|
|
float Frame::tweenPercent(float percent)
|
|
|
|
{
|
|
|
|
return tweenfunc::tweenTo(percent, _tweenType, _easingParam.data());
|
|
|
|
}
|
|
|
|
|
|
|
|
void Frame::setEasingParams(const std::vector<float>& easingParams)
|
|
|
|
{
|
|
|
|
_easingParam.assign(easingParams.begin(), easingParams.end());
|
|
|
|
}
|
|
|
|
|
|
|
|
const std::vector<float>& Frame::getEasingParams() const
|
|
|
|
{
|
|
|
|
return _easingParam;
|
|
|
|
}
|
|
|
|
|
|
|
|
// VisibleFrame
|
|
|
|
VisibleFrame* VisibleFrame::create()
|
|
|
|
{
|
|
|
|
VisibleFrame* frame = new (std::nothrow) VisibleFrame();
|
|
|
|
if (frame)
|
|
|
|
{
|
|
|
|
frame->autorelease();
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
CC_SAFE_DELETE(frame);
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
VisibleFrame::VisibleFrame()
|
|
|
|
: _visible(true)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void VisibleFrame::onEnter(Frame* /*nextFrame*/, int /*currentFrameIndex*/)
|
|
|
|
{
|
|
|
|
if (_node)
|
|
|
|
{
|
|
|
|
_node->setVisible(_visible);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Frame* VisibleFrame::clone()
|
|
|
|
{
|
|
|
|
VisibleFrame* frame = VisibleFrame::create();
|
|
|
|
frame->setVisible(_visible);
|
|
|
|
|
|
|
|
frame->cloneProperty(this);
|
|
|
|
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// TextureFrame
|
|
|
|
TextureFrame* TextureFrame::create()
|
|
|
|
{
|
|
|
|
TextureFrame* frame = new (std::nothrow) TextureFrame();
|
|
|
|
if (frame)
|
|
|
|
{
|
|
|
|
frame->autorelease();
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
CC_SAFE_DELETE(frame);
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
TextureFrame::TextureFrame()
|
|
|
|
: _sprite(nullptr)
|
|
|
|
, _textureName("")
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextureFrame::setNode(Node* node)
|
|
|
|
{
|
|
|
|
Frame::setNode(node);
|
|
|
|
|
|
|
|
_sprite = dynamic_cast<Sprite*>(node);
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextureFrame::onEnter(Frame* /*nextFrame*/, int /*currentFrameIndex*/)
|
|
|
|
{
|
|
|
|
if(_sprite)
|
|
|
|
{
|
|
|
|
auto spriteBlendFunc = _sprite->getBlendFunc();
|
|
|
|
SpriteFrame* spriteFrame = SpriteFrameCache::getInstance()->getSpriteFrameByName(_textureName);
|
|
|
|
|
|
|
|
if(spriteFrame != nullptr)
|
|
|
|
_sprite->setSpriteFrame(spriteFrame);
|
|
|
|
else
|
|
|
|
_sprite->setTexture(_textureName);
|
|
|
|
|
|
|
|
if(_sprite->getBlendFunc() != spriteBlendFunc)
|
|
|
|
_sprite->setBlendFunc(spriteBlendFunc);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Frame* TextureFrame::clone()
|
|
|
|
{
|
|
|
|
TextureFrame* frame = TextureFrame::create();
|
|
|
|
frame->setTextureName(_textureName);
|
|
|
|
|
|
|
|
frame->cloneProperty(this);
|
|
|
|
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// RotationFrame
|
|
|
|
RotationFrame* RotationFrame::create()
|
|
|
|
{
|
|
|
|
RotationFrame* frame = new (std::nothrow) RotationFrame();
|
|
|
|
if (frame)
|
|
|
|
{
|
|
|
|
frame->autorelease();
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
CC_SAFE_DELETE(frame);
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
RotationFrame::RotationFrame()
|
|
|
|
: _rotation(0)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void RotationFrame::onEnter(Frame *nextFrame, int /*currentFrameIndex*/)
|
|
|
|
{
|
|
|
|
if (_node == nullptr)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
_node->setRotation(_rotation);
|
|
|
|
|
|
|
|
if(_tween)
|
|
|
|
{
|
|
|
|
_betwennRotation = static_cast<RotationFrame*>(nextFrame)->_rotation - _rotation;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void RotationFrame::onApply(float percent)
|
|
|
|
{
|
|
|
|
if (nullptr != _node && _betwennRotation != 0)
|
|
|
|
{
|
|
|
|
float rotation = _rotation + percent * _betwennRotation;
|
|
|
|
_node->setRotation(rotation);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Frame* RotationFrame::clone()
|
|
|
|
{
|
|
|
|
RotationFrame* frame = RotationFrame::create();
|
|
|
|
frame->setRotation(_rotation);
|
|
|
|
|
|
|
|
frame->cloneProperty(this);
|
|
|
|
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// SkewFrame
|
|
|
|
SkewFrame* SkewFrame::create()
|
|
|
|
{
|
|
|
|
SkewFrame* frame = new (std::nothrow) SkewFrame();
|
|
|
|
if (frame)
|
|
|
|
{
|
|
|
|
frame->autorelease();
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
CC_SAFE_DELETE(frame);
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
SkewFrame::SkewFrame()
|
|
|
|
: _skewX(0)
|
|
|
|
, _skewY(0)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkewFrame::onEnter(Frame *nextFrame, int /*currentFrameIndex*/)
|
|
|
|
{
|
|
|
|
if (_node == nullptr)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
_node->setSkewX(_skewX);
|
|
|
|
_node->setSkewY(_skewY);
|
|
|
|
|
|
|
|
if(_tween)
|
|
|
|
{
|
|
|
|
_betweenSkewX = static_cast<SkewFrame*>(nextFrame)->_skewX - _skewX;
|
|
|
|
_betweenSkewY = static_cast<SkewFrame*>(nextFrame)->_skewY - _skewY;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkewFrame::onApply(float percent)
|
|
|
|
{
|
|
|
|
if ((nullptr != _node) && (_betweenSkewX != 0 || _betweenSkewY != 0))
|
|
|
|
{
|
|
|
|
float skewx = _skewX + percent * _betweenSkewX;
|
|
|
|
float skewy = _skewY + percent * _betweenSkewY;
|
|
|
|
|
|
|
|
_node->setSkewX(skewx);
|
|
|
|
_node->setSkewY(skewy);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Frame* SkewFrame::clone()
|
|
|
|
{
|
|
|
|
SkewFrame* frame = SkewFrame::create();
|
|
|
|
frame->setSkewX(_skewX);
|
|
|
|
frame->setSkewY(_skewY);
|
|
|
|
|
|
|
|
frame->cloneProperty(this);
|
|
|
|
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// RotationSkewFrame
|
|
|
|
RotationSkewFrame* RotationSkewFrame::create()
|
|
|
|
{
|
|
|
|
RotationSkewFrame* frame = new (std::nothrow) RotationSkewFrame();
|
|
|
|
if (frame)
|
|
|
|
{
|
|
|
|
frame->autorelease();
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
CC_SAFE_DELETE(frame);
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
RotationSkewFrame::RotationSkewFrame()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void RotationSkewFrame::onEnter(Frame *nextFrame, int /*currentFrameIndex*/)
|
|
|
|
{
|
|
|
|
if (_node == nullptr)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
_node->setRotationSkewX(_skewX);
|
|
|
|
_node->setRotationSkewY(_skewY);
|
|
|
|
|
|
|
|
if (_tween)
|
|
|
|
{
|
|
|
|
_betweenSkewX = static_cast<RotationSkewFrame*>(nextFrame)->_skewX - _skewX;
|
|
|
|
_betweenSkewY = static_cast<RotationSkewFrame*>(nextFrame)->_skewY - _skewY;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void RotationSkewFrame::onApply(float percent)
|
|
|
|
{
|
|
|
|
if ((nullptr != _node) && (_betweenSkewX != 0 || _betweenSkewY != 0))
|
|
|
|
{
|
|
|
|
float skewx = _skewX + percent * _betweenSkewX;
|
|
|
|
float skewy = _skewY + percent * _betweenSkewY;
|
|
|
|
|
|
|
|
_node->setRotationSkewX(skewx);
|
|
|
|
_node->setRotationSkewY(skewy);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Frame* RotationSkewFrame::clone()
|
|
|
|
{
|
|
|
|
RotationSkewFrame* frame = RotationSkewFrame::create();
|
|
|
|
frame->setSkewX(_skewX);
|
|
|
|
frame->setSkewY(_skewY);
|
|
|
|
|
|
|
|
frame->cloneProperty(this);
|
|
|
|
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// PositionFrame
|
|
|
|
PositionFrame* PositionFrame::create()
|
|
|
|
{
|
|
|
|
PositionFrame* frame = new (std::nothrow) PositionFrame();
|
|
|
|
if (frame)
|
|
|
|
{
|
|
|
|
frame->autorelease();
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
CC_SAFE_DELETE(frame);
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
PositionFrame::PositionFrame()
|
|
|
|
: _position(0,0)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void PositionFrame::onEnter(Frame *nextFrame, int /*currentFrameIndex*/)
|
|
|
|
{
|
|
|
|
if (_node == nullptr)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
_node->setPosition(_position);
|
|
|
|
|
|
|
|
if(_tween)
|
|
|
|
{
|
|
|
|
_betweenX = static_cast<PositionFrame*>(nextFrame)->_position.x - _position.x;
|
|
|
|
_betweenY = static_cast<PositionFrame*>(nextFrame)->_position.y - _position.y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void PositionFrame::onApply(float percent)
|
|
|
|
{
|
|
|
|
if ((nullptr != _node) && (_betweenX != 0 || _betweenY != 0))
|
|
|
|
{
|
|
|
|
Point p;
|
|
|
|
p.x = _position.x + _betweenX * percent;
|
|
|
|
p.y = _position.y + _betweenY * percent;
|
|
|
|
|
|
|
|
_node->setPosition(p);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Frame* PositionFrame::clone()
|
|
|
|
{
|
|
|
|
PositionFrame* frame = PositionFrame::create();
|
|
|
|
frame->setPosition(_position);
|
|
|
|
|
|
|
|
frame->cloneProperty(this);
|
|
|
|
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ScaleFrame
|
|
|
|
ScaleFrame* ScaleFrame::create()
|
|
|
|
{
|
|
|
|
ScaleFrame* frame = new (std::nothrow) ScaleFrame();
|
|
|
|
if (frame)
|
|
|
|
{
|
|
|
|
frame->autorelease();
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
CC_SAFE_DELETE(frame);
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
ScaleFrame::ScaleFrame()
|
|
|
|
: _scaleX(1)
|
|
|
|
, _scaleY(1)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScaleFrame::onEnter(Frame *nextFrame, int /*currentFrameIndex*/)
|
|
|
|
{
|
|
|
|
if (_node == nullptr)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
_node->setScaleX(_scaleX);
|
|
|
|
_node->setScaleY(_scaleY);
|
|
|
|
|
|
|
|
if(_tween)
|
|
|
|
{
|
|
|
|
_betweenScaleX = static_cast<ScaleFrame*>(nextFrame)->_scaleX - _scaleX;
|
|
|
|
_betweenScaleY = static_cast<ScaleFrame*>(nextFrame)->_scaleY - _scaleY;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScaleFrame::onApply(float percent)
|
|
|
|
{
|
|
|
|
if ((nullptr != _node) && (_betweenScaleX != 0 || _betweenScaleY != 0))
|
|
|
|
{
|
|
|
|
float scaleX = _scaleX + _betweenScaleX * percent;
|
|
|
|
float scaleY = _scaleY + _betweenScaleY * percent;
|
|
|
|
|
|
|
|
_node->setScaleX(scaleX);
|
|
|
|
_node->setScaleY(scaleY);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Frame* ScaleFrame::clone()
|
|
|
|
{
|
|
|
|
ScaleFrame* frame = ScaleFrame::create();
|
|
|
|
frame->setScaleX(_scaleX);
|
|
|
|
frame->setScaleY(_scaleY);
|
|
|
|
|
|
|
|
frame->cloneProperty(this);
|
|
|
|
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// AnchorPointFrame
|
|
|
|
AnchorPointFrame* AnchorPointFrame::create()
|
|
|
|
{
|
|
|
|
AnchorPointFrame* frame = new (std::nothrow) AnchorPointFrame();
|
|
|
|
if (frame)
|
|
|
|
{
|
|
|
|
frame->autorelease();
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
CC_SAFE_DELETE(frame);
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
AnchorPointFrame::AnchorPointFrame()
|
|
|
|
: _anchorPoint(0.5f,0.5f)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void AnchorPointFrame::onEnter(Frame *nextFrame, int /*currentFrameIndex*/)
|
|
|
|
{
|
|
|
|
if (_node == nullptr)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (_tween)
|
|
|
|
{
|
|
|
|
_betweenAnchorPoint = static_cast<AnchorPointFrame*>(nextFrame)->_anchorPoint - _anchorPoint;
|
|
|
|
}
|
|
|
|
_node->setAnchorPoint(_anchorPoint);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Frame* AnchorPointFrame::clone()
|
|
|
|
{
|
|
|
|
AnchorPointFrame* frame = AnchorPointFrame::create();
|
|
|
|
frame->setAnchorPoint(_anchorPoint);
|
|
|
|
|
|
|
|
frame->cloneProperty(this);
|
|
|
|
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AnchorPointFrame::onApply(float percent)
|
|
|
|
{
|
|
|
|
if ((nullptr != _node) && (_betweenAnchorPoint.x != 0 || _betweenAnchorPoint.y != 0))
|
|
|
|
{
|
|
|
|
auto applyAnchorP = _betweenAnchorPoint * percent + _anchorPoint;
|
|
|
|
_node->setAnchorPoint(applyAnchorP);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// InnerActionFrame
|
|
|
|
const std::string InnerActionFrame::AnimationAllName = "-- ALL --";
|
|
|
|
|
|
|
|
InnerActionFrame* InnerActionFrame::create()
|
|
|
|
{
|
|
|
|
InnerActionFrame* frame = new (std::nothrow) InnerActionFrame();
|
|
|
|
if (frame)
|
|
|
|
{
|
|
|
|
frame->autorelease();
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
CC_SAFE_DELETE(frame);
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
InnerActionFrame::InnerActionFrame()
|
|
|
|
: _innerActionType(InnerActionType::SingleFrame)
|
|
|
|
, _startFrameIndex(0)
|
|
|
|
, _endFrameIndex(0)
|
|
|
|
, _singleFrameIndex(0)
|
|
|
|
, _animationName("")
|
|
|
|
, _enterWithName(false)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void InnerActionFrame::onEnter(Frame* /*nextFrame*/, int /*currentFrameIndex*/)
|
|
|
|
{
|
|
|
|
if (_node == nullptr)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto innerActiontimeline = static_cast<ActionTimeline*>(_node->getActionByTag(_node->getTag()));
|
|
|
|
if( nullptr == innerActiontimeline)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (InnerActionType::SingleFrame == _innerActionType)
|
|
|
|
{
|
|
|
|
innerActiontimeline->gotoFrameAndPause(_singleFrameIndex);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int innerStart = _startFrameIndex;
|
|
|
|
int innerEnd = _endFrameIndex;
|
|
|
|
if (_enterWithName)
|
|
|
|
{
|
|
|
|
if (_animationName == AnimationAllName)
|
|
|
|
{
|
|
|
|
innerStart = 0;
|
|
|
|
innerEnd = innerActiontimeline->getDuration();
|
|
|
|
}
|
|
|
|
else if(innerActiontimeline->IsAnimationInfoExists(_animationName))
|
|
|
|
{
|
|
|
|
AnimationInfo info = innerActiontimeline->getAnimationInfo(_animationName);
|
|
|
|
innerStart = info.startIndex;
|
|
|
|
innerEnd = info.endIndex;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
CCLOG("Animation %s not exists!", _animationName.c_str());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int duration = _timeline->getActionTimeline()->getDuration();
|
|
|
|
int odddiff = duration - _frameIndex - innerEnd + innerStart;
|
|
|
|
if (odddiff < 0)
|
|
|
|
{
|
|
|
|
innerEnd += odddiff;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (InnerActionType::NoLoopAction == _innerActionType)
|
|
|
|
{
|
|
|
|
innerActiontimeline->gotoFrameAndPlay(innerStart, innerEnd, false);
|
|
|
|
}
|
|
|
|
else if (InnerActionType::LoopAction == _innerActionType)
|
|
|
|
{
|
|
|
|
innerActiontimeline->gotoFrameAndPlay(innerStart, innerEnd, true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void InnerActionFrame::setStartFrameIndex(int frameIndex)
|
|
|
|
{
|
|
|
|
if (_enterWithName)
|
|
|
|
{
|
|
|
|
CCLOG(" cannot set start when enter frame with name. setEnterWithName false firstly!");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
_startFrameIndex = frameIndex;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void InnerActionFrame::setEndFrameIndex(int frameIndex)
|
|
|
|
{
|
|
|
|
if (_enterWithName)
|
|
|
|
{
|
|
|
|
CCLOG(" cannot set end when enter frame with name. setEnterWithName false firstly!");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
_endFrameIndex = frameIndex;
|
|
|
|
}
|
|
|
|
|
|
|
|
void InnerActionFrame::setAnimationName(const std::string& animationName)
|
|
|
|
{
|
|
|
|
if (!_enterWithName)
|
|
|
|
{
|
|
|
|
CCLOG(" cannot set aniamtioname when enter frame with index. setEnterWithName true firstly!");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
_animationName = animationName;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
Frame* InnerActionFrame::clone()
|
|
|
|
{
|
|
|
|
InnerActionFrame* frame = InnerActionFrame::create();
|
|
|
|
frame->setInnerActionType(_innerActionType);
|
|
|
|
frame->setSingleFrameIndex(_singleFrameIndex);
|
|
|
|
if(_enterWithName)
|
|
|
|
{
|
|
|
|
frame->setEnterWithName(true);
|
|
|
|
frame->setAnimationName(_animationName);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
frame->setStartFrameIndex(_startFrameIndex);
|
|
|
|
frame->setEndFrameIndex(_endFrameIndex);
|
|
|
|
}
|
|
|
|
frame->cloneProperty(this);
|
|
|
|
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ColorFrame
|
|
|
|
ColorFrame* ColorFrame::create()
|
|
|
|
{
|
|
|
|
ColorFrame* frame = new (std::nothrow) ColorFrame();
|
|
|
|
if (frame)
|
|
|
|
{
|
|
|
|
frame->autorelease();
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
CC_SAFE_DELETE(frame);
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
ColorFrame::ColorFrame()
|
|
|
|
: _color(Color3B(255, 255, 255))
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void ColorFrame::onEnter(Frame *nextFrame, int /*currentFrameIndex*/)
|
|
|
|
{
|
|
|
|
if (_node == nullptr)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
_node->setColor(_color);
|
|
|
|
|
|
|
|
if(_tween)
|
|
|
|
{
|
|
|
|
const Color3B& color = static_cast<ColorFrame*>(nextFrame)->_color;
|
|
|
|
_betweenRed = color.r - _color.r;
|
|
|
|
_betweenGreen = color.g - _color.g;
|
|
|
|
_betweenBlue = color.b - _color.b;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ColorFrame::onApply(float percent)
|
|
|
|
{
|
|
|
|
if ((nullptr != _node) && (_betweenRed != 0 || _betweenGreen != 0 || _betweenBlue != 0))
|
|
|
|
{
|
|
|
|
Color3B color;
|
|
|
|
color.r = _color.r+ _betweenRed * percent;
|
|
|
|
color.g = _color.g+ _betweenGreen * percent;
|
|
|
|
color.b = _color.b+ _betweenBlue * percent;
|
|
|
|
|
|
|
|
_node->setColor(color);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Frame* ColorFrame::clone()
|
|
|
|
{
|
|
|
|
ColorFrame* frame = ColorFrame::create();
|
|
|
|
frame->setColor(_color);
|
|
|
|
|
|
|
|
frame->cloneProperty(this);
|
|
|
|
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
|
|
|
|
// AlphaFrame
|
|
|
|
AlphaFrame* AlphaFrame::create()
|
|
|
|
{
|
|
|
|
AlphaFrame* frame = new (std::nothrow) AlphaFrame();
|
|
|
|
if (frame)
|
|
|
|
{
|
|
|
|
frame->autorelease();
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
CC_SAFE_DELETE(frame);
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
AlphaFrame::AlphaFrame()
|
|
|
|
: _alpha(255)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void AlphaFrame::onEnter(Frame *nextFrame, int /*currentFrameIndex*/)
|
|
|
|
{
|
|
|
|
if (_node == nullptr)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
_node->setOpacity(_alpha);
|
|
|
|
|
|
|
|
if (_tween)
|
|
|
|
{
|
|
|
|
_betweenAlpha = static_cast<AlphaFrame*>(nextFrame)->_alpha - _alpha;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void AlphaFrame::onApply(float percent)
|
|
|
|
{
|
|
|
|
if (nullptr != _node)
|
|
|
|
{
|
2019-11-25 01:35:26 +08:00
|
|
|
uint8_t alpha = _alpha + _betweenAlpha * percent;
|
2019-11-23 20:27:39 +08:00
|
|
|
_node->setOpacity(alpha);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Frame* AlphaFrame::clone()
|
|
|
|
{
|
|
|
|
AlphaFrame* frame = AlphaFrame::create();
|
|
|
|
frame->setAlpha(_alpha);
|
|
|
|
frame->cloneProperty(this);
|
|
|
|
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
|
|
|
|
// EventFrame
|
|
|
|
EventFrame* EventFrame::create()
|
|
|
|
{
|
|
|
|
EventFrame* frame = new (std::nothrow) EventFrame();
|
|
|
|
if (frame)
|
|
|
|
{
|
|
|
|
frame->init();
|
|
|
|
frame->autorelease();
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
CC_SAFE_DELETE(frame);
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
void EventFrame::init()
|
|
|
|
{
|
|
|
|
_enterWhenPassed = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
EventFrame::EventFrame()
|
|
|
|
: _event("")
|
|
|
|
, _action(nullptr)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void EventFrame::setNode(cocos2d::Node* node)
|
|
|
|
{
|
|
|
|
Frame::setNode(node);
|
|
|
|
_action = _timeline->getActionTimeline();
|
|
|
|
}
|
|
|
|
|
|
|
|
void EventFrame::onEnter(Frame* /*nextFrame*/, int currentFrameIndex)
|
|
|
|
{
|
|
|
|
if (static_cast<int>(_frameIndex) < _action->getStartFrame() || static_cast<int>(_frameIndex) > _action->getEndFrame())
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (currentFrameIndex >= static_cast<int>(_frameIndex))
|
|
|
|
emitEvent();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Frame* EventFrame::clone()
|
|
|
|
{
|
|
|
|
EventFrame* frame = EventFrame::create();
|
|
|
|
frame->setEvent(_event);
|
|
|
|
|
|
|
|
frame->cloneProperty(this);
|
|
|
|
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ZOrderFrame
|
|
|
|
ZOrderFrame* ZOrderFrame::create()
|
|
|
|
{
|
|
|
|
ZOrderFrame* frame = new (std::nothrow) ZOrderFrame();
|
|
|
|
if (frame)
|
|
|
|
{
|
|
|
|
frame->autorelease();
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
CC_SAFE_DELETE(frame);
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
ZOrderFrame::ZOrderFrame()
|
|
|
|
: _zorder(0)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void ZOrderFrame::onEnter(Frame* /*nextFrame*/, int /*currentFrameIndex*/)
|
|
|
|
{
|
|
|
|
if(_node)
|
|
|
|
_node->setLocalZOrder(_zorder);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Frame* ZOrderFrame::clone()
|
|
|
|
{
|
|
|
|
ZOrderFrame* frame = ZOrderFrame::create();
|
|
|
|
frame->setZOrder(_zorder);
|
|
|
|
|
|
|
|
frame->cloneProperty(this);
|
|
|
|
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// BlendFuncFrame
|
|
|
|
BlendFuncFrame* BlendFuncFrame::create()
|
|
|
|
{
|
|
|
|
BlendFuncFrame* frame = new (std::nothrow) BlendFuncFrame();
|
|
|
|
if (frame)
|
|
|
|
{
|
|
|
|
frame->autorelease();
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
CC_SAFE_DELETE(frame);
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
BlendFuncFrame::BlendFuncFrame()
|
|
|
|
: _blendFunc(BlendFunc::ALPHA_PREMULTIPLIED)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void BlendFuncFrame::onEnter(Frame* /*nextFrame*/, int /*currentFrameIndex*/)
|
|
|
|
{
|
|
|
|
if(_node)
|
|
|
|
{
|
|
|
|
auto blendnode = dynamic_cast<BlendProtocol*>(_node);
|
|
|
|
if(blendnode)
|
|
|
|
blendnode->setBlendFunc(_blendFunc);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Frame* BlendFuncFrame::clone()
|
|
|
|
{
|
|
|
|
BlendFuncFrame* frame = BlendFuncFrame::create();
|
|
|
|
frame->setBlendFunc(_blendFunc);
|
|
|
|
frame->cloneProperty(this);
|
|
|
|
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
|
|
|
|
//PlayableFrame
|
|
|
|
const std::string PlayableFrame::START_ACT = "start";
|
|
|
|
const std::string PlayableFrame::STOP_ACT = "stop";
|
|
|
|
const std::string PlayableFrame::PLAYABLE_EXTENTION = "playable_extension";
|
|
|
|
PlayableFrame* PlayableFrame::create()
|
|
|
|
{
|
|
|
|
auto frame = new (std::nothrow) PlayableFrame();
|
|
|
|
if(frame)
|
|
|
|
{
|
|
|
|
frame->autorelease();
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
CC_SAFE_DELETE(frame);
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
PlayableFrame::PlayableFrame()
|
|
|
|
: _playableAct("")
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayableFrame::onEnter(Frame* /*nextFrame*/, int /*currentFrameINdex*/)
|
|
|
|
{
|
|
|
|
auto playableNode = dynamic_cast<PlayableProtocol*>(_node);
|
|
|
|
if (nullptr == playableNode) // may be a playable component
|
|
|
|
playableNode = dynamic_cast<PlayableProtocol*>(_node->getComponent(PLAYABLE_EXTENTION));
|
|
|
|
if (nullptr == playableNode)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if(_playableAct == START_ACT)
|
|
|
|
playableNode->start();
|
|
|
|
else if(_playableAct == STOP_ACT)
|
|
|
|
playableNode->stop();
|
|
|
|
}
|
|
|
|
|
|
|
|
Frame* PlayableFrame::clone()
|
|
|
|
{
|
|
|
|
PlayableFrame* frame = PlayableFrame::create();
|
|
|
|
frame->cloneProperty(this);
|
|
|
|
frame->setPlayableAct(_playableAct);
|
|
|
|
return frame;
|
|
|
|
}
|
|
|
|
NS_TIMELINE_END
|