2014-11-29 00:20:02 +08:00
|
|
|
#/****************************************************************************
|
|
|
|
# Copyright (c) 2013-2014 cocos2d-x.org
|
2022-02-20 17:07:13 +08:00
|
|
|
# Copyright (c) 2021-2022 Bytedance Inc.
|
2014-11-29 00:20:02 +08:00
|
|
|
#
|
2022-02-20 17:07:13 +08:00
|
|
|
# https://adxeproject.github.io
|
2014-11-29 00:20:02 +08:00
|
|
|
#
|
|
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
|
|
# in the Software without restriction, including without limitation the rights
|
|
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
|
|
# furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
# The above copyright notice and this permission notice shall be included in
|
|
|
|
# all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
# THE SOFTWARE.
|
|
|
|
# ****************************************************************************/
|
|
|
|
|
2021-04-21 14:05:44 +08:00
|
|
|
cmake_minimum_required(VERSION 3.10)
|
2013-11-08 18:13:24 +08:00
|
|
|
|
2018-09-13 18:03:44 +08:00
|
|
|
set(APP_NAME HelloCpp)
|
2013-11-08 18:13:24 +08:00
|
|
|
|
2019-11-08 10:30:51 +08:00
|
|
|
project(${APP_NAME})
|
|
|
|
|
metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
|
|
|
if(NOT DEFINED BUILD_ENGINE_DONE) # to test HelloCpp into root project
|
2021-08-10 11:43:16 +08:00
|
|
|
if(XCODE)
|
|
|
|
set(CMAKE_XCODE_GENERATE_TOP_LEVEL_PROJECT_ONLY TRUE)
|
|
|
|
endif()
|
2021-12-21 10:41:33 +08:00
|
|
|
|
|
|
|
# config quick starter batch script run.bat for windows
|
|
|
|
if(WIN32)
|
2022-02-07 20:36:44 +08:00
|
|
|
file(RELATIVE_PATH CMAKE_BUILD_RELATIVE_DIR "${CMAKE_CURRENT_SOURCE_DIR}" "${PROJECT_BINARY_DIR}")
|
2021-12-21 10:41:33 +08:00
|
|
|
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/run.bat.in" "${CMAKE_CURRENT_SOURCE_DIR}/run.bat" @ONLY)
|
|
|
|
endif()
|
2021-08-10 11:43:16 +08:00
|
|
|
|
2021-05-18 16:40:30 +08:00
|
|
|
set(ADXE_ROOT "$ENV{ADXE_ROOT}")
|
2020-10-22 16:53:28 +08:00
|
|
|
|
2021-05-18 16:40:30 +08:00
|
|
|
if(NOT (ADXE_ROOT STREQUAL ""))
|
|
|
|
set(ADXE_ROOT_PATH "${ADXE_ROOT}")
|
2022-02-20 17:07:13 +08:00
|
|
|
file(TO_CMAKE_PATH ${ADXE_ROOT_PATH} ADXE_ROOT_PATH) # string(REPLACE "\\" "/" ADXE_ROOT_PATH ${ADXE_ROOT_PATH})
|
2021-05-18 16:40:30 +08:00
|
|
|
message(STATUS "Using system env var ADXE_ROOT=${ADXE_ROOT}")
|
2020-10-18 01:05:36 +08:00
|
|
|
else()
|
2021-05-18 16:40:30 +08:00
|
|
|
message(FATAL_ERROR "Please run setup.py add system env var 'ADXE_ROOT' to specific the engine root")
|
2020-10-18 01:01:36 +08:00
|
|
|
endif()
|
2022-02-20 17:07:13 +08:00
|
|
|
|
2021-05-18 16:40:30 +08:00
|
|
|
set(CMAKE_MODULE_PATH ${ADXE_ROOT_PATH}/cmake/Modules/)
|
2014-11-29 00:20:02 +08:00
|
|
|
|
metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
|
|
|
include(CocosBuildSet)
|
2022-02-20 17:07:13 +08:00
|
|
|
set(_AX_USE_PREBUILT FALSE)
|
|
|
|
if (WIN32 AND DEFINED AX_PREBUILT_DIR AND IS_DIRECTORY ${ADXE_ROOT_PATH}/${AX_PREBUILT_DIR})
|
|
|
|
set(_AX_USE_PREBUILT TRUE)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if (NOT _AX_USE_PREBUILT)
|
|
|
|
add_subdirectory(${ADXE_ROOT_PATH}/core ${ENGINE_BINARY_PATH}/adxe/core)
|
|
|
|
endif()
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
endif()
|
2013-11-08 18:13:24 +08:00
|
|
|
|
2018-03-14 13:51:29 +08:00
|
|
|
# record sources, headers, resources...
|
|
|
|
set(GAME_SOURCE)
|
|
|
|
set(GAME_HEADER)
|
|
|
|
|
2018-05-02 15:33:01 +08:00
|
|
|
set(GAME_RES_FOLDER
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/Resources"
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
2018-03-14 13:51:29 +08:00
|
|
|
if(APPLE OR WINDOWS)
|
|
|
|
cocos_mark_multi_resources(common_res_files RES_TO "Resources" FOLDERS ${GAME_RES_FOLDER})
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
endif()
|
2014-05-04 14:02:00 +08:00
|
|
|
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
# add cross-platforms source files and header files
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_SOURCE
|
2018-05-02 15:33:01 +08:00
|
|
|
Classes/AppDelegate.cpp
|
|
|
|
Classes/HelloWorldScene.cpp
|
|
|
|
)
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_HEADER
|
2018-05-02 15:33:01 +08:00
|
|
|
Classes/AppDelegate.h
|
|
|
|
Classes/HelloWorldScene.h
|
|
|
|
)
|
2018-03-14 13:51:29 +08:00
|
|
|
|
2018-02-08 09:24:33 +08:00
|
|
|
if(ANDROID)
|
2020-10-20 16:26:53 +08:00
|
|
|
# the APP_NAME should match on AndroidManifest.xml
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_SOURCE
|
2018-05-02 15:33:01 +08:00
|
|
|
proj.android/app/jni/hellocpp/main.cpp
|
|
|
|
)
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
elseif(LINUX)
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_SOURCE
|
2018-05-02 15:33:01 +08:00
|
|
|
proj.linux/main.cpp
|
|
|
|
)
|
2018-03-14 13:51:29 +08:00
|
|
|
elseif(WINDOWS)
|
|
|
|
list(APPEND GAME_HEADER
|
2018-05-02 15:33:01 +08:00
|
|
|
proj.win32/main.h
|
|
|
|
proj.win32/resource.h
|
|
|
|
)
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_SOURCE
|
2018-05-02 15:33:01 +08:00
|
|
|
proj.win32/main.cpp
|
|
|
|
proj.win32/game.rc
|
|
|
|
${common_res_files}
|
|
|
|
)
|
2018-02-08 09:24:33 +08:00
|
|
|
elseif(APPLE)
|
|
|
|
if(IOS)
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_HEADER
|
2018-05-02 15:33:01 +08:00
|
|
|
proj.ios_mac/ios/AppController.h
|
|
|
|
proj.ios_mac/ios/RootViewController.h
|
|
|
|
)
|
2018-03-14 13:51:29 +08:00
|
|
|
set(APP_UI_RES
|
|
|
|
proj.ios_mac/ios/LaunchScreen.storyboard
|
|
|
|
proj.ios_mac/ios/LaunchScreenBackground.png
|
|
|
|
proj.ios_mac/ios/Images.xcassets
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_SOURCE
|
2018-05-02 15:33:01 +08:00
|
|
|
proj.ios_mac/ios/main.m
|
|
|
|
proj.ios_mac/ios/AppController.mm
|
|
|
|
proj.ios_mac/ios/RootViewController.mm
|
|
|
|
proj.ios_mac/ios/Prefix.pch
|
|
|
|
${APP_UI_RES}
|
|
|
|
)
|
2018-02-08 09:24:33 +08:00
|
|
|
elseif(MACOSX)
|
2018-03-14 13:51:29 +08:00
|
|
|
set(APP_UI_RES
|
|
|
|
proj.ios_mac/mac/Icon.icns
|
|
|
|
proj.ios_mac/mac/Info.plist
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_SOURCE
|
2018-05-02 15:33:01 +08:00
|
|
|
proj.ios_mac/mac/main.cpp
|
|
|
|
proj.ios_mac/mac/Prefix.pch
|
|
|
|
${APP_UI_RES}
|
|
|
|
)
|
2018-02-08 09:24:33 +08:00
|
|
|
endif()
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_SOURCE ${common_res_files})
|
2014-05-04 14:02:00 +08:00
|
|
|
endif()
|
2013-11-08 18:13:24 +08:00
|
|
|
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
# mark app complie info and libs info
|
2018-09-25 11:16:04 +08:00
|
|
|
set(all_code_files
|
2018-03-14 13:51:29 +08:00
|
|
|
${GAME_HEADER}
|
2018-09-25 11:16:04 +08:00
|
|
|
${GAME_SOURCE}
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
2018-09-25 11:16:04 +08:00
|
|
|
if(NOT ANDROID)
|
|
|
|
add_executable(${APP_NAME} ${all_code_files})
|
|
|
|
else()
|
|
|
|
add_library(${APP_NAME} SHARED ${all_code_files})
|
2022-01-04 09:40:27 +08:00
|
|
|
# whole archive for jni
|
|
|
|
add_subdirectory(${ADXE_ROOT_PATH}/core/platform/android ${ENGINE_BINARY_PATH}/core/platform)
|
|
|
|
target_link_libraries(${APP_NAME} -Wl,--whole-archive cpp_android_spec -Wl,--no-whole-archive)
|
2020-10-19 19:19:17 +08:00
|
|
|
config_android_shared_libs("org.cocos2dx.lib" "${CMAKE_CURRENT_SOURCE_DIR}/proj.android/app/src")
|
2018-09-25 11:16:04 +08:00
|
|
|
endif()
|
|
|
|
|
2022-05-18 22:27:43 +08:00
|
|
|
if (NOT _AX_USE_PREBUILT)
|
2022-05-18 12:49:12 +08:00
|
|
|
target_link_libraries(${APP_NAME} ${ADXE_CORE_LIB})
|
|
|
|
endif()
|
2022-01-04 09:40:27 +08:00
|
|
|
|
2018-09-25 11:16:04 +08:00
|
|
|
target_include_directories(${APP_NAME}
|
|
|
|
PRIVATE Classes
|
2022-01-03 11:34:58 +08:00
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/core/audio
|
2018-09-25 11:16:04 +08:00
|
|
|
)
|
2016-12-20 09:32:51 +08:00
|
|
|
|
2018-09-25 11:16:04 +08:00
|
|
|
# mark app resources
|
|
|
|
setup_cocos_app_config(${APP_NAME})
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
if(APPLE)
|
2018-03-14 13:51:29 +08:00
|
|
|
set_target_properties(${APP_NAME} PROPERTIES RESOURCE "${APP_UI_RES}")
|
2020-01-06 09:36:58 +08:00
|
|
|
set_xcode_property(${APP_NAME} INSTALL_PATH "\$(LOCAL_APPS_DIR)")
|
2021-08-12 15:54:16 +08:00
|
|
|
set_xcode_property(${APP_NAME} PRODUCT_BUNDLE_IDENTIFIER "org.adxe.hellocpp")
|
2019-10-22 13:42:56 +08:00
|
|
|
|
2018-02-08 09:24:33 +08:00
|
|
|
if(MACOSX)
|
2019-12-10 13:41:44 +08:00
|
|
|
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios_mac/mac/Info.plist")
|
2018-02-08 09:24:33 +08:00
|
|
|
elseif(IOS)
|
2019-12-10 13:41:44 +08:00
|
|
|
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios_mac/ios/Info.plist")
|
2018-04-03 11:18:22 +08:00
|
|
|
set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon")
|
2018-02-08 09:24:33 +08:00
|
|
|
endif()
|
2019-10-22 13:42:56 +08:00
|
|
|
|
|
|
|
# For code-signing, set the DEVELOPMENT_TEAM:
|
|
|
|
#set_xcode_property(${APP_NAME} DEVELOPMENT_TEAM "GRLXXXX2K9")
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
elseif(WINDOWS)
|
2022-02-20 17:07:13 +08:00
|
|
|
if(NOT _AX_USE_PREBUILT)
|
|
|
|
cocos_copy_target_dll(${APP_NAME})
|
|
|
|
endif()
|
2014-05-29 15:25:58 +08:00
|
|
|
endif()
|
2018-02-08 09:24:33 +08:00
|
|
|
|
2022-04-26 15:16:02 +08:00
|
|
|
if((WINDOWS AND (CMAKE_GENERATOR STREQUAL "Ninja")) OR LINUX)
|
|
|
|
cocos_get_resource_path(APP_RES_DIR ${APP_NAME})
|
|
|
|
cocos_copy_target_res(${APP_NAME} LINK_TO ${APP_RES_DIR} FOLDERS ${GAME_RES_FOLDER})
|
|
|
|
elseif(WINDOWS)
|
2021-10-12 15:39:37 +08:00
|
|
|
set_property(TARGET ${APP_NAME} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${GAME_RES_FOLDER}")
|
2022-02-22 19:09:34 +08:00
|
|
|
if(NOT DEFINED BUILD_ENGINE_DONE)
|
|
|
|
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT ${APP_NAME})
|
|
|
|
endif()
|
2018-02-08 09:24:33 +08:00
|
|
|
endif()
|
2022-02-20 17:07:13 +08:00
|
|
|
|
2022-04-02 14:03:46 +08:00
|
|
|
# The optional thirdparties(not dependent by engine)
|
|
|
|
if (AX_WITH_YAML_CPP)
|
|
|
|
target_include_directories(${APP_NAME} PRIVATE ${ADXE_ROOT_PATH}/thirdparty/yaml-cpp/include)
|
|
|
|
target_link_libraries(${APP_NAME} yaml-cpp)
|
|
|
|
endif()
|
|
|
|
|
2022-02-20 17:07:13 +08:00
|
|
|
if (_AX_USE_PREBUILT) # support windows only
|
|
|
|
|
2022-04-02 13:50:53 +08:00
|
|
|
option(AX_ENABLE_MSEDGE_WEBVIEW2 "Enable msedge webview2" TRUE)
|
|
|
|
|
2022-02-20 17:07:13 +08:00
|
|
|
if(NOT ("${CMAKE_GENERATOR_PLATFORM}" STREQUAL "Win32"))
|
|
|
|
set(WIN64 TRUE)
|
|
|
|
set(ARCH_ALIAS "x64")
|
|
|
|
else()
|
|
|
|
set(WIN32 TRUE)
|
|
|
|
set(ARCH_ALIAS "x86")
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if (NOT AX_USE_SHARED_PREBUILT)
|
|
|
|
target_compile_definitions(${APP_NAME}
|
|
|
|
PRIVATE CC_STATIC=1
|
|
|
|
)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
target_include_directories(${APP_NAME}
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/lua
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/extensions/scripting/lua-bindings/manual
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/extensions
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/core
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/core/platform
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/core/base
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/core/audio
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/core/platform/win32
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/fmt/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/robin-map/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/freetype/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/glfw/include/GLFW
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/box2d/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/chipmunk/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/${AX_PREBUILT_DIR}/engine/thirdparty/freetype/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/recast/..
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/bullet/.
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/webp/src/webp
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/pugixml
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/xxhash/.
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/lz4/.
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/clipper/.
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/ConvertUTF/.
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/poly2tri/..
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/astc/..
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/openal/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/ogg/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/glad/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/glfw/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/png
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/unzip/.
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/llhttp/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/lua/plainlua
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/lua/tolua/.
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/lua/lua-cjson/.
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/extensions/cocostudio
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/extensions/spine/runtime/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/extensions/fairygui
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/extensions/GUI
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/zlib/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/jpeg/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/openssl/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/curl/include
|
|
|
|
)
|
|
|
|
|
|
|
|
target_link_directories(${APP_NAME}
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/openssl/prebuilt/windows/${ARCH_ALIAS}
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/zlib/prebuilt/windows/${ARCH_ALIAS}
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/jpeg/prebuilt/windows/${ARCH_ALIAS}
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/curl/prebuilt/windows/${ARCH_ALIAS}
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/${AX_PREBUILT_DIR}/lib/Debug
|
|
|
|
)
|
|
|
|
|
|
|
|
# Linking OS libs
|
|
|
|
target_link_libraries(${APP_NAME} winmm Version)
|
|
|
|
|
|
|
|
# Linking engine and thirdparty libs
|
|
|
|
target_link_libraries(${APP_NAME}
|
|
|
|
spine.lib
|
|
|
|
particle3d.lib
|
|
|
|
assets-manager.lib
|
|
|
|
cocostudio.lib
|
|
|
|
DragonBones.lib
|
|
|
|
adxe.lib
|
|
|
|
box2d.lib
|
|
|
|
chipmunk.lib
|
|
|
|
freetype.lib
|
2022-04-23 09:01:34 +08:00
|
|
|
zlib.lib
|
2022-02-20 17:07:13 +08:00
|
|
|
recast.lib
|
|
|
|
bullet.lib
|
|
|
|
jpeg-static.lib
|
|
|
|
libcrypto.lib
|
|
|
|
libssl.lib
|
|
|
|
webp.lib
|
|
|
|
pugixml.lib
|
|
|
|
xxhash.lib
|
|
|
|
lz4.lib
|
|
|
|
clipper.lib
|
|
|
|
ConvertUTF.lib
|
|
|
|
poly2tri.lib
|
|
|
|
astc.lib
|
|
|
|
libcurl_imp.lib
|
|
|
|
OpenAL32.lib
|
|
|
|
ogg.lib
|
|
|
|
glad.lib
|
|
|
|
glfw.lib
|
|
|
|
png.lib
|
|
|
|
unzip.lib
|
|
|
|
llhttp.lib
|
|
|
|
physics-nodes.lib
|
|
|
|
)
|
|
|
|
|
|
|
|
# Copy dlls to app bin dir
|
|
|
|
# copy thirdparty dlls to target bin dir
|
|
|
|
# copy_thirdparty_dlls(${APP_NAME} $<TARGET_FILE_DIR:${APP_NAME}>)
|
2022-02-22 19:09:34 +08:00
|
|
|
set(ssl_dll_suffix "")
|
|
|
|
if(WIN64)
|
|
|
|
set(ssl_dll_suffix "-${ARCH_ALIAS}")
|
|
|
|
endif()
|
2022-04-26 15:16:02 +08:00
|
|
|
if(NOT CMAKE_GENERATOR STREQUAL "Ninja")
|
|
|
|
set(THIRD_PARTY_ARCH "\$\(Configuration\)/")
|
|
|
|
endif()
|
2022-02-20 17:07:13 +08:00
|
|
|
add_custom_command(TARGET ${APP_NAME} POST_BUILD
|
|
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
2022-02-22 19:09:34 +08:00
|
|
|
"${ADXE_ROOT_PATH}/thirdparty/openssl/prebuilt/windows/${ARCH_ALIAS}/libcrypto-3${ssl_dll_suffix}.dll"
|
|
|
|
"${ADXE_ROOT_PATH}/thirdparty/openssl/prebuilt/windows/${ARCH_ALIAS}/libssl-3${ssl_dll_suffix}.dll"
|
2022-02-20 17:07:13 +08:00
|
|
|
"${ADXE_ROOT_PATH}/thirdparty/curl/prebuilt/windows/${ARCH_ALIAS}/libcurl.dll"
|
|
|
|
"${ADXE_ROOT_PATH}/thirdparty/zlib/prebuilt/windows/${ARCH_ALIAS}/zlib1.dll"
|
2022-04-26 15:16:02 +08:00
|
|
|
"${ADXE_ROOT_PATH}/${AX_PREBUILT_DIR}/bin/${THIRD_PARTY_ARCH}OpenAL32.dll"
|
2022-02-20 17:07:13 +08:00
|
|
|
$<TARGET_FILE_DIR:${APP_NAME}>)
|
|
|
|
|
|
|
|
# Copy windows angle binaries
|
|
|
|
if (AX_USE_COMPAT_GL)
|
|
|
|
add_custom_command(TARGET ${APP_NAME} POST_BUILD
|
|
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
|
|
${ADXE_ROOT_PATH}/thirdparty/angle/prebuilt/${ARCH_ALIAS}/libGLESv2.dll
|
|
|
|
${ADXE_ROOT_PATH}/thirdparty/angle/prebuilt/${ARCH_ALIAS}/libEGL.dll
|
|
|
|
${ADXE_ROOT_PATH}/thirdparty/angle/prebuilt/${ARCH_ALIAS}/d3dcompiler_47.dll
|
|
|
|
$<TARGET_FILE_DIR:${APP_NAME}>
|
|
|
|
)
|
|
|
|
endif()
|
|
|
|
|
2022-04-02 13:50:53 +08:00
|
|
|
if (AX_ENABLE_MSEDGE_WEBVIEW2)
|
2022-04-26 15:16:02 +08:00
|
|
|
if(CMAKE_GENERATOR STREQUAL "Ninja")
|
2022-05-18 12:49:12 +08:00
|
|
|
target_link_libraries(${APP_NAME} ${ADXE_ROOT_PATH}/build/packages/Microsoft.Web.WebView2/build/native/${ARCH_ALIAS}/WebView2Loader.dll.lib)
|
|
|
|
target_include_directories(${APP_NAME} ${ADXE_ROOT_PATH}/build/packages/Microsoft.Web.WebView2/build/native/include)
|
2022-04-28 11:43:59 +08:00
|
|
|
add_custom_command(TARGET ${cocos_target} POST_BUILD
|
|
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
2022-05-18 12:49:12 +08:00
|
|
|
"${ADXE_ROOT_PATH}/build/packages/Microsoft.Web.WebView2/build/native/${ARCH_ALIAS}/WebView2Loader.dll"
|
2022-04-28 11:43:59 +08:00
|
|
|
$<TARGET_FILE_DIR:${APP_NAME}>
|
|
|
|
)
|
2022-04-26 15:16:02 +08:00
|
|
|
else()
|
2022-05-18 12:49:12 +08:00
|
|
|
target_link_libraries(${APP_NAME} ${ADXE_ROOT_PATH}/build/packages/Microsoft.Web.WebView2/build/native/Microsoft.Web.WebView2.targets)
|
2022-04-26 15:16:02 +08:00
|
|
|
endif()
|
2022-04-02 13:50:53 +08:00
|
|
|
endif()
|
2022-02-20 17:07:13 +08:00
|
|
|
endif()
|