#pragma once
#include "Types.h"
#include "base/CCRef.h"
#include <cassert>
CC_BACKEND_BEGIN
struct TextureDescriptor
{
TextureType textureType = TextureType::TEXTURE_2D;
TextureFormat textureFormat = TextureFormat::R8G8B8A8;
TextureUsage textureUsage = TextureUsage::READ;
uint32_t width = 0;
uint32_t height = 0;
uint32_t depth = 0;
bool compressed = false;
SamplerDescriptor samplerDescriptor;
};
class Texture : public Ref
public:
virtual void updateSamplerDescriptor(const SamplerDescriptor &sampler) = 0;
inline TextureFormat getTextureFormat() const { return _textureFormat; }
inline TextureUsage getTextureUsage() const { return _textureUsage; }
inline TextureType getTextureType() const { return _textureType; }
protected:
Texture(const TextureDescriptor& descriptor);
virtual ~Texture();
// The bytes of all components.
uint8_t _bitsPerElement = 0;
bool _isMipmapEnabled = false;
bool _isCompressed = false;
TextureType _textureType = TextureType::TEXTURE_2D;
TextureFormat _textureFormat = TextureFormat::R8G8B8;
TextureUsage _textureUsage = TextureUsage::READ;
class Texture2D : public Texture
virtual void updateData(uint8_t* data) = 0;
virtual void updateSubData(uint32_t xoffset, uint32_t yoffset, uint32_t width, uint32_t height, uint8_t* data) = 0;
inline uint32_t getWidth() const { return _width; }
inline uint32_t getHeight() const { return _height; }
Texture2D(const TextureDescriptor& descriptor);
uint32_t _width = 0;
uint32_t _height = 0;
class TextureCubemap : public Texture
virtual void updateFaceData(TextureCubeFace side, void *data) = 0;
void setSize(uint32_t size) { _size = size; }
TextureCubemap(const TextureDescriptor& descriptor);
uint32_t _size = 0;
CC_BACKEND_END