axmol/cocos/editor-support/spine/MeshAttachment.c

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/******************************************************************************
* Spine Runtimes Software License
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* Version 2.3
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*
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* Copyright (c) 2013-2015, Esoteric Software
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* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal
* or internal use. Without the written permission of Esoteric Software (see
* Section 2 of the Spine Software License Agreement), you may not (a) modify,
* translate, adapt or otherwise create derivative works, improvements of the
* Software or develop new applications using the Software or (b) remove,
* delete, alter or obscure any trademarks or any copyright, trademark, patent
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
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*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/MeshAttachment.h>
#include <spine/extension.h>
void _spMeshAttachment_dispose (spAttachment* attachment) {
spMeshAttachment* self = SUB_CAST(spMeshAttachment, attachment);
_spAttachment_deinit(attachment);
FREE(self->path);
FREE(self->vertices);
FREE(self->regionUVs);
FREE(self->uvs);
FREE(self->triangles);
FREE(self->edges);
FREE(self);
}
spMeshAttachment* spMeshAttachment_create (const char* name) {
spMeshAttachment* self = NEW(spMeshAttachment);
self->r = 1;
self->g = 1;
self->b = 1;
self->a = 1;
_spAttachment_init(SUPER(self), name, SP_ATTACHMENT_MESH, _spMeshAttachment_dispose);
return self;
}
void spMeshAttachment_updateUVs (spMeshAttachment* self) {
int i;
float width = self->regionU2 - self->regionU, height = self->regionV2 - self->regionV;
FREE(self->uvs);
self->uvs = MALLOC(float, self->verticesCount);
if (self->regionRotate) {
for (i = 0; i < self->verticesCount; i += 2) {
self->uvs[i] = self->regionU + self->regionUVs[i + 1] * width;
self->uvs[i + 1] = self->regionV + height - self->regionUVs[i] * height;
}
} else {
for (i = 0; i < self->verticesCount; i += 2) {
self->uvs[i] = self->regionU + self->regionUVs[i] * width;
self->uvs[i + 1] = self->regionV + self->regionUVs[i + 1] * height;
}
}
}
void spMeshAttachment_computeWorldVertices (spMeshAttachment* self, spSlot* slot, float* worldVertices) {
int i;
float* vertices = self->vertices;
const spBone* bone = slot->bone;
float x = bone->skeleton->x + bone->worldX, y = bone->skeleton->y + bone->worldY;
if (slot->attachmentVerticesCount == self->verticesCount) vertices = slot->attachmentVertices;
for (i = 0; i < self->verticesCount; i += 2) {
const float vx = vertices[i], vy = vertices[i + 1];
worldVertices[i] = vx * bone->m00 + vy * bone->m01 + x;
worldVertices[i + 1] = vx * bone->m10 + vy * bone->m11 + y;
}
}