axmol/scripting/javascript/bindings/js/jsb_cocos2d_extension.js

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//
// cocos2d constants
//
// This helper file should be required after jsb_cocos2d.js
//
var cc = cc || {};
cc.SCROLLVIEW_DIRECTION_NONE = -1;
cc.SCROLLVIEW_DIRECTION_HORIZONTAL = 0;
cc.SCROLLVIEW_DIRECTION_VERTICAL = 1;
cc.SCROLLVIEW_DIRECTION_BOTH = 2;
cc.TABLEVIEW_FILL_TOPDOWN = 0;
cc.TABLEVIEW_FILL_BOTTOMUP = 1;
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/**
* @constant
* @type Number
*/
cc.KEYBOARD_RETURNTYPE_DEFAULT = 0;
/**
* @constant
* @type Number
*/
cc.KEYBOARD_RETURNTYPE_DONE = 1;
/**
* @constant
* @type Number
*/
cc.KEYBOARD_RETURNTYPE_SEND = 2;
/**
* @constant
* @type Number
*/
cc.KEYBOARD_RETURNTYPE_SEARCH = 3;
/**
* @constant
* @type Number
*/
cc.KEYBOARD_RETURNTYPE_GO = 4;
/**
* The EditBox::InputMode defines the type of text that the user is allowed * to enter.
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* @constant
* @type Number
*/
cc.EDITBOX_INPUT_MODE_ANY = 0;
/**
* The user is allowed to enter an e-mail address.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_MODE_EMAILADDR = 1;
/**
* The user is allowed to enter an integer value.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_MODE_NUMERIC = 2;
/**
* The user is allowed to enter a phone number.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_MODE_PHONENUMBER = 3;
/**
* The user is allowed to enter a URL.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_MODE_URL = 4;
/**
* The user is allowed to enter a real number value.
* This extends kEditBoxInputModeNumeric by allowing a decimal point.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_MODE_DECIMAL = 5;
/**
* The user is allowed to enter any text, except for line breaks.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_MODE_SINGLELINE = 6;
/**
* Indicates that the text entered is confidential data that should be
* obscured whenever possible. This implies EDIT_BOX_INPUT_FLAG_SENSITIVE.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_FLAG_PASSWORD = 0;
/**
* Indicates that the text entered is sensitive data that the
* implementation must never store into a dictionary or table for use
* in predictive, auto-completing, or other accelerated input schemes.
* A credit card number is an example of sensitive data.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_FLAG_SENSITIVE = 1;
/**
* This flag is a hint to the implementation that during text editing,
* the initial letter of each word should be capitalized.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_FLAG_INITIAL_CAPS_WORD = 2;
/**
* This flag is a hint to the implementation that during text editing,
* the initial letter of each sentence should be capitalized.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_FLAG_INITIAL_CAPS_SENTENCE = 3;
/**
* Capitalize all characters automatically.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_FLAG_INITIAL_CAPS_ALL_CHARACTERS = 4;
// PhysicsDebugNode
cc.PhysicsDebugNode.create = function( space ) {
var s = space;
if( space.handle !== undefined )
s = space.handle;
return cc.PhysicsDebugNode._create( s );
};
cc.PhysicsDebugNode.prototype.setSpace = function( space ) {
var s = space;
if( space.handle !== undefined )
s = space.handle;
return this._setSpace( s );
};
// PhysicsSprite
cc.PhysicsSprite.prototype.setBody = function( body ) {
var b = body;
if( body.handle !== undefined )
b = body.handle;
return this._setCPBody( b );
};
cc.PhysicsSprite.prototype.getBody = function() {
return this.getCPBody();
};
cc.ScrollView.extend = cc.Class.extend;
cc.TableView.extend = cc.Class.extend;
cc.TableViewCell.extend = cc.Class.extend;
cc.GLNode.extend = cc.Class.extend;