axmol/cocos/2d/CCActionTiledGrid.cpp

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/****************************************************************************
Copyright (c) 2009 On-Core
Copyright (c) 2010-2012 cocos2d-x.org
CopyRight (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "2d/CCActionTiledGrid.h"
Squashed commit of the following: commit c16dcfaaea0922039aad05bce1f4efed18e04871 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 19:05:18 2014 -0700 more linux fixes commit 1553795976c9090a1b46deb53d12910fe0676008 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 19:04:04 2014 -0700 more linux fixes commit 1e43a8cabff33cbf25aa5eb5412f53a878222d83 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 19:02:07 2014 -0700 fixes linux isuses commit 723a445dd6411f91846da2b801248ad8298174f1 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:58:50 2014 -0700 more linux fixes commit 533c8025e794fc76cef02f396b3a93b3d7f4cfc8 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:57:33 2014 -0700 more linux fixes commit 4ba1e84959670bcbf044f18d1c0d4b3cb3be4090 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:53:43 2014 -0700 more linux fixes commit 1f8e011f306a47ed4134224e5e349929201f0539 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:49:28 2014 -0700 more linux fixes commit 3e2033100822ff6d532a1b4f012337491dc11920 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:47:43 2014 -0700 more linux fixes commit 2e708863c75fd032f1b2396dfdf1d31f7a62b713 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:46:00 2014 -0700 more linux fixes commit 861b5b92a6efd4de7b926c20d636ce9d749b293f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:43:15 2014 -0700 more linux fixes commit 2a43365a0c1755e9b9cada53301be1a20adb31cf Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:36:06 2014 -0700 more fixes for linux commit 7d332bf911892f87c7824d2a5da7bf73ce7ec411 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:35:29 2014 -0700 more fixes for linux commit f1becc17d3316dfe3678c23c9dcedb7a447d9235 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:34:44 2014 -0700 more fixes for linux commit d2e5959bb0dde921dd5e73be1d8acc3b3f50e51d Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:33:45 2014 -0700 fixes for linux commit ad9b633c352107cf0e8b060a0e23d6e6a3f5e80f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:16:48 2014 -0700 compiles on Windows commit 4425ee8e5de8f42a2d6050e4470109600dce8b5d Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 30 18:07:20 2014 -0700 fix builder
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#include "2d/CCGrid.h"
#include "2d/CCNodeGrid.h"
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#include "base/CCDirector.h"
#include "base/ccMacros.h"
#include <stdlib.h>
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NS_CC_BEGIN
struct Tile
{
Vector2 position;
Vector2 startPosition;
Size delta;
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};
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// implementation of ShakyTiles3D
ShakyTiles3D* ShakyTiles3D::create(float duration, const Size& gridSize, int range, bool shakeZ)
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{
ShakyTiles3D *action = new ShakyTiles3D();
if (action)
{
if (action->initWithDuration(duration, gridSize, range, shakeZ))
{
action->autorelease();
}
else
{
CC_SAFE_RELEASE_NULL(action);
}
}
return action;
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}
bool ShakyTiles3D::initWithDuration(float duration, const Size& gridSize, int range, bool shakeZ)
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{
if (TiledGrid3DAction::initWithDuration(duration, gridSize))
{
_randrange = range;
_shakeZ = shakeZ;
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return true;
}
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return false;
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}
ShakyTiles3D* ShakyTiles3D::clone() const
{
// no copy constructor
auto a = new ShakyTiles3D();
a->initWithDuration(_duration, _gridSize, _randrange, _shakeZ);
a->autorelease();
return a;
}
void ShakyTiles3D::update(float time)
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{
CC_UNUSED_PARAM(time);
int i, j;
for (i = 0; i < _gridSize.width; ++i)
{
for (j = 0; j < _gridSize.height; ++j)
{
Quad3 coords = getOriginalTile(Vector2(i, j));
// X
coords.bl.x += ( rand() % (_randrange*2) ) - _randrange;
coords.br.x += ( rand() % (_randrange*2) ) - _randrange;
coords.tl.x += ( rand() % (_randrange*2) ) - _randrange;
coords.tr.x += ( rand() % (_randrange*2) ) - _randrange;
// Y
coords.bl.y += ( rand() % (_randrange*2) ) - _randrange;
coords.br.y += ( rand() % (_randrange*2) ) - _randrange;
coords.tl.y += ( rand() % (_randrange*2) ) - _randrange;
coords.tr.y += ( rand() % (_randrange*2) ) - _randrange;
if (_shakeZ)
{
coords.bl.z += ( rand() % (_randrange*2) ) - _randrange;
coords.br.z += ( rand() % (_randrange*2) ) - _randrange;
coords.tl.z += ( rand() % (_randrange*2) ) - _randrange;
coords.tr.z += ( rand() % (_randrange*2) ) - _randrange;
}
setTile(Vector2(i, j), coords);
}
}
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}
// implementation of ShatteredTiles3D
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ShatteredTiles3D* ShatteredTiles3D::create(float duration, const Size& gridSize, int range, bool shatterZ)
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{
ShatteredTiles3D *action = new ShatteredTiles3D();
if (action)
{
if (action->initWithDuration(duration, gridSize, range, shatterZ))
{
action->autorelease();
}
else
{
CC_SAFE_RELEASE_NULL(action);
}
}
return action;
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}
bool ShatteredTiles3D::initWithDuration(float duration, const Size& gridSize, int range, bool shatterZ)
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{
if (TiledGrid3DAction::initWithDuration(duration, gridSize))
{
_once = false;
_randrange = range;
_shatterZ = shatterZ;
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return true;
}
return false;
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}
ShatteredTiles3D* ShatteredTiles3D::clone() const
{
// no copy constructor
auto a = new ShatteredTiles3D();
a->initWithDuration(_duration, _gridSize, _randrange, _shatterZ);
a->autorelease();
return a;
}
void ShatteredTiles3D::update(float time)
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{
CC_UNUSED_PARAM(time);
int i, j;
if (_once == false)
{
for (i = 0; i < _gridSize.width; ++i)
{
for (j = 0; j < _gridSize.height; ++j)
{
Quad3 coords = getOriginalTile(Vector2(i ,j));
// X
coords.bl.x += ( rand() % (_randrange*2) ) - _randrange;
coords.br.x += ( rand() % (_randrange*2) ) - _randrange;
coords.tl.x += ( rand() % (_randrange*2) ) - _randrange;
coords.tr.x += ( rand() % (_randrange*2) ) - _randrange;
// Y
coords.bl.y += ( rand() % (_randrange*2) ) - _randrange;
coords.br.y += ( rand() % (_randrange*2) ) - _randrange;
coords.tl.y += ( rand() % (_randrange*2) ) - _randrange;
coords.tr.y += ( rand() % (_randrange*2) ) - _randrange;
if (_shatterZ)
{
coords.bl.z += ( rand() % (_randrange*2) ) - _randrange;
coords.br.z += ( rand() % (_randrange*2) ) - _randrange;
coords.tl.z += ( rand() % (_randrange*2) ) - _randrange;
coords.tr.z += ( rand() % (_randrange*2) ) - _randrange;
}
setTile(Vector2(i, j), coords);
}
}
_once = true;
}
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}
// implementation of ShuffleTiles
ShuffleTiles* ShuffleTiles::create(float duration, const Size& gridSize, unsigned int seed)
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{
ShuffleTiles *action = new ShuffleTiles();
if (action)
{
if (action->initWithDuration(duration, gridSize, seed))
{
action->autorelease();
}
else
{
CC_SAFE_RELEASE_NULL(action);
}
}
return action;
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}
bool ShuffleTiles::initWithDuration(float duration, const Size& gridSize, unsigned int seed)
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{
if (TiledGrid3DAction::initWithDuration(duration, gridSize))
{
_seed = seed;
_tilesOrder = nullptr;
_tiles = nullptr;
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return true;
}
return false;
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}
ShuffleTiles* ShuffleTiles::clone() const
{
// no copy constructor
auto a = new ShuffleTiles();
a->initWithDuration(_duration, _gridSize, _seed);
a->autorelease();
return a;
}
ShuffleTiles::~ShuffleTiles(void)
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{
CC_SAFE_DELETE_ARRAY(_tilesOrder);
CC_SAFE_DELETE_ARRAY(_tiles);
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}
void ShuffleTiles::shuffle(unsigned int *array, unsigned int len)
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{
int i;
for( i = len - 1; i >= 0; i-- )
{
unsigned int j = rand() % (i+1);
unsigned int v = array[i];
array[i] = array[j];
array[j] = v;
}
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}
Size ShuffleTiles::getDelta(const Size& pos) const
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{
Vector2 pos2;
unsigned int idx = pos.width * _gridSize.height + pos.height;
pos2.x = (float)(_tilesOrder[idx] / (int)_gridSize.height);
pos2.y = (float)(_tilesOrder[idx] % (int)_gridSize.height);
return Size((int)(pos2.x - pos.width), (int)(pos2.y - pos.height));
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}
void ShuffleTiles::placeTile(const Vector2& pos, Tile *t)
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{
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Quad3 coords = getOriginalTile(pos);
Vector2 step = _gridNodeTarget->getGrid()->getStep();
coords.bl.x += (int)(t->position.x * step.x);
coords.bl.y += (int)(t->position.y * step.y);
coords.br.x += (int)(t->position.x * step.x);
coords.br.y += (int)(t->position.y * step.y);
coords.tl.x += (int)(t->position.x * step.x);
coords.tl.y += (int)(t->position.y * step.y);
coords.tr.x += (int)(t->position.x * step.x);
coords.tr.y += (int)(t->position.y * step.y);
setTile(pos, coords);
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}
void ShuffleTiles::startWithTarget(Node *target)
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{
TiledGrid3DAction::startWithTarget(target);
if (_seed != (unsigned int)-1)
{
srand(_seed);
}
_tilesCount = _gridSize.width * _gridSize.height;
_tilesOrder = new unsigned int[_tilesCount];
int i, j;
unsigned int k;
/**
* Use k to loop. Because _tilesCount is unsigned int,
* and i is used later for int.
*/
for (k = 0; k < _tilesCount; ++k)
{
_tilesOrder[k] = k;
}
shuffle(_tilesOrder, _tilesCount);
_tiles = (struct Tile *)new Tile[_tilesCount];
Tile *tileArray = (Tile*) _tiles;
for (i = 0; i < _gridSize.width; ++i)
{
for (j = 0; j < _gridSize.height; ++j)
{
tileArray->position = Vector2((float)i, (float)j);
tileArray->startPosition = Vector2((float)i, (float)j);
tileArray->delta = getDelta(Size(i, j));
++tileArray;
}
}
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}
void ShuffleTiles::update(float time)
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{
int i, j;
Tile *tileArray = (Tile*)_tiles;
for (i = 0; i < _gridSize.width; ++i)
{
for (j = 0; j < _gridSize.height; ++j)
{
tileArray->position = Vector2((float)tileArray->delta.width, (float)tileArray->delta.height) * time;
placeTile(Vector2(i, j), tileArray);
++tileArray;
}
}
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}
// implementation of FadeOutTRTiles
FadeOutTRTiles* FadeOutTRTiles::create(float duration, const Size& gridSize)
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{
FadeOutTRTiles *action = new FadeOutTRTiles();
if (action)
{
if (action->initWithDuration(duration, gridSize))
{
action->autorelease();
}
else
{
CC_SAFE_RELEASE_NULL(action);
}
}
return action;
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}
FadeOutTRTiles* FadeOutTRTiles::clone() const
{
// no copy constructor
auto a = new FadeOutTRTiles();
a->initWithDuration(_duration, _gridSize);
a->autorelease();
return a;
}
float FadeOutTRTiles::testFunc(const Size& pos, float time)
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{
Vector2 n = Vector2((float)_gridSize.width, (float)_gridSize.height) * time;
if ((n.x + n.y) == 0.0f)
{
return 1.0f;
}
return powf((pos.width + pos.height) / (n.x + n.y), 6);
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}
void FadeOutTRTiles::turnOnTile(const Vector2& pos)
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{
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setTile(pos, getOriginalTile(pos));
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}
void FadeOutTRTiles::turnOffTile(const Vector2& pos)
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{
Quad3 coords;
memset(&coords, 0, sizeof(Quad3));
setTile(pos, coords);
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}
void FadeOutTRTiles::transformTile(const Vector2& pos, float distance)
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{
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Quad3 coords = getOriginalTile(pos);
Vector2 step = _gridNodeTarget->getGrid()->getStep();
coords.bl.x += (step.x / 2) * (1.0f - distance);
coords.bl.y += (step.y / 2) * (1.0f - distance);
coords.br.x -= (step.x / 2) * (1.0f - distance);
coords.br.y += (step.y / 2) * (1.0f - distance);
coords.tl.x += (step.x / 2) * (1.0f - distance);
coords.tl.y -= (step.y / 2) * (1.0f - distance);
coords.tr.x -= (step.x / 2) * (1.0f - distance);
coords.tr.y -= (step.y / 2) * (1.0f - distance);
setTile(pos, coords);
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}
void FadeOutTRTiles::update(float time)
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{
int i, j;
for (i = 0; i < _gridSize.width; ++i)
{
for (j = 0; j < _gridSize.height; ++j)
{
float distance = testFunc(Size(i, j), time);
if ( distance == 0 )
{
turnOffTile(Vector2(i, j));
} else
if (distance < 1)
{
transformTile(Vector2(i, j), distance);
}
else
{
turnOnTile(Vector2(i, j));
}
}
}
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}
// implementation of FadeOutBLTiles
FadeOutBLTiles* FadeOutBLTiles::create(float duration, const Size& gridSize)
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{
FadeOutBLTiles *action = new FadeOutBLTiles();
if (action)
{
if (action->initWithDuration(duration, gridSize))
{
action->autorelease();
}
else
{
CC_SAFE_RELEASE_NULL(action);
}
}
return action;
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}
FadeOutBLTiles* FadeOutBLTiles::clone() const
{
// no copy constructor
auto a = new FadeOutBLTiles();
a->initWithDuration(_duration, _gridSize);
a->autorelease();
return a;
}
float FadeOutBLTiles::testFunc(const Size& pos, float time)
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{
Vector2 n = Vector2((float)_gridSize.width, (float)_gridSize.height) * (1.0f - time);
if ((pos.width + pos.height) == 0)
{
return 1.0f;
}
return powf((n.x + n.y) / (pos.width + pos.height), 6);
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}
// implementation of FadeOutUpTiles
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FadeOutUpTiles* FadeOutUpTiles::create(float duration, const Size& gridSize)
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{
FadeOutUpTiles *action = new FadeOutUpTiles();
if (action)
{
if (action->initWithDuration(duration, gridSize))
{
action->autorelease();
}
else
{
CC_SAFE_RELEASE_NULL(action);
}
}
return action;
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}
FadeOutUpTiles* FadeOutUpTiles::clone() const
{
// no copy constructor
auto a = new FadeOutUpTiles();
a->initWithDuration(_duration, _gridSize);
a->autorelease();
return a;
}
float FadeOutUpTiles::testFunc(const Size& pos, float time)
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{
Vector2 n = Vector2((float)_gridSize.width, (float)_gridSize.height) * time;
if (n.y == 0.0f)
{
return 1.0f;
}
return powf(pos.height / n.y, 6);
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}
void FadeOutUpTiles::transformTile(const Vector2& pos, float distance)
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{
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Quad3 coords = getOriginalTile(pos);
Vector2 step = _gridNodeTarget->getGrid()->getStep();
coords.bl.y += (step.y / 2) * (1.0f - distance);
coords.br.y += (step.y / 2) * (1.0f - distance);
coords.tl.y -= (step.y / 2) * (1.0f - distance);
coords.tr.y -= (step.y / 2) * (1.0f - distance);
setTile(pos, coords);
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}
// implementation of FadeOutDownTiles
FadeOutDownTiles* FadeOutDownTiles::create(float duration, const Size& gridSize)
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{
FadeOutDownTiles *action = new FadeOutDownTiles();
if (action)
{
if (action->initWithDuration(duration, gridSize))
{
action->autorelease();
}
else
{
CC_SAFE_RELEASE_NULL(action);
}
}
return action;
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}
FadeOutDownTiles* FadeOutDownTiles::clone() const
{
// no copy constructor
auto a = new FadeOutDownTiles();
a->initWithDuration(_duration, _gridSize);
a->autorelease();
return a;
}
float FadeOutDownTiles::testFunc(const Size& pos, float time)
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{
Vector2 n = Vector2((float)_gridSize.width, (float)_gridSize.height) * (1.0f - time);
if (pos.height == 0)
{
return 1.0f;
}
return powf(n.y / pos.height, 6);
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}
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// implementation of TurnOffTiles
TurnOffTiles* TurnOffTiles::create(float duration, const Size& gridSize)
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{
TurnOffTiles* pAction = new TurnOffTiles();
if (pAction->initWithDuration(duration, gridSize, 0))
{
pAction->autorelease();
}
else
{
CC_SAFE_RELEASE_NULL(pAction);
}
return pAction;
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}
TurnOffTiles* TurnOffTiles::create(float duration, const Size& gridSize, unsigned int seed)
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{
TurnOffTiles *action = new TurnOffTiles();
if (action)
{
if (action->initWithDuration(duration, gridSize, seed))
{
action->autorelease();
}
else
{
CC_SAFE_RELEASE_NULL(action);
}
}
return action;
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}
bool TurnOffTiles::initWithDuration(float duration, const Size& gridSize, unsigned int seed)
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{
if (TiledGrid3DAction::initWithDuration(duration, gridSize))
{
_seed = seed;
_tilesOrder = nullptr;
return true;
}
return false;
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}
TurnOffTiles* TurnOffTiles::clone() const
{
// no copy constructor
auto a = new TurnOffTiles();
a->initWithDuration(_duration, _gridSize, _seed );
a->autorelease();
return a;
}
TurnOffTiles::~TurnOffTiles(void)
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{
CC_SAFE_DELETE_ARRAY(_tilesOrder);
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}
void TurnOffTiles::shuffle(unsigned int *array, unsigned int len)
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{
int i;
for (i = len - 1; i >= 0; i--)
{
unsigned int j = rand() % (i+1);
unsigned int v = array[i];
array[i] = array[j];
array[j] = v;
}
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}
void TurnOffTiles::turnOnTile(const Vector2& pos)
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{
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setTile(pos, getOriginalTile(pos));
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}
void TurnOffTiles::turnOffTile(const Vector2& pos)
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{
Quad3 coords;
memset(&coords, 0, sizeof(Quad3));
setTile(pos, coords);
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}
void TurnOffTiles::startWithTarget(Node *target)
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{
unsigned int i;
TiledGrid3DAction::startWithTarget(target);
if (_seed != (unsigned int)-1)
{
srand(_seed);
}
_tilesCount = _gridSize.width * _gridSize.height;
_tilesOrder = new unsigned int[_tilesCount];
for (i = 0; i < _tilesCount; ++i)
{
_tilesOrder[i] = i;
}
shuffle(_tilesOrder, _tilesCount);
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}
void TurnOffTiles::update(float time)
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{
unsigned int i, l, t;
l = (unsigned int)(time * (float)_tilesCount);
for( i = 0; i < _tilesCount; i++ )
{
t = _tilesOrder[i];
Vector2 tilePos = Vector2( (unsigned int)(t / _gridSize.height), t % (unsigned int)_gridSize.height );
if ( i < l )
{
turnOffTile(tilePos);
}
else
{
turnOnTile(tilePos);
}
}
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}
// implementation of WavesTiles3D
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WavesTiles3D* WavesTiles3D::create(float duration, const Size& gridSize, unsigned int waves, float amplitude)
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{
WavesTiles3D *action = new WavesTiles3D();
if (action)
{
if (action->initWithDuration(duration, gridSize, waves, amplitude))
{
action->autorelease();
}
else
{
CC_SAFE_RELEASE_NULL(action);
}
}
return action;
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}
bool WavesTiles3D::initWithDuration(float duration, const Size& gridSize, unsigned int waves, float amplitude)
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{
if (TiledGrid3DAction::initWithDuration(duration, gridSize))
{
_waves = waves;
_amplitude = amplitude;
_amplitudeRate = 1.0f;
return true;
}
return false;
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}
WavesTiles3D* WavesTiles3D::clone() const
{
// no copy constructor
auto a = new WavesTiles3D();
a->initWithDuration(_duration, _gridSize, _waves, _amplitude);
a->autorelease();
return a;
}
void WavesTiles3D::update(float time)
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{
int i, j;
for( i = 0; i < _gridSize.width; i++ )
{
for( j = 0; j < _gridSize.height; j++ )
{
Quad3 coords = getOriginalTile(Vector2(i, j));
coords.bl.z = (sinf(time * (float)M_PI *_waves * 2 +
(coords.bl.y+coords.bl.x) * .01f) * _amplitude * _amplitudeRate );
coords.br.z = coords.bl.z;
coords.tl.z = coords.bl.z;
coords.tr.z = coords.bl.z;
setTile(Vector2(i, j), coords);
}
}
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}
// implementation of JumpTiles3D
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JumpTiles3D* JumpTiles3D::create(float duration, const Size& gridSize, unsigned int numberOfJumps, float amplitude)
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{
JumpTiles3D *action = new JumpTiles3D();
if (action)
{
if (action->initWithDuration(duration, gridSize, numberOfJumps, amplitude))
{
action->autorelease();
}
else
{
CC_SAFE_RELEASE_NULL(action);
}
}
return action;
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}
bool JumpTiles3D::initWithDuration(float duration, const Size& gridSize, unsigned int numberOfJumps, float amplitude)
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{
if (TiledGrid3DAction::initWithDuration(duration, gridSize))
{
_jumps = numberOfJumps;
_amplitude = amplitude;
_amplitudeRate = 1.0f;
return true;
}
return false;
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}
JumpTiles3D* JumpTiles3D::clone() const
{
// no copy constructor
auto a = new JumpTiles3D();
a->initWithDuration(_duration, _gridSize, _jumps, _amplitude);
a->autorelease();
return a;
}
void JumpTiles3D::update(float time)
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{
int i, j;
float sinz = (sinf((float)M_PI * time * _jumps * 2) * _amplitude * _amplitudeRate );
float sinz2 = (sinf((float)M_PI * (time * _jumps * 2 + 1)) * _amplitude * _amplitudeRate );
for( i = 0; i < _gridSize.width; i++ )
{
for( j = 0; j < _gridSize.height; j++ )
{
Quad3 coords = getOriginalTile(Vector2(i, j));
if ( ((i+j) % 2) == 0 )
{
coords.bl.z += sinz;
coords.br.z += sinz;
coords.tl.z += sinz;
coords.tr.z += sinz;
}
else
{
coords.bl.z += sinz2;
coords.br.z += sinz2;
coords.tl.z += sinz2;
coords.tr.z += sinz2;
}
setTile(Vector2(i, j), coords);
}
}
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}
// implementation of SplitRows
SplitRows* SplitRows::create(float duration, unsigned int nRows)
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{
SplitRows *action = new SplitRows();
if (action)
{
if (action->initWithDuration(duration, nRows))
{
action->autorelease();
}
else
{
CC_SAFE_RELEASE_NULL(action);
}
}
return action;
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}
bool SplitRows::initWithDuration(float duration, unsigned int rows)
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{
_rows = rows;
return TiledGrid3DAction::initWithDuration(duration, Size(1, rows));
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}
SplitRows* SplitRows::clone() const
{
// no copy constructor
auto a = new SplitRows();
a->initWithDuration(_duration, _rows);
a->autorelease();
return a;
}
void SplitRows::startWithTarget(Node *target)
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{
TiledGrid3DAction::startWithTarget(target);
_winSize = Director::getInstance()->getWinSizeInPixels();
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}
void SplitRows::update(float time)
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{
unsigned int j;
for (j = 0; j < _gridSize.height; ++j)
{
Quad3 coords = getOriginalTile(Vector2(0, j));
float direction = 1;
if ( (j % 2 ) == 0 )
{
direction = -1;
}
coords.bl.x += direction * _winSize.width * time;
coords.br.x += direction * _winSize.width * time;
coords.tl.x += direction * _winSize.width * time;
coords.tr.x += direction * _winSize.width * time;
setTile(Vector2(0, j), coords);
}
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}
// implementation of SplitCols
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SplitCols* SplitCols::create(float duration, unsigned int cols)
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{
SplitCols *action = new SplitCols();
if (action)
{
if (action->initWithDuration(duration, cols))
{
action->autorelease();
}
else
{
CC_SAFE_RELEASE_NULL(action);
}
}
return action;
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}
bool SplitCols::initWithDuration(float duration, unsigned int cols)
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{
_cols = cols;
return TiledGrid3DAction::initWithDuration(duration, Size(cols, 1));
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}
SplitCols* SplitCols::clone() const
{
// no copy constructor
auto a = new SplitCols();
a->initWithDuration(_duration, _cols);
a->autorelease();
return a;
}
void SplitCols::startWithTarget(Node *target)
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{
TiledGrid3DAction::startWithTarget(target);
_winSize = Director::getInstance()->getWinSizeInPixels();
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}
void SplitCols::update(float time)
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{
unsigned int i;
for (i = 0; i < _gridSize.width; ++i)
{
Quad3 coords = getOriginalTile(Vector2(i, 0));
float direction = 1;
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if ( (i % 2 ) == 0 )
{
direction = -1;
}
coords.bl.y += direction * _winSize.height * time;
coords.br.y += direction * _winSize.height * time;
coords.tl.y += direction * _winSize.height * time;
coords.tr.y += direction * _winSize.height * time;
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setTile(Vector2(i, 0), coords);
}
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}
NS_CC_END