mirror of https://github.com/axmolengine/axmol.git
94 lines
3.1 KiB
C++
94 lines
3.1 KiB
C++
|
/****************************************************************************
|
||
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||
|
|
||
|
http://www.cocos2d-x.org
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in
|
||
|
all copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
THE SOFTWARE.
|
||
|
****************************************************************************/
|
||
|
|
||
|
#include "cocos2d.h"
|
||
|
#include "AppDelegate.h"
|
||
|
#include "scripting/lua-bindings/manual/CCLuaEngine.h"
|
||
|
#include "lua_assetsmanager_test_sample.h"
|
||
|
#include "scripting/lua-bindings/manual/lua_module_register.h"
|
||
|
#include "lua_test_bindings.h"
|
||
|
|
||
|
USING_NS_CC;
|
||
|
|
||
|
AppDelegate::AppDelegate()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
AppDelegate::~AppDelegate()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void AppDelegate::initGLContextAttrs()
|
||
|
{
|
||
|
GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8, 0};
|
||
|
|
||
|
GLView::setGLContextAttrs(glContextAttrs);
|
||
|
}
|
||
|
|
||
|
bool AppDelegate::applicationDidFinishLaunching()
|
||
|
{
|
||
|
// register lua engine
|
||
|
LuaEngine* pEngine = LuaEngine::getInstance();
|
||
|
ScriptEngineManager::getInstance()->setScriptEngine(pEngine);
|
||
|
|
||
|
|
||
|
LuaStack* stack = pEngine->getLuaStack();
|
||
|
stack->setXXTEAKeyAndSign("2dxLua", strlen("2dxLua"), "XXTEA", strlen("XXTEA"));
|
||
|
|
||
|
lua_State* L = stack->getLuaState();
|
||
|
|
||
|
lua_module_register(L);
|
||
|
|
||
|
lua_getglobal(L, "_G");
|
||
|
if (lua_istable(L,-1))//stack:...,_G,
|
||
|
{
|
||
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID ||CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
|
||
|
register_assetsmanager_test_sample(L);
|
||
|
#endif
|
||
|
register_test_binding(L);
|
||
|
}
|
||
|
lua_pop(L, 1);
|
||
|
|
||
|
#if CC_64BITS
|
||
|
FileUtils::getInstance()->addSearchPath("src/64bit");
|
||
|
#endif
|
||
|
FileUtils::getInstance()->addSearchPath("src");
|
||
|
FileUtils::getInstance()->addSearchPath("res");
|
||
|
pEngine->executeScriptFile("controller.lua");
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// This function will be called when the app is inactive. Note, when receiving a phone call it is invoked.
|
||
|
void AppDelegate::applicationDidEnterBackground()
|
||
|
{
|
||
|
Director::getInstance()->stopAnimation();
|
||
|
}
|
||
|
|
||
|
// this function will be called when the app is active again
|
||
|
void AppDelegate::applicationWillEnterForeground()
|
||
|
{
|
||
|
Director::getInstance()->startAnimation();
|
||
|
}
|