2015-05-07 16:22:30 +08:00
|
|
|
#include "Scene3DTest.h"
|
2015-05-08 11:46:27 +08:00
|
|
|
|
2015-05-08 18:28:12 +08:00
|
|
|
#include "ui/CocosGUI.h"
|
|
|
|
#include <spine/spine-cocos2dx.h>
|
|
|
|
|
2015-05-07 16:22:30 +08:00
|
|
|
#include "../testResource.h"
|
2015-05-14 14:36:45 +08:00
|
|
|
#include "../TerrainTest/TerrainTest.h"
|
2015-05-07 16:22:30 +08:00
|
|
|
|
|
|
|
USING_NS_CC;
|
2015-05-08 18:28:12 +08:00
|
|
|
using namespace spine;
|
2015-05-08 11:46:27 +08:00
|
|
|
|
2015-05-07 16:22:30 +08:00
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Implements Scene3DTestScene
|
|
|
|
|
2015-05-08 18:28:12 +08:00
|
|
|
class Scene3DTestScene : public TerrainWalkThru
|
2015-05-07 16:22:30 +08:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
CREATE_FUNC(Scene3DTestScene);
|
|
|
|
|
2015-05-08 18:28:12 +08:00
|
|
|
|
|
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WP8 || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
|
|
|
|
cocos2d::EventListenerCustom* _backToForegroundListener;
|
|
|
|
#endif
|
|
|
|
|
2015-05-07 16:22:30 +08:00
|
|
|
private:
|
|
|
|
Scene3DTestScene();
|
|
|
|
virtual ~Scene3DTestScene();
|
|
|
|
bool init() override;
|
|
|
|
|
|
|
|
void create3DWorld();
|
|
|
|
void createUI();
|
2015-05-08 18:28:12 +08:00
|
|
|
void createPlayerDlg();
|
|
|
|
void createDetailDlg();
|
2015-05-11 14:41:50 +08:00
|
|
|
void createDescDlg();
|
2015-05-07 16:22:30 +08:00
|
|
|
|
2015-05-08 11:46:27 +08:00
|
|
|
std::vector<Camera *> _gameCameras;
|
|
|
|
|
2015-05-08 18:28:12 +08:00
|
|
|
Node* _playerDlg;
|
|
|
|
Node* _detailDlg;
|
2015-05-11 14:41:50 +08:00
|
|
|
Node* _descDlg;
|
2015-05-08 11:46:27 +08:00
|
|
|
|
2015-05-08 18:28:12 +08:00
|
|
|
TextureCube* _textureCube;
|
|
|
|
Skybox* _skyBox;
|
2015-05-07 16:22:30 +08:00
|
|
|
};
|
2015-05-07 16:52:37 +08:00
|
|
|
|
2015-05-11 14:41:50 +08:00
|
|
|
enum GAME_LAYER {
|
|
|
|
LAYER_SKYBOX = 0,
|
|
|
|
LAYER_GAME,
|
|
|
|
LAYER_UI,
|
|
|
|
LAYER_ACTOR,
|
|
|
|
LAYER_ZOOM,
|
|
|
|
LAYER_OSD,
|
|
|
|
LAYER_COUNT,
|
2015-05-08 11:46:27 +08:00
|
|
|
};
|
|
|
|
|
2015-05-11 14:41:50 +08:00
|
|
|
static CameraFlag s_CF[LAYER_COUNT] = {
|
2015-05-08 11:46:27 +08:00
|
|
|
CameraFlag::DEFAULT,
|
|
|
|
CameraFlag::USER1,
|
|
|
|
CameraFlag::USER2,
|
|
|
|
CameraFlag::USER3,
|
2015-05-08 18:28:12 +08:00
|
|
|
CameraFlag::USER4,
|
2015-05-11 14:41:50 +08:00
|
|
|
CameraFlag::USER5,
|
2015-05-08 11:46:27 +08:00
|
|
|
};
|
|
|
|
|
2015-05-11 14:41:50 +08:00
|
|
|
static unsigned short s_CM[LAYER_COUNT] = {
|
2015-05-08 11:46:27 +08:00
|
|
|
(unsigned short)s_CF[0],
|
|
|
|
(unsigned short)s_CF[1],
|
|
|
|
(unsigned short)s_CF[2],
|
|
|
|
(unsigned short)s_CF[3],
|
2015-05-08 18:28:12 +08:00
|
|
|
(unsigned short)s_CF[4],
|
2015-05-11 14:41:50 +08:00
|
|
|
(unsigned short)s_CF[5],
|
2015-05-08 11:46:27 +08:00
|
|
|
};
|
|
|
|
|
2015-05-07 16:22:30 +08:00
|
|
|
|
|
|
|
Scene3DTestScene::Scene3DTestScene()
|
2015-05-08 18:28:12 +08:00
|
|
|
: _playerDlg(nullptr)
|
|
|
|
, _detailDlg(nullptr)
|
2015-05-11 14:41:50 +08:00
|
|
|
, _descDlg(nullptr)
|
2015-05-07 16:22:30 +08:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
Scene3DTestScene::~Scene3DTestScene()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Scene3DTestScene::init()
|
|
|
|
{
|
|
|
|
bool ret = false;
|
|
|
|
do
|
|
|
|
{
|
2015-05-08 18:28:12 +08:00
|
|
|
CC_BREAK_IF(false == TerrainWalkThru::init());
|
2015-05-07 16:22:30 +08:00
|
|
|
|
|
|
|
Director::getInstance()->setDisplayStats(false);
|
|
|
|
|
2015-05-08 11:46:27 +08:00
|
|
|
// prepare for camera creation, we need create three custom cameras
|
2015-05-11 14:41:50 +08:00
|
|
|
_gameCameras.resize(LAYER_COUNT);
|
2015-05-08 11:46:27 +08:00
|
|
|
|
2015-05-11 14:41:50 +08:00
|
|
|
Camera *ca = nullptr;
|
|
|
|
auto visibleSize = Director::getInstance()->getVisibleSize();
|
|
|
|
// first, create a camera to look the skybox
|
|
|
|
ca = Camera::createPerspective(60, visibleSize.width / visibleSize.height, 10, 1000);
|
|
|
|
ca->setPosition3D(Vec3(0.f, 0.f, 50.f));
|
|
|
|
ca->setCameraFlag(s_CF[LAYER_SKYBOX]);
|
|
|
|
ca->setDepth(LAYER_SKYBOX);
|
|
|
|
_gameCameras[LAYER_SKYBOX] = ca;
|
|
|
|
this->addChild(ca);
|
|
|
|
|
|
|
|
// second, create a camera to look the 3D game scene
|
2015-05-08 18:28:12 +08:00
|
|
|
// it has been create in TerrainWalkThru::init
|
2015-05-11 14:41:50 +08:00
|
|
|
ca = this->_camera;
|
|
|
|
ca->setCameraFlag(s_CF[LAYER_GAME]);
|
|
|
|
ca->setDepth(LAYER_GAME);
|
|
|
|
_gameCameras[LAYER_GAME] = ca;
|
2015-05-08 11:46:27 +08:00
|
|
|
|
2015-05-11 14:41:50 +08:00
|
|
|
// third, use the default camera to look 2D base UI layer
|
2015-05-08 11:46:27 +08:00
|
|
|
ca =this->getDefaultCamera();
|
2015-05-11 14:41:50 +08:00
|
|
|
ca->setCameraFlag(s_CF[LAYER_UI]);
|
|
|
|
ca->setDepth(LAYER_UI);
|
|
|
|
_gameCameras[LAYER_UI] = ca;
|
2015-05-08 11:46:27 +08:00
|
|
|
|
2015-05-11 14:41:50 +08:00
|
|
|
// forth, create a camera to look the 3D model in dialogs
|
2015-05-08 11:46:27 +08:00
|
|
|
ca = Camera::create();
|
2015-05-11 14:41:50 +08:00
|
|
|
ca->setCameraFlag(s_CF[LAYER_ACTOR]);
|
|
|
|
ca->setDepth(LAYER_ACTOR);
|
|
|
|
_gameCameras[LAYER_ACTOR] = ca;
|
2015-05-08 11:46:27 +08:00
|
|
|
this->addChild(ca);
|
|
|
|
|
2015-05-11 14:41:50 +08:00
|
|
|
// fifth, create a camera to look the UI element over on the 3D models
|
2015-05-08 11:46:27 +08:00
|
|
|
ca = Camera::create();
|
2015-05-11 14:41:50 +08:00
|
|
|
ca->setCameraFlag(s_CF[LAYER_ZOOM]);
|
|
|
|
ca->setDepth(LAYER_ZOOM);
|
|
|
|
_gameCameras[LAYER_ZOOM] = ca;
|
2015-05-08 11:46:27 +08:00
|
|
|
this->addChild(ca);
|
|
|
|
|
2015-05-11 14:41:50 +08:00
|
|
|
// sixth, create a camera to look the OSD UI
|
|
|
|
ca = Camera::create();
|
|
|
|
ca->setCameraFlag(s_CF[LAYER_OSD]);
|
|
|
|
ca->setDepth(LAYER_OSD);
|
|
|
|
_gameCameras[LAYER_OSD] = ca;
|
2015-05-08 18:28:12 +08:00
|
|
|
this->addChild(ca);
|
|
|
|
|
2015-05-08 11:46:27 +08:00
|
|
|
// create all object in game
|
2015-05-07 16:22:30 +08:00
|
|
|
create3DWorld();
|
|
|
|
createUI();
|
2015-05-08 18:28:12 +08:00
|
|
|
createPlayerDlg();
|
|
|
|
createDetailDlg();
|
2015-05-11 14:41:50 +08:00
|
|
|
createDescDlg();
|
2015-05-08 11:46:27 +08:00
|
|
|
|
2015-05-08 18:28:12 +08:00
|
|
|
_playerDlg->setVisible(false);
|
|
|
|
_detailDlg->setVisible(false);
|
|
|
|
//_terrain->setVisible(false);
|
2015-05-07 16:22:30 +08:00
|
|
|
ret = true;
|
|
|
|
} while (0);
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Scene3DTestScene::create3DWorld()
|
|
|
|
{
|
2015-05-08 18:28:12 +08:00
|
|
|
// terrain and player has been create in TerrainWalkThru::init
|
|
|
|
// we only need override there camera mask
|
2015-05-11 14:41:50 +08:00
|
|
|
_terrain->setCameraMask(s_CM[LAYER_GAME]);
|
|
|
|
_player->setCameraMask(s_CM[LAYER_GAME]);
|
2015-05-08 18:28:12 +08:00
|
|
|
_player->setScale(_player->getScale() * 1.5);
|
2015-05-08 11:46:27 +08:00
|
|
|
|
2015-05-11 14:41:50 +08:00
|
|
|
// add two Sprite3D monster, one is transparent
|
|
|
|
auto monster = Sprite3D::create("Sprite3DTest/orc.c3b");
|
|
|
|
monster->setRotation3D(Vec3(0,180,0));
|
|
|
|
monster->setPosition3D(_player->getPosition3D() + Vec3(50, -10, 0));
|
|
|
|
monster->setCameraMask(s_CM[LAYER_GAME]);
|
|
|
|
monster->setOpacity(128);
|
|
|
|
this->addChild(monster);
|
|
|
|
monster = Sprite3D::create("Sprite3DTest/orc.c3b");
|
|
|
|
monster->setRotation3D(Vec3(0,180,0));
|
|
|
|
monster->setPosition3D(_player->getPosition3D() + Vec3(-50, -5, 0));
|
|
|
|
monster->setCameraMask(s_CM[LAYER_GAME]);
|
|
|
|
this->addChild(monster);
|
|
|
|
|
|
|
|
// add a particle 3d above player
|
2015-05-08 18:28:12 +08:00
|
|
|
auto rootps = PUParticleSystem3D::create("Particle3D/scripts/blackHole.pu", "Particle3D/materials/pu_mediapack_01.material");
|
2015-05-11 14:41:50 +08:00
|
|
|
rootps->setScale(2);
|
|
|
|
rootps->setPosition3D(Vec3(0, 150, 0));
|
|
|
|
rootps->setCameraMask(s_CM[LAYER_GAME]);
|
2015-05-08 18:28:12 +08:00
|
|
|
auto moveby = MoveBy::create(2.0f, Vec2(50.0f, 0.0f));
|
|
|
|
auto moveby1 = MoveBy::create(2.0f, Vec2(-50.0f, 0.0f));
|
|
|
|
rootps->runAction(RepeatForever::create(Sequence::create(moveby, moveby1, nullptr)));
|
|
|
|
rootps->startParticleSystem();
|
|
|
|
|
|
|
|
_player->addChild(rootps, 0);
|
|
|
|
|
|
|
|
// then, create skybox
|
|
|
|
//create and set our custom shader
|
|
|
|
auto shader = GLProgram::createWithFilenames("Sprite3DTest/cube_map.vert", "Sprite3DTest/cube_map.frag");
|
|
|
|
auto state = GLProgramState::create(shader);
|
|
|
|
|
|
|
|
// create the second texture for cylinder
|
|
|
|
_textureCube = TextureCube::create("Sprite3DTest/skybox/left.jpg", "Sprite3DTest/skybox/right.jpg",
|
|
|
|
"Sprite3DTest/skybox/top.jpg", "Sprite3DTest/skybox/bottom.jpg",
|
|
|
|
"Sprite3DTest/skybox/front.jpg", "Sprite3DTest/skybox/back.jpg");
|
|
|
|
_textureCube->retain();
|
|
|
|
//set texture parameters
|
|
|
|
Texture2D::TexParams tRepeatParams;
|
|
|
|
tRepeatParams.magFilter = GL_LINEAR;
|
|
|
|
tRepeatParams.minFilter = GL_LINEAR;
|
|
|
|
tRepeatParams.wrapS = GL_MIRRORED_REPEAT;
|
|
|
|
tRepeatParams.wrapT = GL_MIRRORED_REPEAT;
|
|
|
|
_textureCube->setTexParameters(tRepeatParams);
|
2015-05-08 11:46:27 +08:00
|
|
|
|
2015-05-08 18:28:12 +08:00
|
|
|
// pass the texture sampler to our custom shader
|
|
|
|
state->setUniformTexture("u_cubeTex", _textureCube);
|
2015-05-08 11:46:27 +08:00
|
|
|
|
2015-05-08 18:28:12 +08:00
|
|
|
// add skybox
|
|
|
|
_skyBox = Skybox::create();
|
|
|
|
_skyBox->retain();
|
2015-05-11 14:41:50 +08:00
|
|
|
_skyBox->setCameraMask(s_CM[LAYER_SKYBOX]);
|
2015-05-08 18:28:12 +08:00
|
|
|
_skyBox->setTexture(_textureCube);
|
|
|
|
_skyBox->setScale(700.f);
|
|
|
|
this->addChild(_skyBox);
|
|
|
|
|
|
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WP8 || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
|
|
|
|
_backToForegroundListener = EventListenerCustom::create(EVENT_RENDERER_RECREATED,
|
|
|
|
[this](EventCustom*)
|
|
|
|
{
|
2015-05-11 14:41:50 +08:00
|
|
|
auto state = _skyBox->getGLProgramState();
|
2015-05-08 18:28:12 +08:00
|
|
|
auto glProgram = state->getGLProgram();
|
|
|
|
glProgram->reset();
|
|
|
|
glProgram->initWithFilenames("Sprite3DTest/cube_map.vert", "Sprite3DTest/cube_map.frag");
|
|
|
|
glProgram->link();
|
|
|
|
glProgram->updateUniforms();
|
|
|
|
|
|
|
|
_textureCube->reloadTexture();
|
|
|
|
|
|
|
|
Texture2D::TexParams tRepeatParams;
|
|
|
|
tRepeatParams.magFilter = GL_NEAREST;
|
|
|
|
tRepeatParams.minFilter = GL_NEAREST;
|
|
|
|
tRepeatParams.wrapS = GL_MIRRORED_REPEAT;
|
|
|
|
tRepeatParams.wrapT = GL_MIRRORED_REPEAT;
|
|
|
|
_textureCube->setTexParameters(tRepeatParams);
|
|
|
|
state->setUniformTexture("u_cubeTex", _textureCube);
|
|
|
|
|
|
|
|
_skyBox->reload();
|
|
|
|
_skyBox->setTexture(_textureCube);
|
|
|
|
});
|
|
|
|
Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_backToForegroundListener, 1);
|
|
|
|
#endif
|
2015-05-07 16:22:30 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
void Scene3DTestScene::createUI()
|
|
|
|
{
|
2015-05-11 14:41:50 +08:00
|
|
|
// add player button
|
|
|
|
auto showLeftDlgItem = MenuItemImage::create("Images/Pea.png", "Images/Pea.png", [this](Ref* sender){
|
2015-05-08 18:28:12 +08:00
|
|
|
this->_playerDlg->setVisible(!this->_playerDlg->isVisible());
|
2015-05-07 16:22:30 +08:00
|
|
|
});
|
2015-05-08 11:46:27 +08:00
|
|
|
showLeftDlgItem->setPosition(VisibleRect::left().x + 30, VisibleRect::top().y - 30);
|
2015-05-07 16:22:30 +08:00
|
|
|
|
2015-05-11 14:41:50 +08:00
|
|
|
// add discription button
|
|
|
|
TTFConfig ttfConfig("fonts/arial.ttf", 20);
|
|
|
|
auto descItem = MenuItemLabel::create(Label::createWithTTF(ttfConfig, "Description"),
|
|
|
|
[this](Ref* sender)
|
|
|
|
{
|
|
|
|
this->_descDlg->setVisible(!this->_descDlg->isVisible());
|
|
|
|
});
|
|
|
|
descItem->setPosition(Vec2(VisibleRect::right().x - 50, VisibleRect::top().y - 25));
|
|
|
|
|
|
|
|
// add back button
|
|
|
|
auto backItem = MenuItemLabel::create(Label::createWithTTF(ttfConfig, "Back"),
|
|
|
|
[this](Ref* sender){
|
|
|
|
this->getTestSuite()->backsUpOneLevel();
|
|
|
|
});
|
|
|
|
backItem->setPosition(Vec2(VisibleRect::right().x - 50, VisibleRect::bottom().y + 25));
|
|
|
|
|
|
|
|
MenuItemImage *moveCameraLeft = nullptr, *moveCameraRight = nullptr;
|
|
|
|
// auto uiCamera = _gameCameras[LAYER_UI];
|
|
|
|
// moveCameraLeft = MenuItemImage::create(s_pathClose, s_pathClose, [uiCamera](Ref* sender){
|
|
|
|
// uiCamera->setPositionX(uiCamera->getPositionX() - 10);
|
2015-05-08 18:28:12 +08:00
|
|
|
// });
|
2015-05-11 14:41:50 +08:00
|
|
|
// moveCameraLeft->setPosition(VisibleRect::left().x + 30, VisibleRect::left().y);
|
2015-05-08 18:28:12 +08:00
|
|
|
//
|
2015-05-11 14:41:50 +08:00
|
|
|
// moveCameraRight = MenuItemImage::create(s_pathClose, s_pathClose, [uiCamera](Ref* sender){
|
|
|
|
// uiCamera->setPositionX(uiCamera->getPositionX() + 10);
|
2015-05-08 18:28:12 +08:00
|
|
|
// });
|
2015-05-11 14:41:50 +08:00
|
|
|
// moveCameraRight->setPosition(VisibleRect::right().x - 30, VisibleRect::right().y);
|
2015-05-07 18:43:07 +08:00
|
|
|
|
2015-05-08 11:46:27 +08:00
|
|
|
auto menu = Menu::create(showLeftDlgItem,
|
2015-05-11 14:41:50 +08:00
|
|
|
descItem,
|
|
|
|
backItem,
|
2015-05-08 11:46:27 +08:00
|
|
|
moveCameraLeft,
|
|
|
|
moveCameraRight,
|
|
|
|
nullptr);
|
2015-05-07 16:22:30 +08:00
|
|
|
menu->setPosition(Vec2::ZERO);
|
2015-05-11 14:41:50 +08:00
|
|
|
menu->setCameraMask(s_CM[LAYER_UI], true);
|
2015-05-07 16:52:37 +08:00
|
|
|
this->addChild(menu);
|
2015-05-07 16:22:30 +08:00
|
|
|
|
|
|
|
}
|
|
|
|
|
2015-05-08 18:28:12 +08:00
|
|
|
void Scene3DTestScene::createPlayerDlg()
|
2015-05-07 16:22:30 +08:00
|
|
|
{
|
2015-05-08 18:28:12 +08:00
|
|
|
SpriteFrameCache::getInstance()->addSpriteFramesWithFile(s_s9s_ui_plist);
|
|
|
|
|
|
|
|
Size dlgSize(190, 240);
|
|
|
|
Vec2 pos = VisibleRect::center();
|
|
|
|
float margin = 10;
|
|
|
|
|
2015-05-11 14:41:50 +08:00
|
|
|
// first, create dialog ui part, include background, title and buttons
|
2015-05-08 18:28:12 +08:00
|
|
|
_playerDlg = ui::Scale9Sprite::createWithSpriteFrameName("button_actived.png");
|
|
|
|
_playerDlg->setContentSize(dlgSize);
|
|
|
|
_playerDlg->setAnchorPoint(Vec2(1, 0.5));
|
|
|
|
pos.y -= margin;
|
|
|
|
pos.x -= margin;
|
|
|
|
_playerDlg->setPosition(pos);
|
2015-05-07 16:22:30 +08:00
|
|
|
|
2015-05-07 18:43:07 +08:00
|
|
|
// title
|
2015-05-08 18:28:12 +08:00
|
|
|
auto title = Label::createWithTTF("Player Dialog","fonts/arial.ttf",16);
|
|
|
|
title->setPosition(dlgSize.width / 2, dlgSize.height - margin * 2);
|
|
|
|
_playerDlg->addChild(title);
|
2015-05-07 16:22:30 +08:00
|
|
|
|
2015-05-08 18:28:12 +08:00
|
|
|
// player background
|
|
|
|
Size bgSize(110, 180);
|
|
|
|
Vec2 bgPos(margin, dlgSize.height / 2 - margin);
|
|
|
|
auto playerBg = ui::Scale9Sprite::createWithSpriteFrameName("item_bg.png");
|
|
|
|
playerBg->setContentSize(bgSize);
|
|
|
|
playerBg->setAnchorPoint(Vec2(0, 0.5));
|
|
|
|
playerBg->setPosition(bgPos);
|
|
|
|
_playerDlg->addChild(playerBg);
|
2015-05-07 18:43:07 +08:00
|
|
|
|
2015-05-08 18:28:12 +08:00
|
|
|
// item background and item
|
|
|
|
Size itemSize(48, 48);
|
|
|
|
Vec2 itemAnchor(0, 1);
|
|
|
|
Vec2 itemPos(bgPos.x + bgSize.width + margin, bgPos.y + bgSize.height / 2);
|
|
|
|
auto itemBg = ui::Scale9Sprite::createWithSpriteFrameName("item_bg.png");
|
|
|
|
itemBg->setContentSize(itemSize);
|
|
|
|
itemBg->setAnchorPoint(itemAnchor);
|
|
|
|
itemBg->setPosition(itemPos);
|
|
|
|
_playerDlg->addChild(itemBg);
|
|
|
|
|
|
|
|
auto item = ui::Button::create("crystal.png", "", "", ui::TextureResType::PLIST);
|
|
|
|
item->setScale(1.5);
|
|
|
|
item->setAnchorPoint(itemAnchor);
|
|
|
|
item->setPosition(itemPos);
|
|
|
|
item->addClickEventListener([this](Ref* sender){
|
|
|
|
this->_detailDlg->setVisible(!this->_detailDlg->isVisible());
|
|
|
|
});
|
|
|
|
_playerDlg->addChild(item);
|
|
|
|
|
|
|
|
// after add ui element, add player dialog to scene
|
2015-05-11 14:41:50 +08:00
|
|
|
_playerDlg->setCameraMask(s_CM[LAYER_UI]);
|
2015-05-08 18:28:12 +08:00
|
|
|
this->addChild(_playerDlg);
|
|
|
|
|
|
|
|
// second, add 3d actor, which on dialog layer
|
2015-05-07 16:22:30 +08:00
|
|
|
std::string filename = "Sprite3DTest/girl.c3b";
|
|
|
|
auto girl = Sprite3D::create(filename);
|
|
|
|
girl->setScale(0.5);
|
2015-05-08 18:28:12 +08:00
|
|
|
girl->setPosition(bgSize.width / 2, margin * 2);
|
2015-05-11 14:41:50 +08:00
|
|
|
girl->setCameraMask(s_CM[LAYER_ACTOR]);
|
2015-05-08 18:28:12 +08:00
|
|
|
playerBg->addChild(girl);
|
2015-05-07 16:52:37 +08:00
|
|
|
|
2015-05-08 18:28:12 +08:00
|
|
|
// third, add zoom in/out button, which is 2d ui element and over 3d actor
|
|
|
|
ui::Button* zoomIn = ui::Button::create("cocosui/animationbuttonnormal.png",
|
|
|
|
"cocosui/animationbuttonpressed.png");
|
|
|
|
zoomIn->setScale(0.5);
|
|
|
|
zoomIn->setAnchorPoint(Vec2(1, 1));
|
|
|
|
zoomIn->setPosition(Vec2(bgSize.width / 2 - margin / 2, bgSize.height - margin));
|
|
|
|
zoomIn->addClickEventListener([girl](Ref* sender){
|
2015-05-07 18:43:07 +08:00
|
|
|
girl->setScale(girl->getScale() * 2);
|
|
|
|
});
|
2015-05-08 18:28:12 +08:00
|
|
|
zoomIn->setTitleText("Zoom In");
|
2015-05-11 14:41:50 +08:00
|
|
|
zoomIn->setCameraMask(s_CM[LAYER_ZOOM]);
|
2015-05-08 18:28:12 +08:00
|
|
|
playerBg->addChild(zoomIn);
|
|
|
|
|
|
|
|
ui::Button* zoomOut = ui::Button::create("cocosui/animationbuttonnormal.png",
|
|
|
|
"cocosui/animationbuttonpressed.png");
|
|
|
|
zoomOut->setScale(0.5);
|
|
|
|
zoomOut->setAnchorPoint(Vec2(0, 1));
|
|
|
|
zoomOut->setPosition(Vec2(bgSize.width / 2 + margin / 2, bgSize.height - margin));
|
|
|
|
zoomOut->addClickEventListener([girl](Ref* sender){
|
2015-05-07 18:43:07 +08:00
|
|
|
girl->setScale(girl->getScale() / 2);
|
|
|
|
});
|
2015-05-08 18:28:12 +08:00
|
|
|
zoomOut->setTitleText("Zoom Out");
|
2015-05-11 14:41:50 +08:00
|
|
|
zoomOut->setCameraMask(s_CM[LAYER_ZOOM]);
|
2015-05-08 18:28:12 +08:00
|
|
|
playerBg->addChild(zoomOut);
|
|
|
|
}
|
2015-05-07 18:43:07 +08:00
|
|
|
|
2015-05-08 18:28:12 +08:00
|
|
|
void Scene3DTestScene::createDetailDlg()
|
|
|
|
{
|
|
|
|
SpriteFrameCache::getInstance()->addSpriteFramesWithFile(s_s9s_ui_plist);
|
|
|
|
|
|
|
|
Size dlgSize(190, 240);
|
|
|
|
Vec2 pos = VisibleRect::center();
|
|
|
|
float margin = 10;
|
|
|
|
|
2015-05-11 14:41:50 +08:00
|
|
|
// create dialog
|
2015-05-08 18:28:12 +08:00
|
|
|
_detailDlg = ui::Scale9Sprite::createWithSpriteFrameName("button_actived.png");
|
|
|
|
_detailDlg->setContentSize(dlgSize);
|
|
|
|
_detailDlg->setAnchorPoint(Vec2(0, 0.5));
|
|
|
|
_detailDlg->setOpacity(224);
|
|
|
|
pos.y -= margin;
|
|
|
|
pos.x += margin;
|
|
|
|
_detailDlg->setPosition(pos);
|
|
|
|
|
|
|
|
// title
|
|
|
|
auto title = Label::createWithTTF("Detail Dialog","fonts/arial.ttf",16);
|
|
|
|
title->setPosition(dlgSize.width / 2, dlgSize.height - margin * 2);
|
|
|
|
_detailDlg->addChild(title);
|
|
|
|
|
|
|
|
// add a spine ffd animation on it
|
|
|
|
auto skeletonNode = SkeletonAnimation::createWithFile("spine/goblins-ffd.json", "spine/goblins-ffd.atlas", 1.5f);
|
|
|
|
skeletonNode->setAnimation(0, "walk", true);
|
|
|
|
skeletonNode->setSkin("goblin");
|
|
|
|
|
|
|
|
skeletonNode->setScale(0.25);
|
|
|
|
Size windowSize = Director::getInstance()->getWinSize();
|
|
|
|
skeletonNode->setPosition(Vec2(dlgSize.width / 2, 20));
|
|
|
|
_detailDlg->addChild(skeletonNode);
|
|
|
|
|
|
|
|
scheduleUpdate();
|
|
|
|
|
|
|
|
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
|
|
|
|
listener->onTouchBegan = [skeletonNode] (Touch* touch, Event* event) -> bool {
|
|
|
|
if (!skeletonNode->getDebugBonesEnabled())
|
|
|
|
skeletonNode->setDebugBonesEnabled(true);
|
|
|
|
else if (skeletonNode->getTimeScale() == 1)
|
|
|
|
skeletonNode->setTimeScale(0.3f);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
skeletonNode->setTimeScale(1);
|
|
|
|
skeletonNode->setDebugBonesEnabled(false);
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
2015-05-07 18:43:07 +08:00
|
|
|
|
2015-05-11 14:41:50 +08:00
|
|
|
// after add ui element, add dialog to scene
|
|
|
|
_detailDlg->setCameraMask(s_CM[LAYER_UI]);
|
2015-05-08 18:28:12 +08:00
|
|
|
this->addChild(_detailDlg);
|
2015-05-07 16:22:30 +08:00
|
|
|
}
|
|
|
|
|
2015-05-11 14:41:50 +08:00
|
|
|
void Scene3DTestScene::createDescDlg()
|
|
|
|
{
|
|
|
|
SpriteFrameCache::getInstance()->addSpriteFramesWithFile(s_s9s_ui_plist);
|
|
|
|
|
|
|
|
Size dlgSize(440, 240);
|
|
|
|
Vec2 pos = VisibleRect::center();
|
|
|
|
float margin = 10;
|
|
|
|
|
|
|
|
// create dialog
|
|
|
|
_descDlg = ui::Scale9Sprite::createWithSpriteFrameName("button_actived.png");
|
|
|
|
_descDlg->setContentSize(dlgSize);
|
|
|
|
_descDlg->setOpacity(224);
|
|
|
|
_descDlg->setPosition(pos);
|
|
|
|
|
|
|
|
// title
|
|
|
|
auto title = Label::createWithTTF("Description Dialog","fonts/arial.ttf",16);
|
|
|
|
title->setPosition(dlgSize.width / 2, dlgSize.height - margin * 2);
|
|
|
|
_descDlg->addChild(title);
|
|
|
|
|
|
|
|
// add a label to retain description text
|
|
|
|
Size textSize(400, 220);
|
|
|
|
auto desc =
|
|
|
|
"Scene 3D test for 2D and 3D mix rendering.\n"
|
|
|
|
"\n"
|
|
|
|
"- Game world composite with terrain, skybox and 3D objects.\n"
|
|
|
|
"- UI composite with 2D nodes.\n"
|
|
|
|
"- Click the icon at the topleft conner, will show a player dialog which "
|
|
|
|
"there is a 3D sprite on it.\n"
|
|
|
|
"- There are two button to zoom the player model, which should keep above "
|
|
|
|
"on 3D model.\n"
|
|
|
|
" - This description dialog should above all other elements.\n"
|
|
|
|
"\n"
|
|
|
|
"Click \"Description\" button to hide this dialog.\n";
|
|
|
|
auto text = Label::createWithSystemFont(desc, "Helvetica", 12, textSize);
|
|
|
|
text->setAnchorPoint(Vec2(0, 1));
|
|
|
|
text->setPosition(margin, dlgSize.height - (20 + margin));
|
|
|
|
_descDlg->addChild(text);
|
|
|
|
|
|
|
|
// after add ui element, add dialog to scene
|
|
|
|
_descDlg->setCameraMask(s_CM[LAYER_OSD]);
|
|
|
|
this->addChild(_descDlg);
|
|
|
|
}
|
|
|
|
|
2015-05-07 16:22:30 +08:00
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Implements Scene3DTests
|
|
|
|
Scene3DTests::Scene3DTests()
|
|
|
|
{
|
|
|
|
ADD_TEST_CASE(Scene3DTestScene);
|
|
|
|
}
|