mirror of https://github.com/axmolengine/axmol.git
64 lines
2.7 KiB
C
64 lines
2.7 KiB
C
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/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_SPINE_H_
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#define SPINE_SPINE_H_
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#include <spine/dll.h>
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#include <spine/Animation.h>
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#include <spine/AnimationState.h>
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#include <spine/AnimationStateData.h>
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#include <spine/Atlas.h>
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#include <spine/AtlasAttachmentLoader.h>
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#include <spine/Attachment.h>
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#include <spine/AttachmentLoader.h>
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#include <spine/Bone.h>
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#include <spine/BoneData.h>
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#include <spine/RegionAttachment.h>
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#include <spine/VertexAttachment.h>
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#include <spine/MeshAttachment.h>
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#include <spine/BoundingBoxAttachment.h>
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#include <spine/ClippingAttachment.h>
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#include <spine/PointAttachment.h>
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#include <spine/Skeleton.h>
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#include <spine/SkeletonBounds.h>
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#include <spine/SkeletonData.h>
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#include <spine/SkeletonBinary.h>
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#include <spine/SkeletonJson.h>
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#include <spine/Skin.h>
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#include <spine/Slot.h>
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#include <spine/SlotData.h>
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#include <spine/SkeletonClipping.h>
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#include <spine/Event.h>
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#include <spine/EventData.h>
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#include <spine/VertexEffect.h>
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#endif /* SPINE_SPINE_H_ */
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