2013-04-25 17:33:42 +08:00
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/****************************************************************************
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Copyright (c) 2012-2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2013-04-07 16:58:26 +08:00
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#ifndef __CCX_PLUGINMANAGER_H__
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#define __CCX_PLUGINMANAGER_H__
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#include "PluginProtocol.h"
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2013-05-24 17:34:01 +08:00
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#include <map>
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#include <string>
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2013-04-07 16:58:26 +08:00
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namespace cocos2d { namespace plugin {
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class PluginManager
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{
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public:
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virtual ~PluginManager();
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/** Get singleton of PluginManager */
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static PluginManager* getInstance();
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/** Destory the instance of PluginManager */
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static void end();
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/** load the plugin by name */
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PluginProtocol* loadPlugin(const char* name);
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/** unload the plugin by name */
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void unloadPlugin(const char* name);
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2013-05-24 17:34:01 +08:00
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2013-04-07 16:58:26 +08:00
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private:
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PluginManager(void);
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2013-05-24 17:34:01 +08:00
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std::map<std::string, PluginProtocol*> m_pluginsMap;
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2013-04-07 16:58:26 +08:00
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};
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}} //namespace cocos2d { namespace plugin {
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#endif /* __CCX_PLUGINMANAGER_H__ */
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