mirror of https://github.com/axmolengine/axmol.git
73 lines
2.8 KiB
C++
73 lines
2.8 KiB
C++
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/******************************************************************************
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ASTC Texture Decompression.
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******************************************************************************/
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#include "base/astc.h"
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#include "astc/astc_codec_internals.h"
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// Functions that are used in compilation units we depend on, but don't actually
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// use.
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//int astc_codec_unlink(const char* filename) { return 0; }
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//void astc_codec_internal_error(const char* filename, int linenum) {}
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astc_codec_image* load_ktx_uncompressed_image(const char* filename, int padding, int* result) { return 0; }
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astc_codec_image* load_dds_uncompressed_image(const char* filename, int padding, int* result) { return 0; }
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astc_codec_image* load_tga_image(const char* tga_filename, int padding, int* result) { return 0; }
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astc_codec_image* load_image_with_stb(const char* filename, int padding, int* result) { return 0; }
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int store_ktx_uncompressed_image(const astc_codec_image* img, const char* filename, int bitness) { return 0; }
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int store_dds_uncompressed_image(const astc_codec_image* img, const char* filename, int bitness) { return 0; }
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int store_tga_image(const astc_codec_image* img, const char* tga_filename, int bitness) { return 0; }
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extern int ASTC_INIT = 0;
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uint8_t float2byte(float f) {
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if (f > 1.0f) { return 255; }
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if (f < 0.0f) { return 0; }
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return (uint8_t)(f * 255.0f + 0.5f);
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}
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uint8_t decompress_astc(const uint8_t* in, uint8_t* out, uint32_t width, uint32_t height, uint32_t xdim, uint32_t ydim, uint32_t datalen)
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{
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//init astc mode table only once
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if (ASTC_INIT <= 0)
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{
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ASTC_INIT = 1;
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build_quantization_mode_table();
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}
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uint32_t xblocks = (width + xdim - 1) / xdim;
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uint32_t yblocks = (height + ydim - 1) / ydim;
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imageblock pb;
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for (uint32_t by = 0; by < yblocks; by++) {
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for (uint32_t bx = 0; bx < xblocks; bx++) {
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physical_compressed_block pcb = *(physical_compressed_block*)in;
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symbolic_compressed_block scb;
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physical_to_symbolic(xdim, ydim, 1, pcb, &scb);
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decompress_symbolic_block(DECODE_LDR_SRGB, xdim, ydim, 1, bx * xdim, by * ydim, 0, &scb, &pb);
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in += 16;
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const float* data = pb.orig_data;
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for (uint32_t dy = 0; dy < ydim; dy++) {
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uint32_t y = by * ydim + dy;
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for (uint32_t dx = 0; dx < xdim; dx++) {
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uint32_t x = bx * xdim + dx;
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if (x < width && y < height) {
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uint8_t* pxl = &out[(width * y + x) * 4];
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pxl[0] = float2byte(data[0]);
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pxl[1] = float2byte(data[1]);
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pxl[2] = float2byte(data[2]);
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pxl[3] = float2byte(data[3]);
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}
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data += 4;
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}
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}
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}
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}
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return 0;
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}
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