mirror of https://github.com/axmolengine/axmol.git
465 lines
12 KiB
C++
465 lines
12 KiB
C++
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/*! \file gim_box_set.h
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\author Francisco Leon Najera
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*/
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/*
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This source file is part of GIMPACT Library.
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For the latest info, see http://gimpact.sourceforge.net/
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Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
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email: projectileman@yahoo.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btGImpactBvh.h"
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#include "LinearMath/btQuickprof.h"
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#ifdef TRI_COLLISION_PROFILING
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btClock g_tree_clock;
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float g_accum_tree_collision_time = 0;
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int g_count_traversing = 0;
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void bt_begin_gim02_tree_time()
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{
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g_tree_clock.reset();
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}
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void bt_end_gim02_tree_time()
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{
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g_accum_tree_collision_time += g_tree_clock.getTimeMicroseconds();
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g_count_traversing++;
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}
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//! Gets the average time in miliseconds of tree collisions
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float btGImpactBvh::getAverageTreeCollisionTime()
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{
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if (g_count_traversing == 0) return 0;
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float avgtime = g_accum_tree_collision_time;
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avgtime /= (float)g_count_traversing;
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g_accum_tree_collision_time = 0;
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g_count_traversing = 0;
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return avgtime;
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// float avgtime = g_count_traversing;
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// g_count_traversing = 0;
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// return avgtime;
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}
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#endif //TRI_COLLISION_PROFILING
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/////////////////////// btBvhTree /////////////////////////////////
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int btBvhTree::_calc_splitting_axis(
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GIM_BVH_DATA_ARRAY& primitive_boxes, int startIndex, int endIndex)
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{
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int i;
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btVector3 means(btScalar(0.), btScalar(0.), btScalar(0.));
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btVector3 variance(btScalar(0.), btScalar(0.), btScalar(0.));
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int numIndices = endIndex - startIndex;
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for (i = startIndex; i < endIndex; i++)
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{
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btVector3 center = btScalar(0.5) * (primitive_boxes[i].m_bound.m_max +
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primitive_boxes[i].m_bound.m_min);
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means += center;
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}
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means *= (btScalar(1.) / (btScalar)numIndices);
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for (i = startIndex; i < endIndex; i++)
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{
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btVector3 center = btScalar(0.5) * (primitive_boxes[i].m_bound.m_max +
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primitive_boxes[i].m_bound.m_min);
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btVector3 diff2 = center - means;
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diff2 = diff2 * diff2;
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variance += diff2;
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}
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variance *= (btScalar(1.) / ((btScalar)numIndices - 1));
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return variance.maxAxis();
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}
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int btBvhTree::_sort_and_calc_splitting_index(
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GIM_BVH_DATA_ARRAY& primitive_boxes, int startIndex,
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int endIndex, int splitAxis)
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{
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int i;
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int splitIndex = startIndex;
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int numIndices = endIndex - startIndex;
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// average of centers
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btScalar splitValue = 0.0f;
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btVector3 means(btScalar(0.), btScalar(0.), btScalar(0.));
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for (i = startIndex; i < endIndex; i++)
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{
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btVector3 center = btScalar(0.5) * (primitive_boxes[i].m_bound.m_max +
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primitive_boxes[i].m_bound.m_min);
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means += center;
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}
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means *= (btScalar(1.) / (btScalar)numIndices);
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splitValue = means[splitAxis];
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//sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'.
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for (i = startIndex; i < endIndex; i++)
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{
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btVector3 center = btScalar(0.5) * (primitive_boxes[i].m_bound.m_max +
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primitive_boxes[i].m_bound.m_min);
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if (center[splitAxis] > splitValue)
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{
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//swap
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primitive_boxes.swap(i, splitIndex);
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//swapLeafNodes(i,splitIndex);
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splitIndex++;
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}
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}
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//if the splitIndex causes unbalanced trees, fix this by using the center in between startIndex and endIndex
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//otherwise the tree-building might fail due to stack-overflows in certain cases.
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//unbalanced1 is unsafe: it can cause stack overflows
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//bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1)));
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//unbalanced2 should work too: always use center (perfect balanced trees)
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//bool unbalanced2 = true;
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//this should be safe too:
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int rangeBalancedIndices = numIndices / 3;
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bool unbalanced = ((splitIndex <= (startIndex + rangeBalancedIndices)) || (splitIndex >= (endIndex - 1 - rangeBalancedIndices)));
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if (unbalanced)
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{
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splitIndex = startIndex + (numIndices >> 1);
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}
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btAssert(!((splitIndex == startIndex) || (splitIndex == (endIndex))));
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return splitIndex;
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}
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void btBvhTree::_build_sub_tree(GIM_BVH_DATA_ARRAY& primitive_boxes, int startIndex, int endIndex)
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{
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int curIndex = m_num_nodes;
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m_num_nodes++;
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btAssert((endIndex - startIndex) > 0);
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if ((endIndex - startIndex) == 1)
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{
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//We have a leaf node
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setNodeBound(curIndex, primitive_boxes[startIndex].m_bound);
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m_node_array[curIndex].setDataIndex(primitive_boxes[startIndex].m_data);
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return;
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}
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//calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'.
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//split axis
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int splitIndex = _calc_splitting_axis(primitive_boxes, startIndex, endIndex);
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splitIndex = _sort_and_calc_splitting_index(
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primitive_boxes, startIndex, endIndex,
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splitIndex //split axis
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);
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//calc this node bounding box
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btAABB node_bound;
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node_bound.invalidate();
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for (int i = startIndex; i < endIndex; i++)
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{
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node_bound.merge(primitive_boxes[i].m_bound);
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}
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setNodeBound(curIndex, node_bound);
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//build left branch
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_build_sub_tree(primitive_boxes, startIndex, splitIndex);
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//build right branch
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_build_sub_tree(primitive_boxes, splitIndex, endIndex);
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m_node_array[curIndex].setEscapeIndex(m_num_nodes - curIndex);
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}
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//! stackless build tree
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void btBvhTree::build_tree(
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GIM_BVH_DATA_ARRAY& primitive_boxes)
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{
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// initialize node count to 0
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m_num_nodes = 0;
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// allocate nodes
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m_node_array.resize(primitive_boxes.size() * 2);
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_build_sub_tree(primitive_boxes, 0, primitive_boxes.size());
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}
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////////////////////////////////////class btGImpactBvh
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void btGImpactBvh::refit()
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{
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int nodecount = getNodeCount();
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while (nodecount--)
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{
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if (isLeafNode(nodecount))
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{
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btAABB leafbox;
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m_primitive_manager->get_primitive_box(getNodeData(nodecount), leafbox);
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setNodeBound(nodecount, leafbox);
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}
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else
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{
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//const GIM_BVH_TREE_NODE * nodepointer = get_node_pointer(nodecount);
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//get left bound
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btAABB bound;
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bound.invalidate();
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btAABB temp_box;
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int child_node = getLeftNode(nodecount);
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if (child_node)
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{
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getNodeBound(child_node, temp_box);
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bound.merge(temp_box);
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}
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child_node = getRightNode(nodecount);
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if (child_node)
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{
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getNodeBound(child_node, temp_box);
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bound.merge(temp_box);
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}
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setNodeBound(nodecount, bound);
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}
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}
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}
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//! this rebuild the entire set
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void btGImpactBvh::buildSet()
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{
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//obtain primitive boxes
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GIM_BVH_DATA_ARRAY primitive_boxes;
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primitive_boxes.resize(m_primitive_manager->get_primitive_count());
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for (int i = 0; i < primitive_boxes.size(); i++)
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{
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m_primitive_manager->get_primitive_box(i, primitive_boxes[i].m_bound);
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primitive_boxes[i].m_data = i;
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}
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m_box_tree.build_tree(primitive_boxes);
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}
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//! returns the indices of the primitives in the m_primitive_manager
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bool btGImpactBvh::boxQuery(const btAABB& box, btAlignedObjectArray<int>& collided_results) const
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{
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int curIndex = 0;
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int numNodes = getNodeCount();
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while (curIndex < numNodes)
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{
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btAABB bound;
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getNodeBound(curIndex, bound);
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//catch bugs in tree data
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bool aabbOverlap = bound.has_collision(box);
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bool isleafnode = isLeafNode(curIndex);
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if (isleafnode && aabbOverlap)
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{
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collided_results.push_back(getNodeData(curIndex));
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}
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if (aabbOverlap || isleafnode)
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{
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//next subnode
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curIndex++;
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}
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else
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{
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//skip node
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curIndex += getEscapeNodeIndex(curIndex);
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}
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}
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if (collided_results.size() > 0) return true;
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return false;
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}
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//! returns the indices of the primitives in the m_primitive_manager
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bool btGImpactBvh::rayQuery(
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const btVector3& ray_dir, const btVector3& ray_origin,
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btAlignedObjectArray<int>& collided_results) const
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{
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int curIndex = 0;
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int numNodes = getNodeCount();
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while (curIndex < numNodes)
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{
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btAABB bound;
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getNodeBound(curIndex, bound);
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//catch bugs in tree data
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bool aabbOverlap = bound.collide_ray(ray_origin, ray_dir);
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bool isleafnode = isLeafNode(curIndex);
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if (isleafnode && aabbOverlap)
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{
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collided_results.push_back(getNodeData(curIndex));
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}
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if (aabbOverlap || isleafnode)
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{
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//next subnode
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curIndex++;
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}
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else
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{
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//skip node
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curIndex += getEscapeNodeIndex(curIndex);
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}
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}
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if (collided_results.size() > 0) return true;
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return false;
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}
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SIMD_FORCE_INLINE bool _node_collision(
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btGImpactBvh* boxset0, btGImpactBvh* boxset1,
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const BT_BOX_BOX_TRANSFORM_CACHE& trans_cache_1to0,
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int node0, int node1, bool complete_primitive_tests)
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{
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btAABB box0;
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boxset0->getNodeBound(node0, box0);
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btAABB box1;
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boxset1->getNodeBound(node1, box1);
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return box0.overlapping_trans_cache(box1, trans_cache_1to0, complete_primitive_tests);
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// box1.appy_transform_trans_cache(trans_cache_1to0);
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// return box0.has_collision(box1);
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}
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//stackless recursive collision routine
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static void _find_collision_pairs_recursive(
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btGImpactBvh* boxset0, btGImpactBvh* boxset1,
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btPairSet* collision_pairs,
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const BT_BOX_BOX_TRANSFORM_CACHE& trans_cache_1to0,
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int node0, int node1, bool complete_primitive_tests)
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{
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if (_node_collision(
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boxset0, boxset1, trans_cache_1to0,
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node0, node1, complete_primitive_tests) == false) return; //avoid colliding internal nodes
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if (boxset0->isLeafNode(node0))
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{
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if (boxset1->isLeafNode(node1))
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{
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// collision result
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collision_pairs->push_pair(
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boxset0->getNodeData(node0), boxset1->getNodeData(node1));
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return;
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}
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else
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{
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//collide left recursive
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_find_collision_pairs_recursive(
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boxset0, boxset1,
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collision_pairs, trans_cache_1to0,
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node0, boxset1->getLeftNode(node1), false);
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//collide right recursive
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_find_collision_pairs_recursive(
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boxset0, boxset1,
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collision_pairs, trans_cache_1to0,
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node0, boxset1->getRightNode(node1), false);
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}
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}
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else
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{
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if (boxset1->isLeafNode(node1))
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{
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//collide left recursive
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_find_collision_pairs_recursive(
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boxset0, boxset1,
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collision_pairs, trans_cache_1to0,
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boxset0->getLeftNode(node0), node1, false);
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//collide right recursive
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_find_collision_pairs_recursive(
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boxset0, boxset1,
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collision_pairs, trans_cache_1to0,
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boxset0->getRightNode(node0), node1, false);
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}
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else
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{
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//collide left0 left1
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_find_collision_pairs_recursive(
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boxset0, boxset1,
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collision_pairs, trans_cache_1to0,
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boxset0->getLeftNode(node0), boxset1->getLeftNode(node1), false);
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//collide left0 right1
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_find_collision_pairs_recursive(
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boxset0, boxset1,
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collision_pairs, trans_cache_1to0,
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boxset0->getLeftNode(node0), boxset1->getRightNode(node1), false);
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//collide right0 left1
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_find_collision_pairs_recursive(
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boxset0, boxset1,
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collision_pairs, trans_cache_1to0,
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boxset0->getRightNode(node0), boxset1->getLeftNode(node1), false);
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//collide right0 right1
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_find_collision_pairs_recursive(
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boxset0, boxset1,
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collision_pairs, trans_cache_1to0,
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boxset0->getRightNode(node0), boxset1->getRightNode(node1), false);
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} // else if node1 is not a leaf
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} // else if node0 is not a leaf
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||
|
}
|
||
|
|
||
|
void btGImpactBvh::find_collision(btGImpactBvh* boxset0, const btTransform& trans0,
|
||
|
btGImpactBvh* boxset1, const btTransform& trans1,
|
||
|
btPairSet& collision_pairs)
|
||
|
{
|
||
|
if (boxset0->getNodeCount() == 0 || boxset1->getNodeCount() == 0) return;
|
||
|
|
||
|
BT_BOX_BOX_TRANSFORM_CACHE trans_cache_1to0;
|
||
|
|
||
|
trans_cache_1to0.calc_from_homogenic(trans0, trans1);
|
||
|
|
||
|
#ifdef TRI_COLLISION_PROFILING
|
||
|
bt_begin_gim02_tree_time();
|
||
|
#endif //TRI_COLLISION_PROFILING
|
||
|
|
||
|
_find_collision_pairs_recursive(
|
||
|
boxset0, boxset1,
|
||
|
&collision_pairs, trans_cache_1to0, 0, 0, true);
|
||
|
#ifdef TRI_COLLISION_PROFILING
|
||
|
bt_end_gim02_tree_time();
|
||
|
#endif //TRI_COLLISION_PROFILING
|
||
|
}
|