mirror of https://github.com/axmolengine/axmol.git
300 lines
11 KiB
C++
300 lines
11 KiB
C++
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/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/SkeletonAnimation.h>
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#include <spine/spine-cocos2dx.h>
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#include <spine/extension.h>
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#include <algorithm>
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USING_NS_CC;
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using std::min;
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using std::max;
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using std::vector;
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namespace spine {
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typedef struct _TrackEntryListeners {
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StartListener startListener;
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InterruptListener interruptListener;
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EndListener endListener;
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DisposeListener disposeListener;
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CompleteListener completeListener;
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EventListener eventListener;
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} _TrackEntryListeners;
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void animationCallback (spAnimationState* state, spEventType type, spTrackEntry* entry, spEvent* event) {
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((SkeletonAnimation*)state->rendererObject)->onAnimationStateEvent(entry, type, event);
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}
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void trackEntryCallback (spAnimationState* state, spEventType type, spTrackEntry* entry, spEvent* event) {
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((SkeletonAnimation*)state->rendererObject)->onTrackEntryEvent(entry, type, event);
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if (type == SP_ANIMATION_DISPOSE)
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if (entry->rendererObject) delete (spine::_TrackEntryListeners*)entry->rendererObject;
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}
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static _TrackEntryListeners* getListeners (spTrackEntry* entry) {
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if (!entry->rendererObject) {
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entry->rendererObject = new spine::_TrackEntryListeners();
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entry->listener = trackEntryCallback;
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}
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return (_TrackEntryListeners*)entry->rendererObject;
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}
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//
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SkeletonAnimation* SkeletonAnimation::createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
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SkeletonAnimation* node = new SkeletonAnimation();
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node->initWithData(skeletonData, ownsSkeletonData);
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node->autorelease();
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return node;
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}
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SkeletonAnimation* SkeletonAnimation::createWithJsonFile (const std::string& skeletonJsonFile, spAtlas* atlas, float scale) {
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SkeletonAnimation* node = new SkeletonAnimation();
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node->initWithJsonFile(skeletonJsonFile, atlas, scale);
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node->autorelease();
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return node;
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}
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SkeletonAnimation* SkeletonAnimation::createWithJsonFile (const std::string& skeletonJsonFile, const std::string& atlasFile, float scale) {
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SkeletonAnimation* node = new SkeletonAnimation();
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spAtlas* atlas = spAtlas_createFromFile(atlasFile.c_str(), 0);
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node->initWithJsonFile(skeletonJsonFile, atlas, scale);
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node->autorelease();
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return node;
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}
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SkeletonAnimation* SkeletonAnimation::createWithBinaryFile (const std::string& skeletonBinaryFile, spAtlas* atlas, float scale) {
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SkeletonAnimation* node = new SkeletonAnimation();
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node->initWithBinaryFile(skeletonBinaryFile, atlas, scale);
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node->autorelease();
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return node;
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}
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SkeletonAnimation* SkeletonAnimation::createWithBinaryFile (const std::string& skeletonBinaryFile, const std::string& atlasFile, float scale) {
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SkeletonAnimation* node = new SkeletonAnimation();
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spAtlas* atlas = spAtlas_createFromFile(atlasFile.c_str(), 0);
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node->initWithBinaryFile(skeletonBinaryFile, atlas, scale);
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node->autorelease();
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return node;
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}
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void SkeletonAnimation::initialize () {
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super::initialize();
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_ownsAnimationStateData = true;
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_state = spAnimationState_create(spAnimationStateData_create(_skeleton->data));
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_state->rendererObject = this;
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_state->listener = animationCallback;
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}
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SkeletonAnimation::SkeletonAnimation ()
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: SkeletonRenderer() {
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}
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SkeletonAnimation::~SkeletonAnimation () {
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if (_ownsAnimationStateData) spAnimationStateData_dispose(_state->data);
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spAnimationState_dispose(_state);
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}
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void SkeletonAnimation::update (float deltaTime) {
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super::update(deltaTime);
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deltaTime *= _timeScale;
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spAnimationState_update(_state, deltaTime);
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spAnimationState_apply(_state, _skeleton);
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spSkeleton_updateWorldTransform(_skeleton);
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}
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void SkeletonAnimation::setAnimationStateData (spAnimationStateData* stateData) {
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CCASSERT(stateData, "stateData cannot be null.");
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if (_ownsAnimationStateData) spAnimationStateData_dispose(_state->data);
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spAnimationState_dispose(_state);
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_ownsAnimationStateData = false;
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_state = spAnimationState_create(stateData);
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_state->rendererObject = this;
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_state->listener = animationCallback;
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}
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void SkeletonAnimation::setMix (const std::string& fromAnimation, const std::string& toAnimation, float duration) {
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spAnimationStateData_setMixByName(_state->data, fromAnimation.c_str(), toAnimation.c_str(), duration);
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}
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spTrackEntry* SkeletonAnimation::setAnimation (int trackIndex, const std::string& name, bool loop) {
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spAnimation* animation = spSkeletonData_findAnimation(_skeleton->data, name.c_str());
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if (!animation) {
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log("Spine: Animation not found: %s", name.c_str());
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return 0;
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}
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return spAnimationState_setAnimation(_state, trackIndex, animation, loop);
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}
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spTrackEntry* SkeletonAnimation::addAnimation (int trackIndex, const std::string& name, bool loop, float delay) {
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spAnimation* animation = spSkeletonData_findAnimation(_skeleton->data, name.c_str());
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if (!animation) {
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log("Spine: Animation not found: %s", name.c_str());
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return 0;
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}
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return spAnimationState_addAnimation(_state, trackIndex, animation, loop, delay);
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}
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spTrackEntry* SkeletonAnimation::setEmptyAnimation (int trackIndex, float mixDuration) {
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return spAnimationState_setEmptyAnimation(_state, trackIndex, mixDuration);
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}
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void SkeletonAnimation::setEmptyAnimations (float mixDuration) {
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spAnimationState_setEmptyAnimations(_state, mixDuration);
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}
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spTrackEntry* SkeletonAnimation::addEmptyAnimation (int trackIndex, float mixDuration, float delay) {
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return spAnimationState_addEmptyAnimation(_state, trackIndex, mixDuration, delay);
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}
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spAnimation* SkeletonAnimation::findAnimation(const std::string& name) const {
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return spSkeletonData_findAnimation(_skeleton->data, name.c_str());
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}
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spTrackEntry* SkeletonAnimation::getCurrent (int trackIndex) {
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return spAnimationState_getCurrent(_state, trackIndex);
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}
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void SkeletonAnimation::clearTracks () {
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spAnimationState_clearTracks(_state);
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}
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void SkeletonAnimation::clearTrack (int trackIndex) {
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spAnimationState_clearTrack(_state, trackIndex);
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}
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void SkeletonAnimation::onAnimationStateEvent (spTrackEntry* entry, spEventType type, spEvent* event) {
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switch (type) {
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case SP_ANIMATION_START:
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if (_startListener) _startListener(entry);
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break;
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case SP_ANIMATION_INTERRUPT:
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if (_interruptListener) _interruptListener(entry);
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break;
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case SP_ANIMATION_END:
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if (_endListener) _endListener(entry);
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break;
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case SP_ANIMATION_DISPOSE:
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if (_disposeListener) _disposeListener(entry);
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break;
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case SP_ANIMATION_COMPLETE:
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if (_completeListener) _completeListener(entry);
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break;
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case SP_ANIMATION_EVENT:
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if (_eventListener) _eventListener(entry, event);
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break;
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}
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}
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void SkeletonAnimation::onTrackEntryEvent (spTrackEntry* entry, spEventType type, spEvent* event) {
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if (!entry->rendererObject) return;
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_TrackEntryListeners* listeners = (_TrackEntryListeners*)entry->rendererObject;
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switch (type) {
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case SP_ANIMATION_START:
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if (listeners->startListener) listeners->startListener(entry);
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break;
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case SP_ANIMATION_INTERRUPT:
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if (listeners->interruptListener) listeners->interruptListener(entry);
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break;
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case SP_ANIMATION_END:
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if (listeners->endListener) listeners->endListener(entry);
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break;
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case SP_ANIMATION_DISPOSE:
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if (listeners->disposeListener) listeners->disposeListener(entry);
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break;
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case SP_ANIMATION_COMPLETE:
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if (listeners->completeListener) listeners->completeListener(entry);
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break;
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case SP_ANIMATION_EVENT:
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if (listeners->eventListener) listeners->eventListener(entry, event);
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break;
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}
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}
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void SkeletonAnimation::setStartListener (const StartListener& listener) {
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_startListener = listener;
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}
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void SkeletonAnimation::setInterruptListener (const InterruptListener& listener) {
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_interruptListener = listener;
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}
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void SkeletonAnimation::setEndListener (const EndListener& listener) {
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_endListener = listener;
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}
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void SkeletonAnimation::setDisposeListener (const DisposeListener& listener) {
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_disposeListener = listener;
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}
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void SkeletonAnimation::setCompleteListener (const CompleteListener& listener) {
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_completeListener = listener;
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}
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void SkeletonAnimation::setEventListener (const EventListener& listener) {
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_eventListener = listener;
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}
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void SkeletonAnimation::setTrackStartListener (spTrackEntry* entry, const StartListener& listener) {
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getListeners(entry)->startListener = listener;
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}
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void SkeletonAnimation::setTrackInterruptListener (spTrackEntry* entry, const InterruptListener& listener) {
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getListeners(entry)->interruptListener = listener;
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}
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void SkeletonAnimation::setTrackEndListener (spTrackEntry* entry, const EndListener& listener) {
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getListeners(entry)->endListener = listener;
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}
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void SkeletonAnimation::setTrackDisposeListener (spTrackEntry* entry, const DisposeListener& listener) {
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getListeners(entry)->disposeListener = listener;
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}
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void SkeletonAnimation::setTrackCompleteListener (spTrackEntry* entry, const CompleteListener& listener) {
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getListeners(entry)->completeListener = listener;
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}
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void SkeletonAnimation::setTrackEventListener (spTrackEntry* entry, const EventListener& listener) {
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getListeners(entry)->eventListener = listener;
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}
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spAnimationState* SkeletonAnimation::getState() const {
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return _state;
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}
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}
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