2011-06-14 14:31:25 +08:00
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typedef enum {
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/// An horizontal orientation where the Left is nearer
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kOrientationLeftOver = 0,
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/// An horizontal orientation where the Right is nearer
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kOrientationRightOver = 1,
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/// A vertical orientation where the Up is nearer
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kOrientationUpOver = 0,
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/// A vertical orientation where the Bottom is nearer
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kOrientationDownOver = 1,
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} tOrientation;
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2012-08-21 18:42:35 +08:00
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class CCTransitionScene : public CCScene
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{
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static CCTransitionScene* create(float t, CCScene* scene);
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};
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class CCTransitionSceneOriented : public CCScene
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{
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static CCTransitionSceneOriented* create(float t, CCScene* scene, tOrientation o);
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};
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class CCTransitionRotoZoom : public CCScene
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{
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static CCTransitionRotoZoom* create(float t, CCScene* scene);
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};
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class CCTransitionJumpZoom : public CCScene
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{
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static CCTransitionJumpZoom* create(float t, CCScene* scene);
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};
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class CCTransitionMoveInL : public CCScene
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{
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static CCTransitionMoveInL* create(float t, CCScene* scene);
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};
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class CCTransitionMoveInR : public CCScene
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{
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static CCTransitionMoveInR* create(float t, CCScene* scene);
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};
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class CCTransitionMoveInT : public CCScene
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{
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static CCTransitionMoveInT* create(float t, CCScene* scene);
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};
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class CCTransitionMoveInB : public CCScene
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{
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static CCTransitionMoveInB* create(float t, CCScene* scene);
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};
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class CCTransitionSlideInL : public CCScene
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{
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static CCTransitionSlideInL* create(float t, CCScene* scene);
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};
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class CCTransitionSlideInR : public CCScene
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{
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static CCTransitionSlideInR* create(float t, CCScene* scene);
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};
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class CCTransitionSlideInB : public CCScene
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{
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static CCTransitionSlideInB* create(float t, CCScene* scene);
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};
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class CCTransitionSlideInT : public CCScene
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{
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static CCTransitionSlideInT* create(float t, CCScene* scene);
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};
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class CCTransitionShrinkGrow : public CCScene
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{
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static CCTransitionShrinkGrow* create(float t, CCScene* scene);
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};
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class CCTransitionFlipX : public CCScene
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{
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static CCTransitionFlipX* create(float t, CCScene* s, tOrientation o = kOrientationRightOver);
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};
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class CCTransitionFlipY : public CCScene
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{
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static CCTransitionFlipY* create(float t, CCScene* s, tOrientation o = kOrientationUpOver);
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};
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class CCTransitionFlipAngular : public CCScene
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{
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static CCTransitionFlipAngular* create(float t, CCScene* s, tOrientation o = kOrientationRightOver);
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};
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class CCTransitionZoomFlipX : public CCScene
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{
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static CCTransitionZoomFlipX* create(float t, CCScene* s, tOrientation o = kOrientationRightOver);
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};
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class CCTransitionZoomFlipY : public CCScene
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{
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static CCTransitionZoomFlipY* create(float t, CCScene* s, tOrientation o = kOrientationUpOver);
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};
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class CCTransitionZoomFlipAngular : public CCScene
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{
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static CCTransitionZoomFlipAngular* create(float t, CCScene* s, tOrientation o = kOrientationRightOver);
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};
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class CCTransitionFade : public CCScene
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{
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static CCTransitionFade* create(float duration,CCScene* scene, ccColor3B color = ccBLACK);
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};
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class CCTransitionCrossFade : public CCScene
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{
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static CCTransitionCrossFade* create(float t, CCScene* scene);
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};
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class CCTransitionTurnOffTiles : public CCScene
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{
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static CCTransitionTurnOffTiles* create(float t, CCScene* scene);
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};
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class CCTransitionSplitCols : public CCScene
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{
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static CCTransitionSplitCols* create(float t, CCScene* scene);
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};
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class CCTransitionSplitRows : public CCScene
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{
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static CCTransitionSplitRows* create(float t, CCScene* scene);
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};
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class CCTransitionFadeTR : public CCScene
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{
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static CCTransitionFadeTR* create(float t, CCScene* scene);
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};
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class CCTransitionFadeBL : public CCScene
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{
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static CCTransitionFadeBL* create(float t, CCScene* scene);
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};
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class CCTransitionFadeUp : public CCScene
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{
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static CCTransitionFadeUp* create(float t, CCScene* scene);
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};
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class CCTransitionFadeDown : public CCScene
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{
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static CCTransitionFadeDown* create(float t, CCScene* scene);
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};
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/*
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class CCTransitionRadialCCW : public CCScene
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{
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static CCTransitionRadialCCW* create(float t, CCScene* scene);
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};
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class CCTransitionRadialCW : public CCScene
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{
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static CCTransitionRadialCW* create(float t, CCScene* scene);
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};
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*/
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class CCTransitionPageTurn : public CCScene
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{
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CCActionInterval* actionWithSize(ccGridSize vector);
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static CCTransitionPageTurn* create(float t,CCScene* scene,bool backwards);
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};
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