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/****************************************************************************
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2019-11-24 23:15:56 +08:00
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Copyright (c) 2013-2017 Chukong Technologies Inc.
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2019-11-23 20:27:39 +08:00
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2022-10-01 16:24:52 +08:00
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https://axmolengine.github.io/
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCSKIN_H__
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#define __CCSKIN_H__
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#include "2d/CCSprite.h"
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#include "renderer/CCQuadCommand.h"
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2020-10-21 10:12:00 +08:00
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#include "CCArmatureDefine.h"
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#include "CCBone.h"
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#include "CocosStudioExport.h"
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namespace cocostudio
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{
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class CCS_DLL Skin : public ax::Sprite
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{
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public:
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static Skin* create();
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static Skin* createWithSpriteFrameName(std::string_view pszSpriteFrameName);
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static Skin* create(std::string_view pszFileName);
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public:
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/**
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* @js ctor
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*/
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Skin();
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virtual bool initWithSpriteFrameName(std::string_view spriteFrameName) override;
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virtual bool initWithFile(std::string_view filename) override;
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void updateArmatureTransform();
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void updateTransform() override;
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2022-08-08 18:02:17 +08:00
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ax::Mat4 getNodeToWorldTransform() const override;
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ax::Mat4 getNodeToWorldTransformAR() const;
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virtual void draw(ax::Renderer* renderer, const ax::Mat4& transform, uint32_t flags) override;
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/**
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* @js NA
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* @lua NA
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*/
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virtual void setSkinData(const BaseData& data);
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/**
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* @js NA
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* @lua NA
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*/
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virtual const BaseData& getSkinData() const;
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virtual void setBone(Bone* bone);
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virtual Bone* getBone() const;
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virtual std::string_view getDisplayName() const { return _displayName; }
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protected:
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BaseData _skinData;
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Bone* _bone;
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Armature* _armature;
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ax::Mat4 _skinTransform;
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std::string _displayName;
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ax::QuadCommand _quadCommand; // quad command
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};
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} // namespace cocostudio
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#endif /*__CCSKIN_H__*/
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