axmol/cocos/editor-support/spine/VertexEffect.h

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2019-11-23 20:27:39 +08:00
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_VERTEXEFFECT_H_
#define SPINE_VERTEXEFFECT_H_
#include <spine/dll.h>
#include <spine/Skeleton.h>
#include <spine/Color.h>
#ifdef __cplusplus
extern "C" {
#endif
struct spVertexEffect;
typedef void (*spVertexEffectBegin)(struct spVertexEffect *self, spSkeleton *skeleton);
typedef void (*spVertexEffectTransform)(struct spVertexEffect *self, float *x, float *y, float *u, float *v,
spColor *light, spColor *dark);
typedef void (*spVertexEffectEnd)(struct spVertexEffect *self);
typedef struct spVertexEffect {
spVertexEffectBegin begin;
spVertexEffectTransform transform;
spVertexEffectEnd end;
} spVertexEffect;
typedef struct spJitterVertexEffect {
spVertexEffect super;
float jitterX;
float jitterY;
} spJitterVertexEffect;
typedef struct spSwirlVertexEffect {
spVertexEffect super;
float centerX;
float centerY;
float radius;
float angle;
float worldX;
float worldY;
} spSwirlVertexEffect;
SP_API spJitterVertexEffect *spJitterVertexEffect_create(float jitterX, float jitterY);
SP_API void spJitterVertexEffect_dispose(spJitterVertexEffect *effect);
SP_API spSwirlVertexEffect *spSwirlVertexEffect_create(float radius);
SP_API void spSwirlVertexEffect_dispose(spSwirlVertexEffect *effect);
#ifdef __cplusplus
}
#endif
#endif /* SPINE_VERTEX_EFFECT_H_ */