2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2021-12-31 12:12:40 +08:00
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2022-10-01 16:24:52 +08:00
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https://axmolengine.github.io/
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2021-12-31 12:12:40 +08:00
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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2021-12-31 12:12:40 +08:00
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2019-11-23 20:27:39 +08:00
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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2021-12-31 12:12:40 +08:00
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2019-11-23 20:27:39 +08:00
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "ui/CocosGUI.h"
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2023-03-14 07:56:07 +08:00
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#include "extensions/axmol-ext.h"
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#include "../BaseTest.h"
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DEFINE_TEST_SUITE(ShaderTests);
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class ShaderTestDemo : public TestCase
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{
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public:
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};
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class ShaderMonjori : public ShaderTestDemo
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{
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public:
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CREATE_FUNC(ShaderMonjori);
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ShaderMonjori();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class ShaderMandelbrot : public ShaderTestDemo
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{
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public:
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CREATE_FUNC(ShaderMandelbrot);
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ShaderMandelbrot();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class ShaderJulia : public ShaderTestDemo
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{
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public:
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CREATE_FUNC(ShaderJulia);
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ShaderJulia();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class ShaderHeart : public ShaderTestDemo
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{
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public:
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CREATE_FUNC(ShaderHeart);
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ShaderHeart();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class ShaderFlower : public ShaderTestDemo
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{
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public:
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CREATE_FUNC(ShaderFlower);
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ShaderFlower();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class ShaderPlasma : public ShaderTestDemo
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{
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public:
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CREATE_FUNC(ShaderPlasma);
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ShaderPlasma();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class SpriteBlur;
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class ShaderBlur : public ShaderTestDemo
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{
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public:
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CREATE_FUNC(ShaderBlur);
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ShaderBlur();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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virtual bool init() override;
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void createSliderCtls();
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void onRadiusChanged(ax::Ref* sender, ax::extension::Control::EventType controlEvent);
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void onSampleNumChanged(ax::Ref* sender, ax::extension::Control::EventType controlEvent);
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protected:
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SpriteBlur* _blurSprite;
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ax::extension::ControlSlider* _sliderRadiusCtl;
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ax::extension::ControlSlider* _sliderNumCtrl;
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};
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class ShaderRetroEffect : public ShaderTestDemo
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{
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public:
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CREATE_FUNC(ShaderRetroEffect);
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ShaderRetroEffect();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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virtual bool init() override;
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virtual void update(float dt) override;
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protected:
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ax::Label* _label;
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float _accum;
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};
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class ShaderNode : public ax::Node
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{
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public:
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CREATE_FUNC(ShaderNode);
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static ShaderNode* shaderNodeWithVertex(std::string_view vert, std::string_view frag);
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virtual void update(float dt) override;
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virtual void setPosition(const ax::Vec2& newPosition) override;
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virtual void draw(ax::Renderer* renderer, const ax::Mat4& transform, uint32_t flags) override;
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protected:
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ShaderNode();
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~ShaderNode();
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bool initWithVertex(std::string_view vert, std::string_view frag);
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void loadShaderVertex(std::string_view vert, std::string_view frag);
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2023-08-10 18:36:45 +08:00
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virtual bool setProgramState(ax::backend::ProgramState* programState, bool needsRetain = true) override
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{
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if (Node::setProgramState(programState, needsRetain))
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{
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_customCommand.getPipelineDescriptor().programState = programState;
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updateUniforms();
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return true;
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}
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return false;
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}
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void updateUniforms();
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ax::Vec2 _center;
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ax::Vec2 _resolution;
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float _time;
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std::string _vertFileName;
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std::string _fragFileName;
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ax::CustomCommand _customCommand;
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ax::backend::UniformLocation _locResolution;
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ax::backend::UniformLocation _locCenter;
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ax::backend::UniformLocation _locMVP;
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ax::backend::UniformLocation _locTime;
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ax::backend::UniformLocation _locSinTime;
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ax::backend::UniformLocation _locCosTime;
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ax::backend::UniformLocation _locScreenSize;
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};
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class ShaderLensFlare : public ShaderTestDemo
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{
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public:
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CREATE_FUNC(ShaderLensFlare);
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ShaderLensFlare();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class ShaderGlow : public ShaderTestDemo
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{
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public:
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CREATE_FUNC(ShaderGlow);
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ShaderGlow();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class ShaderMultiTexture : public ShaderTestDemo
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{
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static const int rightSpriteTag = 2014;
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public:
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CREATE_FUNC(ShaderMultiTexture);
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ShaderMultiTexture();
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ax::ui::Slider* createSliderCtl();
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void changeTexture(ax::Ref*);
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int _changedTextureId;
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ax::Sprite* _sprite;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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