axmol/cocos/platform/CCGLViewProtocol.h

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/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CCGLVIEWPROTOCOL_H__
#define __CCGLVIEWPROTOCOL_H__
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#include "base/ccTypes.h"
#include "base/CCEventTouch.h"
#include <vector>
enum class ResolutionPolicy
{
// The entire application is visible in the specified area without trying to preserve the original aspect ratio.
// Distortion can occur, and the application may appear stretched or compressed.
EXACT_FIT,
// The entire application fills the specified area, without distortion but possibly with some cropping,
// while maintaining the original aspect ratio of the application.
NO_BORDER,
// The entire application is visible in the specified area without distortion while maintaining the original
// aspect ratio of the application. Borders can appear on two sides of the application.
SHOW_ALL,
// The application takes the height of the design resolution size and modifies the width of the internal
// canvas so that it fits the aspect ratio of the device
// no distortion will occur however you must make sure your application works on different
// aspect ratios
FIXED_HEIGHT,
// The application takes the width of the design resolution size and modifies the height of the internal
// canvas so that it fits the aspect ratio of the device
// no distortion will occur however you must make sure your application works on different
// aspect ratios
FIXED_WIDTH,
UNKNOWN,
};
NS_CC_BEGIN
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/**
* @addtogroup platform
* @{
*/
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class CC_DLL GLViewProtocol
{
public:
/**
* @js ctor
*/
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GLViewProtocol();
/**
* @js NA
* @lua NA
*/
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virtual ~GLViewProtocol();
/** Force destroying EGL view, subclass must implement this method. */
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virtual void end() = 0;
/** Get whether opengl render system is ready, subclass must implement this method. */
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virtual bool isOpenGLReady() = 0;
/** Exchanges the front and back buffers, subclass must implement this method. */
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virtual void swapBuffers() = 0;
/** Open or close IME keyboard , subclass must implement this method. */
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virtual void setIMEKeyboardState(bool open) = 0;
/**
* Polls input events. Subclass must implement methods if platform
* does not provide event callbacks.
*/
virtual void pollInputEvents();
/**
* Get the frame size of EGL view.
* In general, it returns the screen size since the EGL view is a fullscreen view.
*/
virtual const Size& getFrameSize() const;
/**
* Set the frame size of EGL view.
*/
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virtual void setFrameSize(float width, float height);
/**
* Get the visible area size of opengl viewport.
*/
virtual Size getVisibleSize() const;
/**
* Get the visible origin point of opengl viewport.
*/
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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virtual Vec2 getVisibleOrigin() const;
/**
* Get the visible rectangle of opengl viewport.
*/
virtual Rect getVisibleRect() const;
/**
* Set the design resolution size.
* @param width Design resolution width.
* @param height Design resolution height.
* @param resolutionPolicy The resolution policy desired, you may choose:
* [1] EXACT_FIT Fill screen by stretch-to-fit: if the design resolution ratio of width to height is different from the screen resolution ratio, your game view will be stretched.
* [2] NO_BORDER Full screen without black border: if the design resolution ratio of width to height is different from the screen resolution ratio, two areas of your game view will be cut.
* [3] SHOW_ALL Full screen with black border: if the design resolution ratio of width to height is different from the screen resolution ratio, two black borders will be shown.
*/
virtual void setDesignResolutionSize(float width, float height, ResolutionPolicy resolutionPolicy);
/** Get design resolution size.
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* Default resolution size is the same as 'getFrameSize'.
*/
virtual const Size& getDesignResolutionSize() const;
/**
* Set opengl view port rectangle with points.
*/
virtual void setViewPortInPoints(float x , float y , float w , float h);
/**
* Set Scissor rectangle with points.
*/
virtual void setScissorInPoints(float x , float y , float w , float h);
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/**
* Get whether GL_SCISSOR_TEST is enable
*/
virtual bool isScissorEnabled();
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/**
* Get the current scissor rectangle
*/
virtual Rect getScissorRect() const;
virtual void setViewName(const std::string& viewname);
const std::string& getViewName() const;
/** Touch events are handled by default; if you want to customize your handlers, please override these functions: */
virtual void handleTouchesBegin(int num, intptr_t ids[], float xs[], float ys[]);
virtual void handleTouchesMove(int num, intptr_t ids[], float xs[], float ys[]);
virtual void handleTouchesEnd(int num, intptr_t ids[], float xs[], float ys[]);
virtual void handleTouchesCancel(int num, intptr_t ids[], float xs[], float ys[]);
/**
* Get the opengl view port rectangle.
*/
const Rect& getViewPortRect() const;
/**
* Get scale factor of the horizontal direction.
*/
float getScaleX() const;
/**
* Get scale factor of the vertical direction.
*/
float getScaleY() const;
/** returns the current Resolution policy */
ResolutionPolicy getResolutionPolicy() const { return _resolutionPolicy; }
protected:
void updateDesignResolutionSize();
void handleTouchesOfEndOrCancel(EventTouch::EventCode eventCode, int num, intptr_t ids[], float xs[], float ys[]);
// real screen size
Size _screenSize;
// resolution size, it is the size appropriate for the app resources.
Size _designResolutionSize;
// the view port size
Rect _viewPortRect;
// the view name
std::string _viewName;
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float _scaleX;
float _scaleY;
ResolutionPolicy _resolutionPolicy;
};
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// end of platform group
/// @}
NS_CC_END
#endif /* __CCGLVIEWPROTOCOL_H__ */