axmol/build/wp8/Cocos2dShaderCompiler/DirectXPage.xaml.cpp

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//
// DirectXPage.xaml.cpp
// Implementation of the DirectXPage class.
//
#include "pch.h"
#include "DirectXPage.xaml.h"
using namespace Cocos2dShaderCompiler;
using namespace Platform;
using namespace Windows::Foundation;
using namespace Windows::Foundation::Collections;
using namespace Windows::Graphics::Display;
using namespace Windows::System::Threading;
using namespace Windows::UI::Core;
using namespace Windows::UI::Input;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Controls::Primitives;
using namespace Windows::UI::Xaml::Data;
using namespace Windows::UI::Xaml::Input;
using namespace Windows::UI::Xaml::Media;
using namespace Windows::UI::Xaml::Navigation;
using namespace concurrency;
DirectXPage::DirectXPage():
m_windowVisible(true),
m_coreInput(nullptr)
{
InitializeComponent();
// Register event handlers for page lifecycle.
CoreWindow^ window = Window::Current->CoreWindow;
window->VisibilityChanged +=
ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &DirectXPage::OnVisibilityChanged);
DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
currentDisplayInformation->DpiChanged +=
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &DirectXPage::OnDpiChanged);
currentDisplayInformation->OrientationChanged +=
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &DirectXPage::OnOrientationChanged);
DisplayInformation::DisplayContentsInvalidated +=
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &DirectXPage::OnDisplayContentsInvalidated);
// Disable all pointer visual feedback for better performance when touching.
auto pointerVisualizationSettings = PointerVisualizationSettings::GetForCurrentView();
pointerVisualizationSettings->IsContactFeedbackEnabled = false;
pointerVisualizationSettings->IsBarrelButtonFeedbackEnabled = false;
}
DirectXPage::~DirectXPage()
{
}
void DirectXPage::OnCompile(Object^ sender, RoutedEventArgs^ args)
{
compiler.Compile(ResultText);
}
// Saves the current state of the app for suspend and terminate events.
void DirectXPage::SaveInternalState(IPropertySet^ state)
{
//m_deviceResources->Trim();
}
// Loads the current state of the app for resume events.
void DirectXPage::LoadInternalState(IPropertySet^ state)
{
// Put code to load app state here.
}
// Window event handlers.
void DirectXPage::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
{
m_windowVisible = args->Visible;
}
// DisplayInformation event handlers.
void DirectXPage::OnDpiChanged(DisplayInformation^ sender, Object^ args)
{
}
void DirectXPage::OnOrientationChanged(DisplayInformation^ sender, Object^ args)
{
}
void DirectXPage::OnDisplayContentsInvalidated(DisplayInformation^ sender, Object^ args)
{
}
void DirectXPage::OnPointerPressed(Object^ sender, PointerEventArgs^ e)
{
}
void DirectXPage::OnPointerMoved(Object^ sender, PointerEventArgs^ e)
{
}
void DirectXPage::OnPointerReleased(Object^ sender, PointerEventArgs^ e)
{
}
void DirectXPage::OnCompositionScaleChanged(SwapChainPanel^ sender, Object^ args)
{
}