2021-04-21 14:05:44 +08:00
|
|
|
cmake_minimum_required(VERSION 3.10)
|
2018-02-08 09:24:33 +08:00
|
|
|
|
2018-04-03 11:18:22 +08:00
|
|
|
set(APP_NAME lua-tests)
|
2018-02-08 09:24:33 +08:00
|
|
|
|
2019-11-08 10:30:51 +08:00
|
|
|
project(${APP_NAME})
|
|
|
|
|
2022-05-15 15:40:50 +08:00
|
|
|
set(_AX_TOP_LEVEL_APP FALSE)
|
2018-02-08 09:24:33 +08:00
|
|
|
if(NOT DEFINED BUILD_ENGINE_DONE)
|
2022-05-15 15:40:50 +08:00
|
|
|
set(_AX_TOP_LEVEL_APP TRUE)
|
2021-08-10 11:43:16 +08:00
|
|
|
if(XCODE)
|
|
|
|
set(CMAKE_XCODE_GENERATE_TOP_LEVEL_PROJECT_ONLY TRUE)
|
|
|
|
endif()
|
|
|
|
|
2021-05-18 16:40:30 +08:00
|
|
|
set(ADXE_ROOT "$ENV{ADXE_ROOT}")
|
|
|
|
if(NOT (ADXE_ROOT STREQUAL ""))
|
|
|
|
set(ADXE_ROOT_PATH "${ADXE_ROOT}")
|
|
|
|
file(TO_CMAKE_PATH ${ADXE_ROOT_PATH} ADXE_ROOT_PATH) # string(REPLACE "\\" "/" ADXE_ROOT_PATH ${ADXE_ROOT_PATH})
|
|
|
|
message(STATUS "Using system env var ADXE_ROOT=${ADXE_ROOT}")
|
2020-10-18 01:05:36 +08:00
|
|
|
else()
|
2022-05-18 22:27:43 +08:00
|
|
|
message(FATAL_ERROR "Please run setup.py add system env var 'ADXE_ROOT' to specific the engine root")
|
2020-10-18 01:01:36 +08:00
|
|
|
endif()
|
2021-05-18 16:40:30 +08:00
|
|
|
set(CMAKE_MODULE_PATH ${ADXE_ROOT_PATH}/cmake/Modules/)
|
2018-05-02 15:33:01 +08:00
|
|
|
|
2018-02-08 09:24:33 +08:00
|
|
|
include(CocosBuildSet)
|
2022-02-17 21:31:39 +08:00
|
|
|
set(AX_ENABLE_EXT_LUA ON)
|
2022-05-18 22:27:43 +08:00
|
|
|
|
|
|
|
set(_AX_USE_PREBUILT FALSE)
|
|
|
|
if (WIN32 AND DEFINED AX_PREBUILT_DIR AND IS_DIRECTORY ${ADXE_ROOT_PATH}/${AX_PREBUILT_DIR})
|
|
|
|
set(_AX_USE_PREBUILT TRUE)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if (NOT _AX_USE_PREBUILT)
|
|
|
|
add_subdirectory(${ADXE_ROOT_PATH}/core ${ENGINE_BINARY_PATH}/adxe/core)
|
|
|
|
endif()
|
|
|
|
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
endif()
|
2014-03-10 17:10:08 +08:00
|
|
|
|
2018-03-14 13:51:29 +08:00
|
|
|
set(GAME_HEADER
|
|
|
|
Classes/AppDelegate.h
|
|
|
|
Classes/lua_test_bindings.h
|
|
|
|
Classes/lua_assetsmanager_test_sample.h
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
2018-03-14 13:51:29 +08:00
|
|
|
set(GAME_SOURCE
|
2014-09-10 03:18:31 +08:00
|
|
|
Classes/AppDelegate.cpp
|
|
|
|
Classes/lua_assetsmanager_test_sample.cpp
|
2014-10-10 09:49:25 +08:00
|
|
|
Classes/lua_test_bindings.cpp
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
|
2018-05-02 15:33:01 +08:00
|
|
|
set(res_res_folders
|
|
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/../res"
|
2021-05-18 16:40:30 +08:00
|
|
|
"${ADXE_ROOT_PATH}/tests/cpp-tests/Resources"
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
set(res_src_folders
|
|
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/../src"
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
set(res_script_folders
|
2021-05-18 16:40:30 +08:00
|
|
|
"${ADXE_ROOT_PATH}/extensions/scripting/lua-bindings/script"
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
if(APPLE OR VS)
|
|
|
|
cocos_mark_multi_resources(res_res RES_TO "Resources/res" FOLDERS ${res_res_folders})
|
|
|
|
cocos_mark_multi_resources(res_src RES_TO "Resources/src" FOLDERS ${res_src_folders})
|
2022-05-15 15:40:50 +08:00
|
|
|
set(cc_common_res ${res_res} ${res_src})
|
|
|
|
if (NOT _AX_TOP_LEVEL_APP)
|
|
|
|
cocos_mark_multi_resources(res_script RES_TO "Resources/src/cocos" FOLDERS ${res_script_folders})
|
|
|
|
set(cc_common_res ${cc_common_res} ${res_script})
|
|
|
|
endif()
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
endif()
|
2014-03-10 17:10:08 +08:00
|
|
|
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
if(ANDROID)
|
2018-04-03 11:18:22 +08:00
|
|
|
# change APP_NAME to the share library name for Android, it's value depend on AndroidManifest.xml
|
|
|
|
set(APP_NAME lua_tests)
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_SOURCE proj.android/app/jni/main.cpp)
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
elseif(LINUX)
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_SOURCE proj.linux/main.cpp)
|
2014-11-17 06:42:04 +08:00
|
|
|
elseif(WINDOWS)
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_HEADER
|
2018-05-02 15:33:01 +08:00
|
|
|
proj.win32/main.h
|
|
|
|
proj.win32/resource.h
|
|
|
|
)
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_SOURCE proj.win32/main.cpp ${cc_common_res})
|
2018-02-08 09:24:33 +08:00
|
|
|
elseif(APPLE)
|
|
|
|
if(IOS)
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_HEADER
|
2018-05-02 15:33:01 +08:00
|
|
|
proj.ios_mac/ios/AppController.h
|
|
|
|
proj.ios_mac/ios/LuaObjectCBridgeTest.h
|
|
|
|
proj.ios_mac/ios/RootViewController.h
|
|
|
|
)
|
2018-03-14 13:51:29 +08:00
|
|
|
set(APP_UI_RES
|
|
|
|
proj.ios_mac/ios/LaunchScreen.storyboard
|
|
|
|
proj.ios_mac/ios/LaunchScreenBackground.png
|
|
|
|
proj.ios_mac/ios/Images.xcassets
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_SOURCE
|
2018-05-02 15:33:01 +08:00
|
|
|
proj.ios_mac/ios/main.m
|
|
|
|
proj.ios_mac/ios/LuaObjectCBridgeTest.mm
|
|
|
|
proj.ios_mac/ios/AppController.mm
|
|
|
|
proj.ios_mac/ios/RootViewController.mm
|
|
|
|
${APP_UI_RES}
|
|
|
|
)
|
2018-02-08 09:24:33 +08:00
|
|
|
elseif(MACOSX)
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_HEADER
|
2018-05-02 15:33:01 +08:00
|
|
|
proj.ios_mac/mac/LuaObjectCBridgeTest.h
|
|
|
|
)
|
2018-03-14 13:51:29 +08:00
|
|
|
set(APP_UI_RES
|
|
|
|
proj.ios_mac/mac/Icon.icns
|
|
|
|
proj.ios_mac/mac/Info.plist
|
2018-05-02 15:33:01 +08:00
|
|
|
)
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_SOURCE
|
2018-05-02 15:33:01 +08:00
|
|
|
proj.ios_mac/mac/main.cpp
|
|
|
|
proj.ios_mac/mac/LuaObjectCBridgeTest.mm
|
|
|
|
${APP_UI_RES}
|
|
|
|
)
|
2018-02-08 09:24:33 +08:00
|
|
|
endif()
|
2018-03-14 13:51:29 +08:00
|
|
|
list(APPEND GAME_SOURCE ${cc_common_res})
|
2014-09-10 03:18:31 +08:00
|
|
|
endif()
|
|
|
|
|
2018-03-14 13:51:29 +08:00
|
|
|
set(APP_SRC ${GAME_HEADER} ${GAME_SOURCE})
|
2018-09-25 11:16:04 +08:00
|
|
|
|
|
|
|
if(NOT ANDROID)
|
|
|
|
add_executable(${APP_NAME} ${APP_SRC})
|
|
|
|
else()
|
|
|
|
add_library(${APP_NAME} SHARED ${APP_SRC})
|
2022-01-04 09:40:27 +08:00
|
|
|
|
|
|
|
# whole-archive for jni
|
|
|
|
add_subdirectory(${ADXE_ROOT_PATH}/core/platform/android ${ENGINE_BINARY_PATH}/core/cpp-android)
|
|
|
|
target_link_libraries(${APP_NAME} -Wl,--whole-archive cpp_android_spec -Wl,--no-whole-archive)
|
|
|
|
|
2021-12-31 14:39:08 +08:00
|
|
|
add_subdirectory(${ADXE_ROOT_PATH}/extensions/scripting/lua-bindings/proj.android ${ENGINE_BINARY_PATH}/core/lua-android)
|
2019-09-18 09:21:56 +08:00
|
|
|
if(${CMAKE_ANDROID_ARCH_ABI} STREQUAL "x86")
|
|
|
|
#add `-Wl,--no-warn-shared-textrel` to fix warning "shared library text segment is not shareable clang"
|
|
|
|
target_link_libraries(${APP_NAME} -Wl,--whole-archive lua_android_spec -Wl,--no-whole-archive -Wl,--no-warn-shared-textrel)
|
|
|
|
else()
|
|
|
|
target_link_libraries(${APP_NAME} -Wl,--whole-archive lua_android_spec -Wl,--no-whole-archive)
|
|
|
|
endif()
|
2020-02-03 21:18:23 +08:00
|
|
|
|
2020-10-19 19:19:17 +08:00
|
|
|
config_android_shared_libs("org.cocos2dx.lib" "${CMAKE_CURRENT_SOURCE_DIR}/proj.android/app/src")
|
2018-09-25 11:16:04 +08:00
|
|
|
endif()
|
2021-12-29 13:44:39 +08:00
|
|
|
|
2022-05-18 22:27:43 +08:00
|
|
|
if (NOT _AX_USE_PREBUILT)
|
|
|
|
target_link_libraries(${APP_NAME} ${ADXE_LUA_LIB})
|
|
|
|
endif()
|
2022-01-04 09:40:27 +08:00
|
|
|
|
2018-09-25 11:16:04 +08:00
|
|
|
target_include_directories(${APP_NAME} PRIVATE Classes)
|
2014-11-11 14:49:27 +08:00
|
|
|
|
2021-10-07 18:44:34 +08:00
|
|
|
if(WIN64)
|
|
|
|
target_link_options(${APP_NAME} PRIVATE "/STACK:4194304")
|
|
|
|
endif()
|
|
|
|
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
# mark app resources
|
2018-09-25 11:16:04 +08:00
|
|
|
setup_cocos_app_config(${APP_NAME})
|
2018-02-08 09:24:33 +08:00
|
|
|
if(APPLE)
|
2018-03-14 13:51:29 +08:00
|
|
|
set_target_properties(${APP_NAME} PROPERTIES RESOURCE "${APP_UI_RES}")
|
2020-01-06 09:36:58 +08:00
|
|
|
set_xcode_property(${APP_NAME} INSTALL_PATH "\$(LOCAL_APPS_DIR)")
|
2021-08-12 15:54:16 +08:00
|
|
|
set_xcode_property(${APP_NAME} PRODUCT_BUNDLE_IDENTIFIER "org.adxe.lua-tests")
|
2019-10-22 13:42:56 +08:00
|
|
|
|
2018-02-08 09:24:33 +08:00
|
|
|
if(MACOSX)
|
2019-12-10 13:41:44 +08:00
|
|
|
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios_mac/mac/Info.plist")
|
2019-11-13 11:07:52 +08:00
|
|
|
set_target_properties(${APP_NAME} PROPERTIES
|
|
|
|
LINK_FLAGS "-pagezero_size 10000 -image_base 100000000"
|
|
|
|
)
|
2018-02-08 09:24:33 +08:00
|
|
|
elseif(IOS)
|
2019-12-10 13:41:44 +08:00
|
|
|
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios_mac/ios/Info.plist")
|
2018-04-03 11:18:22 +08:00
|
|
|
set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon-${APP_NAME}")
|
2018-02-08 09:24:33 +08:00
|
|
|
endif()
|
2019-10-22 13:42:56 +08:00
|
|
|
|
|
|
|
# For code-signing, set the DEVELOPMENT_TEAM:
|
|
|
|
#set_xcode_property(${APP_NAME} DEVELOPMENT_TEAM "GRLXXXX2K9")
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
elseif(WINDOWS)
|
2022-05-18 22:27:43 +08:00
|
|
|
if(NOT _AX_USE_PREBUILT)
|
|
|
|
cocos_copy_target_dll(${APP_NAME})
|
|
|
|
cocos_copy_lua_dlls(${APP_NAME})
|
|
|
|
endif()
|
2014-11-11 14:49:27 +08:00
|
|
|
endif()
|
2022-04-26 15:16:02 +08:00
|
|
|
if((WINDOWS AND (CMAKE_GENERATOR STREQUAL "Ninja")) OR LINUX)
|
2019-11-15 10:24:38 +08:00
|
|
|
cocos_get_resource_path(APP_RES_DIR ${APP_NAME})
|
2021-03-26 17:10:37 +08:00
|
|
|
cocos_copy_target_res(${APP_NAME} LINK_TO ${APP_RES_DIR}/res FOLDERS ${res_res_folders})
|
|
|
|
cocos_copy_lua_scripts(${APP_NAME} ${res_src_folders} ${APP_RES_DIR}/src )
|
|
|
|
cocos_copy_lua_scripts(${APP_NAME} ${res_script_folders} ${APP_RES_DIR}/src/cocos)
|
2022-04-26 15:16:02 +08:00
|
|
|
elseif(WINDOWS)
|
|
|
|
set(my_res_folder "${CMAKE_CURRENT_SOURCE_DIR}/..")
|
|
|
|
cocos_copy_lua_scripts(${APP_NAME} ${res_script_folders} "${my_res_folder}/src/cocos")
|
|
|
|
cocos_copy_target_res(${APP_NAME} LINK_TO "${my_res_folder}/res" FOLDERS "${ADXE_ROOT_PATH}/tests/cpp-tests/Resources")
|
|
|
|
set_property(TARGET ${APP_NAME} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${my_res_folder}")
|
2022-05-18 22:27:43 +08:00
|
|
|
if(NOT DEFINED BUILD_ENGINE_DONE)
|
|
|
|
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT ${APP_NAME})
|
|
|
|
endif()
|
|
|
|
endif()
|
|
|
|
|
|
|
|
# The optional thirdparties(not dependent by engine)
|
|
|
|
if (AX_WITH_YAML_CPP)
|
|
|
|
target_include_directories(${APP_NAME} PRIVATE ${ADXE_ROOT_PATH}/thirdparty/yaml-cpp/include)
|
|
|
|
target_link_libraries(${APP_NAME} yaml-cpp)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if (_AX_USE_PREBUILT) # support windows only
|
|
|
|
|
|
|
|
option(AX_ENABLE_MSEDGE_WEBVIEW2 "Enable msedge webview2" TRUE)
|
|
|
|
|
|
|
|
if(NOT ("${CMAKE_GENERATOR_PLATFORM}" STREQUAL "Win32"))
|
|
|
|
set(WIN64 TRUE)
|
|
|
|
set(ARCH_ALIAS "x64")
|
|
|
|
else()
|
|
|
|
set(WIN32 TRUE)
|
|
|
|
set(ARCH_ALIAS "x86")
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if (NOT AX_USE_SHARED_PREBUILT)
|
|
|
|
target_compile_definitions(${APP_NAME}
|
|
|
|
PRIVATE CC_STATIC=1
|
|
|
|
PRIVATE _USRLUASTATIC=1
|
|
|
|
)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
target_include_directories(${APP_NAME}
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/lua
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/extensions/scripting/lua-bindings/manual
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/extensions
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/core
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/core/platform
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/core/base
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/core/audio
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/core/platform/win32
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/fmt/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/robin-map/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/freetype/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/glfw/include/GLFW
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/box2d/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/chipmunk/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/${AX_PREBUILT_DIR}/engine/thirdparty/freetype/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/recast/..
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/bullet/.
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/webp/src/webp
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/pugixml
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/xxhash/.
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/lz4/.
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/clipper/.
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/ConvertUTF/.
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/poly2tri/..
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/astc/..
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/openal/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/ogg/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/glad/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/glfw/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/png
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/unzip/.
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/llhttp/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/lua/plainlua
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/lua/tolua/.
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/lua/lua-cjson/.
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/extensions/cocostudio
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/extensions/spine/runtime/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/extensions/fairygui
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/extensions/GUI
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/zlib/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/jpeg/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/openssl/include
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/curl/include
|
|
|
|
)
|
|
|
|
|
|
|
|
target_link_directories(${APP_NAME}
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/openssl/prebuilt/windows/${ARCH_ALIAS}
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/zlib/prebuilt/windows/${ARCH_ALIAS}
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/jpeg/prebuilt/windows/${ARCH_ALIAS}
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/thirdparty/curl/prebuilt/windows/${ARCH_ALIAS}
|
|
|
|
PRIVATE ${ADXE_ROOT_PATH}/${AX_PREBUILT_DIR}/lib/Debug
|
|
|
|
)
|
|
|
|
|
|
|
|
# Linking OS libs
|
|
|
|
target_link_libraries(${APP_NAME} winmm Version)
|
|
|
|
|
|
|
|
# Linking engine and thirdparty libs
|
|
|
|
target_link_libraries(${APP_NAME}
|
|
|
|
adxelua.lib
|
|
|
|
spine.lib
|
|
|
|
particle3d.lib
|
|
|
|
assets-manager.lib
|
|
|
|
cocostudio.lib
|
|
|
|
DragonBones.lib
|
|
|
|
lua-cjson.lib
|
|
|
|
tolua.lib
|
|
|
|
plainlua.lib
|
|
|
|
adxe.lib
|
|
|
|
box2d.lib
|
|
|
|
chipmunk.lib
|
|
|
|
freetype.lib
|
|
|
|
zlib.lib
|
|
|
|
recast.lib
|
|
|
|
bullet.lib
|
|
|
|
jpeg-static.lib
|
|
|
|
libcrypto.lib
|
|
|
|
libssl.lib
|
|
|
|
webp.lib
|
|
|
|
pugixml.lib
|
|
|
|
xxhash.lib
|
|
|
|
lz4.lib
|
|
|
|
clipper.lib
|
|
|
|
ConvertUTF.lib
|
|
|
|
poly2tri.lib
|
|
|
|
astc.lib
|
|
|
|
libcurl_imp.lib
|
|
|
|
OpenAL32.lib
|
|
|
|
ogg.lib
|
|
|
|
glad.lib
|
|
|
|
glfw.lib
|
|
|
|
png.lib
|
|
|
|
unzip.lib
|
|
|
|
llhttp.lib
|
|
|
|
physics-nodes.lib
|
|
|
|
)
|
|
|
|
|
|
|
|
# Copy dlls to app bin dir
|
|
|
|
# copy thirdparty dlls to target bin dir
|
|
|
|
# copy_thirdparty_dlls(${APP_NAME} $<TARGET_FILE_DIR:${APP_NAME}>)
|
|
|
|
set(ssl_dll_suffix "")
|
|
|
|
if(WIN64)
|
|
|
|
set(ssl_dll_suffix "-${ARCH_ALIAS}")
|
|
|
|
endif()
|
|
|
|
if(NOT CMAKE_GENERATOR STREQUAL "Ninja")
|
|
|
|
set(THIRD_PARTY_ARCH "\$\(Configuration\)/")
|
|
|
|
endif()
|
|
|
|
add_custom_command(TARGET ${APP_NAME} POST_BUILD
|
|
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
|
|
"${ADXE_ROOT_PATH}/thirdparty/openssl/prebuilt/windows/${ARCH_ALIAS}/libcrypto-3${ssl_dll_suffix}.dll"
|
|
|
|
"${ADXE_ROOT_PATH}/thirdparty/openssl/prebuilt/windows/${ARCH_ALIAS}/libssl-3${ssl_dll_suffix}.dll"
|
|
|
|
"${ADXE_ROOT_PATH}/thirdparty/curl/prebuilt/windows/${ARCH_ALIAS}/libcurl.dll"
|
|
|
|
"${ADXE_ROOT_PATH}/thirdparty/zlib/prebuilt/windows/${ARCH_ALIAS}/zlib1.dll"
|
|
|
|
"${ADXE_ROOT_PATH}/${AX_PREBUILT_DIR}/bin/${THIRD_PARTY_ARCH}OpenAL32.dll"
|
|
|
|
"${ADXE_ROOT_PATH}/${AX_PREBUILT_DIR}/bin/${THIRD_PARTY_ARCH}plainlua.dll"
|
|
|
|
$<TARGET_FILE_DIR:${APP_NAME}>)
|
|
|
|
|
|
|
|
# Copy windows angle binaries
|
|
|
|
if (AX_USE_COMPAT_GL)
|
|
|
|
add_custom_command(TARGET ${APP_NAME} POST_BUILD
|
|
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
|
|
${ADXE_ROOT_PATH}/thirdparty/angle/prebuilt/${ARCH_ALIAS}/libGLESv2.dll
|
|
|
|
${ADXE_ROOT_PATH}/thirdparty/angle/prebuilt/${ARCH_ALIAS}/libEGL.dll
|
|
|
|
${ADXE_ROOT_PATH}/thirdparty/angle/prebuilt/${ARCH_ALIAS}/d3dcompiler_47.dll
|
|
|
|
$<TARGET_FILE_DIR:${APP_NAME}>
|
|
|
|
)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if (AX_ENABLE_MSEDGE_WEBVIEW2)
|
|
|
|
if(CMAKE_GENERATOR STREQUAL "Ninja")
|
|
|
|
target_link_libraries(${APP_NAME} ${ADXE_ROOT_PATH}/build/packages/Microsoft.Web.WebView2/build/native/${ARCH_ALIAS}/WebView2Loader.dll.lib)
|
|
|
|
target_include_directories(${APP_NAME} ${ADXE_ROOT_PATH}/build/packages/Microsoft.Web.WebView2/build/native/include)
|
|
|
|
add_custom_command(TARGET ${cocos_target} POST_BUILD
|
|
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
|
|
"${ADXE_ROOT_PATH}/build/packages/Microsoft.Web.WebView2/build/native/${ARCH_ALIAS}/WebView2Loader.dll"
|
|
|
|
$<TARGET_FILE_DIR:${APP_NAME}>
|
|
|
|
)
|
|
|
|
else()
|
|
|
|
target_link_libraries(${APP_NAME} ${ADXE_ROOT_PATH}/build/packages/Microsoft.Web.WebView2/build/native/Microsoft.Web.WebView2.targets)
|
|
|
|
endif()
|
|
|
|
endif()
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
endif()
|