mirror of https://github.com/axmolengine/axmol.git
72 lines
2.4 KiB
C
72 lines
2.4 KiB
C
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/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_PU_PARTICLE_3D_PARTICLE_FOLLOWER_H__
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#define __CC_PU_PARTICLE_3D_PARTICLE_FOLLOWER_H__
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#include "extensions/Particle3D/PU/CCPUAffector.h"
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#include "base/ccTypes.h"
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NS_CC_BEGIN
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class CC_DLL PUParticleFollower : public PUAffector
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{
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public:
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// Constants
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static const float DEFAULT_MAX_DISTANCE;
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static const float DEFAULT_MIN_DISTANCE;
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static PUParticleFollower* create();
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virtual void updatePUAffector(PUParticle3D *particle, float deltaTime) override;
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virtual void firstParticleUpdate(PUParticle3D *particle, float deltaTime) override;
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/**
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*/
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float getMaxDistance() const;
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void setMaxDistance(float maxDistance);
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/**
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*/
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float getMinDistance() const;
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void setMinDistance(float minDistance);
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virtual void copyAttributesTo (PUAffector* affector) override;
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CC_CONSTRUCTOR_ACCESS:
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PUParticleFollower();
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virtual ~PUParticleFollower();
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protected:
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float _minDistance;
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float _maxDistance;
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Vec3 _positionPreviousParticle;
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bool _first;
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};
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NS_CC_END
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#endif
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