axmol/scripting/javascript/bindings/CCPhysicsSprite.h

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#ifndef __CCPHYSICSSPRITE_H__
#define __CCPHYSICSSPRITE_H__
#include "sprite_nodes/CCSprite.h"
#include "chipmunk.h"
// A Cocos2D 2.0 sprite subclass that is bound to a Chipmunk body.
// It works with either regular Chipmunk or Objective-Chipmunk.
using namespace cocos2d;
class CCPhysicsSprite : public CCSprite
{
public:
CCPhysicsSprite() {
this->autorelease();
}
cpBody *_body;
bool _ignoreBodyRotation;
virtual void setPosition(const cocos2d::CCPoint &p);
const cocos2d::CCPoint& getPosition();
void setBody(cpBody* body) {_body = body;}
void setIgnoreBodyRotation(bool rot) {_ignoreBodyRotation = rot;}
inline virtual bool isDirty(void) { return true; }
virtual cocos2d::CCAffineTransform nodeToParentTransform();
float getRotation();
virtual void setRotation(float rotation);
};
#endif /* __CCPHYSICSSPRITE_H__ */