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/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software (typically granted by licensing Spine), you
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* may not (a) modify, translate, adapt or otherwise create derivative works,
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* improvements of the Software or develop new applications using the Software
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* or (b) remove, delete, alter or obscure any trademarks or any copyright,
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* trademark, patent or other intellectual property or proprietary rights
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* notices on or in the Software, including any copy thereof. Redistributions
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* in binary or source form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_SKELETONDATA_H_
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#define SPINE_SKELETONDATA_H_
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#include <spine/BoneData.h>
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#include <spine/SlotData.h>
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#include <spine/Skin.h>
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#include <spine/EventData.h>
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#include <spine/Animation.h>
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#include <spine/IkConstraintData.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct {
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const char* version;
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const char* hash;
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float width, height;
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int bonesCount;
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spBoneData** bones;
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int slotsCount;
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spSlotData** slots;
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int skinsCount;
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spSkin** skins;
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spSkin* defaultSkin;
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int eventsCount;
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spEventData** events;
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int animationsCount;
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spAnimation** animations;
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int ikConstraintsCount;
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spIkConstraintData** ikConstraints;
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} spSkeletonData;
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spSkeletonData* spSkeletonData_create ();
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void spSkeletonData_dispose (spSkeletonData* self);
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spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName);
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int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName);
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spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName);
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int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName);
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spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName);
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spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName);
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spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName);
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spIkConstraintData* spSkeletonData_findIkConstraint (const spSkeletonData* self, const char* ikConstraintName);
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#ifdef SPINE_SHORT_NAMES
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typedef spSkeletonData SkeletonData;
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#define SkeletonData_create(...) spSkeletonData_create(__VA_ARGS__)
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#define SkeletonData_dispose(...) spSkeletonData_dispose(__VA_ARGS__)
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#define SkeletonData_findBone(...) spSkeletonData_findBone(__VA_ARGS__)
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#define SkeletonData_findBoneIndex(...) spSkeletonData_findBoneIndex(__VA_ARGS__)
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#define SkeletonData_findSlot(...) spSkeletonData_findSlot(__VA_ARGS__)
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#define SkeletonData_findSlotIndex(...) spSkeletonData_findSlotIndex(__VA_ARGS__)
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#define SkeletonData_findSkin(...) spSkeletonData_findSkin(__VA_ARGS__)
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#define SkeletonData_findEvent(...) spSkeletonData_findEvent(__VA_ARGS__)
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#define SkeletonData_findAnimation(...) spSkeletonData_findAnimation(__VA_ARGS__)
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_SKELETONDATA_H_ */
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