axmol/cocos/scripting/lua-bindings/auto/api/Touch.lua

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-- @module Touch
-- @extend Ref
-- @parent_module cc
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-- returns the previous touch location in screen coordinates
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-- @function [parent=#Touch] getPreviousLocationInView
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- returns the current touch location in OpenGL coordinates
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-- @function [parent=#Touch] getLocation
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- returns the delta of 2 current touches locations in screen coordinates
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-- @function [parent=#Touch] getDelta
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- returns the start touch location in screen coordinates
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-- @function [parent=#Touch] getStartLocationInView
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- returns the start touch location in OpenGL coordinates
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-- @function [parent=#Touch] getStartLocation
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- js getId<br>
-- lua getId
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-- @function [parent=#Touch] getID
-- @param self
-- @return int#int ret (return value: int)
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--
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-- @function [parent=#Touch] setTouchInfo
-- @param self
-- @param #int id
-- @param #float x
-- @param #float y
-- @return Touch#Touch self (return value: cc.Touch)
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-- returns the current touch location in screen coordinates
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-- @function [parent=#Touch] getLocationInView
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- returns the previous touch location in OpenGL coordinates
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-- @function [parent=#Touch] getPreviousLocation
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--
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-- @function [parent=#Touch] Touch
-- @param self
-- @return Touch#Touch self (return value: cc.Touch)
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return nil