axmol/templates/lua-template-default/frameworks/runtime-src/proj.android/app/build.gradle

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2019-11-23 20:27:39 +08:00
import org.gradle.internal.os.OperatingSystem;
apply plugin: 'com.android.application'
android {
compileSdkVersion PROP_COMPILE_SDK_VERSION.toInteger()
defaultConfig {
applicationId "org.cocos2dx.hellolua"
minSdkVersion PROP_MIN_SDK_VERSION
targetSdkVersion PROP_TARGET_SDK_VERSION
versionCode 1
versionName "1.0"
externalNativeBuild {
cmake {
arguments "-DCMAKE_FIND_ROOT_PATH=", "-DANDROID_STL=c++_static", "-DANDROID_TOOLCHAIN=clang", "-DANDROID_ARM_NEON=TRUE"
cppFlags "-frtti -fexceptions -fsigned-char"
}
}
ndk {
abiFilters = []
abiFilters.addAll(PROP_APP_ABI.split(':').collect{it as String})
}
}
sourceSets.main {
java.srcDir "src"
res.srcDir "res"
jniLibs.srcDir "libs"
manifest.srcFile "AndroidManifest.xml"
assets.srcDir "assets"
}
externalNativeBuild {
cmake {
path "../../../../CMakeLists.txt"
}
}
signingConfigs {
release {
if (project.hasProperty("RELEASE_STORE_FILE")) {
storeFile file(RELEASE_STORE_FILE)
storePassword RELEASE_STORE_PASSWORD
keyAlias RELEASE_KEY_ALIAS
keyPassword RELEASE_KEY_PASSWORD
}
}
}
buildTypes {
release {
debuggable false
jniDebuggable false
renderscriptDebuggable false
minifyEnabled true
shrinkResources true
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
if (project.hasProperty("RELEASE_STORE_FILE")) {
signingConfig signingConfigs.release
}
}
debug {
debuggable true
jniDebuggable true
renderscriptDebuggable true
}
}
}
def getCocosCommandPath() {
if (OperatingSystem.current().isWindows()) {
return 'cocos.bat'
}
else {
def env_console_path = System.getenv("COCOS_CONSOLE_ROOT")
if (env_console_path != null && !env_console_path.trim().isEmpty()) {
return new File(env_console_path.trim() + '/cocos').absolutePath
}
// on unix like system, can not get environments variables easily
// so run a shell script to get environment variable sets by cocos2d-x setup.py
new ByteArrayOutputStream().withStream { os ->
def result = exec {
executable = "/bin/bash"
args = [ "-i", project.file('get_environment.sh')]
standardOutput = os
}
ext.console_path = os.toString().trim()
}
return new File(console_path + '/cocos').absolutePath;
}
}
// a method used to invoke the cocos luacompile command
def compileLua(srcDir, dstDir, doCompile, is64bit, doEncrypt) {
def compileArgs = ['luacompile', '-s', srcDir, '-d', dstDir]
if (!doCompile) {
compileArgs << '--disable-compile'
}
else if (is64bit) {
compileArgs << '--bytecode-64bit'
}
if (doEncrypt) {
compileArgs << '-e'
compileArgs << '-k'
compileArgs << project.property('PROP_LUA_ENCRYPT_KEY')
compileArgs << '-b'
compileArgs << project.property('PROP_LUA_ENCRYPT_SIGN')
}
// commandLine compileArgs
println 'running command : ' + 'cocos ' + compileArgs.join(' ')
exec {
// if you meet problem, just replace `getCocosCommandPath()` to the path of cocos command
executable getCocosCommandPath()
args compileArgs
}
// remove the lua files in dstDir
delete fileTree(dstDir) {
include '**/*.lua'
}
}
android.applicationVariants.all { variant ->
def project_root_folder = "${projectDir}/../../../.."
def dest_assets_folder = "${projectDir}/assets"
// delete previous files first
delete dest_assets_folder
def targetName = variant.name.capitalize()
def copyTaskName = "copy${targetName}ResourcesToAssets"
tasks.register(copyTaskName) {
copy {
from project_root_folder + "/res"
into dest_assets_folder + "/res"
}
copy {
from project_root_folder + "/src"
into dest_assets_folder + "/src"
}
// copy {
// from "${projectDir}/../../../cocos2d-x/cocos/scripting/lua-bindings/script"
// into dest_assets_folder + "/src/cocos"
// }
// compile & encrypt the scripts if necessary
def compileScript = (variant.name.compareTo('release') == 0)
if (project.hasProperty('PROP_COMPILE_SCRIPT')) {
compileScript = (PROP_COMPILE_SCRIPT.compareTo('1') == 0)
}
def encryptLua = project.hasProperty('PROP_LUA_ENCRYPT') && (PROP_LUA_ENCRYPT.compareTo('1') == 0)
if (compileScript || encryptLua) {
// -1 means not build bytecode
// 0 means build 32bit only
// 1 means build 64bit only
// 2 means build both 32bit & 64bit
def buildType = -1
if (compileScript) {
def need64 = false
def need32 = false
def abis = PROP_APP_ABI.split(':').collect{it as String}
abis.each{ abi->
if (abi.compareTo('arm64-v8a') == 0) {
need64 = true
}
else
{
need32 = true
}
}
if (need64 && need32) {
buildType = 2
}
else if (need64) {
buildType = 1
}
else {
buildType = 0
}
}
// invoke cocos command to compile & encrypt the lua files
switch (buildType) {
case -1:
compileLua(dest_assets_folder + "/src",
dest_assets_folder + "/src",
false, false, encryptLua)
break
case 0:
compileLua(dest_assets_folder + "/src",
dest_assets_folder + "/src",
true, false, encryptLua)
break
case 1:
compileLua(dest_assets_folder + "/src",
dest_assets_folder + "/src/64bit",
true, true, encryptLua)
// remove the lua files in src dir
delete fileTree(dest_assets_folder + "/src") {
include '**/*.lua'
}
delete dest_assets_folder + "/src/cocos"
break
case 2:
compileLua(dest_assets_folder + "/src",
dest_assets_folder + "/src/64bit",
true, true, encryptLua)
compileLua(dest_assets_folder + "/src",
dest_assets_folder + "/src",
true, false, encryptLua)
break
}
}
}
tasks.getByName("pre${targetName}Build").dependsOn copyTaskName
}
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation project(':libcocos2dx')
}