mirror of https://github.com/axmolengine/axmol.git
99 lines
3.6 KiB
Lua
99 lines
3.6 KiB
Lua
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-- @module Physics3D6DofConstraint
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-- @extend Physics3DConstraint
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-- @parent_module cc
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--------------------------------
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-- set linear lower limit
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-- @function [parent=#Physics3D6DofConstraint] setLinearLowerLimit
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-- @param self
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-- @param #vec3_table linearLower
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-- @return Physics3D6DofConstraint#Physics3D6DofConstraint self (return value: cc.Physics3D6DofConstraint)
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--------------------------------
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-- get linear lower limit
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-- @function [parent=#Physics3D6DofConstraint] getLinearLowerLimit
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-- @param self
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-- @return vec3_table#vec3_table ret (return value: vec3_table)
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--------------------------------
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-- get angular upper limit
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-- @function [parent=#Physics3D6DofConstraint] getAngularUpperLimit
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-- @param self
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-- @return vec3_table#vec3_table ret (return value: vec3_table)
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--------------------------------
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-- access for UseFrameOffset
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-- @function [parent=#Physics3D6DofConstraint] getUseFrameOffset
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- get linear upper limit
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-- @function [parent=#Physics3D6DofConstraint] getLinearUpperLimit
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-- @param self
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-- @return vec3_table#vec3_table ret (return value: vec3_table)
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--------------------------------
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-- set angular lower limit
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-- @function [parent=#Physics3D6DofConstraint] setAngularLowerLimit
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-- @param self
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-- @param #vec3_table angularLower
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-- @return Physics3D6DofConstraint#Physics3D6DofConstraint self (return value: cc.Physics3D6DofConstraint)
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--------------------------------
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-- is limited?<br>
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-- param limitIndex first 3 are linear, next 3 are angular
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-- @function [parent=#Physics3D6DofConstraint] isLimited
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-- @param self
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-- @param #int limitIndex
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- set use frame offset
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-- @function [parent=#Physics3D6DofConstraint] setUseFrameOffset
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-- @param self
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-- @param #bool frameOffsetOnOff
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-- @return Physics3D6DofConstraint#Physics3D6DofConstraint self (return value: cc.Physics3D6DofConstraint)
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--------------------------------
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-- set linear upper limit
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-- @function [parent=#Physics3D6DofConstraint] setLinearUpperLimit
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-- @param self
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-- @param #vec3_table linearUpper
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-- @return Physics3D6DofConstraint#Physics3D6DofConstraint self (return value: cc.Physics3D6DofConstraint)
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--------------------------------
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-- get angular lower limit
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-- @function [parent=#Physics3D6DofConstraint] getAngularLowerLimit
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-- @param self
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-- @return vec3_table#vec3_table ret (return value: vec3_table)
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--------------------------------
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-- set angular upper limit
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-- @function [parent=#Physics3D6DofConstraint] setAngularUpperLimit
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-- @param self
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-- @param #vec3_table angularUpper
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-- @return Physics3D6DofConstraint#Physics3D6DofConstraint self (return value: cc.Physics3D6DofConstraint)
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--------------------------------
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-- @overload self, cc.Physics3DRigidBody, mat4_table, bool
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-- @overload self, cc.Physics3DRigidBody, cc.Physics3DRigidBody, mat4_table, mat4_table, bool
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-- @function [parent=#Physics3D6DofConstraint] create
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-- @param self
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-- @param #cc.Physics3DRigidBody rbA
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-- @param #cc.Physics3DRigidBody rbB
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-- @param #mat4_table frameInA
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-- @param #mat4_table frameInB
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-- @param #bool useLinearReferenceFrameA
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-- @return Physics3D6DofConstraint#Physics3D6DofConstraint ret (return value: cc.Physics3D6DofConstraint)
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--------------------------------
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--
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-- @function [parent=#Physics3D6DofConstraint] Physics3D6DofConstraint
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-- @param self
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-- @return Physics3D6DofConstraint#Physics3D6DofConstraint self (return value: cc.Physics3D6DofConstraint)
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return nil
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