2014-10-09 18:28:09 +08:00
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/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __cocos2d_libs__LayoutComponent__
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#define __cocos2d_libs__LayoutComponent__
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#include "2d/CCComponent.h"
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#include "ui/GUIExport.h"
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NS_CC_BEGIN
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namespace ui {
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class CC_GUI_DLL LayoutComponent : public Component
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{
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public:
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LayoutComponent();
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~LayoutComponent();
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virtual bool init()override;
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CREATE_FUNC(LayoutComponent);
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/**
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* When a node has a ReferencePositoin with value equals LEFT_BOTTOM,
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* it will treat the left bottom corner of its parent as the origin(0,0) when positioning itself
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* which is the same as cocos2d-x does. But you can change it by assigning a
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* different ReferencePosition.
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* For example: If you use ReferencePosition with value equals RIGHT_TOP,
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* then it will treat the right top corner of its parent as the origin(0,0) when positioning itself.
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*/
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enum class ReferencePoint
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{
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BOTTOM_LEFT,
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TOP_LEFT,
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BOTTOM_RIGHT,
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TOP_RIGHT
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};
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bool isUsingPercentPosition();
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void setUsingPercentPosition(bool flag);
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const Vec2& getPercentPosition();
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void setPercentPosition(const Vec2& percent);
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const Vec2& getRelativePosition();
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void setRelativePosition(const Vec2& position);
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void setReferencePoint(ReferencePoint point);
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ReferencePoint getReferencePoint();
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const Vec2& getOwnerPosition()const;
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void setOwnerPosition(const Vec2& point);
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2014-10-21 11:40:34 +08:00
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Vec2 getOwnerContentSize()const;
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2014-10-17 19:13:37 +08:00
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void setOwnerContentSize(const Vec2& size);
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2014-10-09 18:28:09 +08:00
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const Vec2& getPercentContentSize()const;
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void setPercentContentSize(const Vec2& percent);
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bool isUsingPercentContentSize();
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void setUsingPercentContentSize(bool flag);
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2014-10-17 19:13:37 +08:00
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void setActiveEnable(bool enable);
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private:
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Vec2 converPointWithReferencePointAndSize(const Vec2& point,const Size& size);
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2014-10-09 18:28:09 +08:00
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private:
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Vec2 _percentContentSize;
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bool _usingPercentContentSize;
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ReferencePoint _referencePoint;
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Vec2 _relativePosition;
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Vec2 _percentPosition;
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bool _usingPercentPosition;
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bool _actived;
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};
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}
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NS_CC_END
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#endif /* defined(__cocos2d_libs__LayoutComponent__) */
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