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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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2010-07-06 20:55:05 +08:00
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http://www.cocos2d-x.org
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2010-07-06 15:46:45 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2010-07-06 10:19:51 +08:00
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#ifndef __CCPROTOCOLS_H__
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#define __CCPROTOCOLS_H__
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#include "ccTypes.h"
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#include "CCTexture2D.h"
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#include "ccxCommon.h"
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#include <string>
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namespace cocos2d {
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// CC RGBA protocol
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class CCX_DLL CCRGBAProtocol
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{
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public:
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/** sets Color
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@since v0.8
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*/
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virtual void setColor(ccColor3B color) = 0;
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/** returns the color
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@since v0.8
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*/
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virtual ccColor3B getColor(void) = 0;
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// returns the opacity
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virtual GLubyte getOpacity(void) = 0;
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/** sets the opacity.
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@warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed.
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Values goes from 0 to 255, where 255 means fully opaque.
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*/
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virtual void setOpacity(GLubyte opacity) = 0;
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// optional
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/** sets the premultipliedAlphaOpacity property.
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If set to NO then opacity will be applied as: glColor(R,G,B,opacity);
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If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity );
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Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO
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@since v0.8
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*/
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virtual void setIsOpacityModifyRGB(bool bValue) {}
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/** returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity);
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@since v0.8
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*/
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virtual bool getIsOpacityModifyRGB(void) { return false;}
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};
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/**
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You can specify the blending fuction.
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@since v0.99.0
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*/
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class CCX_DLL CCBlendProtocol
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{
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public:
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// set the source blending function for the texture
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virtual void setBlendFunc(ccBlendFunc blendFunc) = 0;
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// returns the blending function used for the texture
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virtual ccBlendFunc getBlendFunc(void) = 0;
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};
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/** CCNode objects that uses a Texture2D to render the images.
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The texture can have a blending function.
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If the texture has alpha premultiplied the default blending function is:
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src=GL_ONE dst= GL_ONE_MINUS_SRC_ALPHA
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else
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src=GL_SRC_ALPHA dst= GL_ONE_MINUS_SRC_ALPHA
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But you can change the blending funtion at any time.
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@since v0.8.0
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*/
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class CCX_DLL CCTextureProtocol : public CCBlendProtocol
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{
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public:
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// returns the used texture
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virtual CCTexture2D* getTexture(void) = 0;
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// sets a new texture. it will be retained
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virtual void setTexture(CCTexture2D *texture) {}
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};
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// Common interface for Labels
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class CCX_DLL CCLabelProtocol
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{
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public:
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// sets a new label using an string
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virtual void setString(const char *label) = 0;
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};
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}//namespace cocos2d
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#endif // __CCPROTOCOLS_H__
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