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# include "DemoScene.h"
# include "MenuScene.h"
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USING_NS_AX ;
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bool DemoScene : : init ( )
{
if ( ! Scene : : init ( ) )
{
return false ;
}
_groot = GRoot : : create ( this ) ;
_groot - > retain ( ) ;
continueInit ( ) ;
//add a closebutton to scene
GObject * closeButton = UIPackage : : createObject ( " MainMenu " , " CloseButton " ) ;
closeButton - > setPosition ( _groot - > getWidth ( ) - closeButton - > getWidth ( ) - 10 , _groot - > getHeight ( ) - closeButton - > getHeight ( ) - 10 ) ;
closeButton - > addRelation ( _groot , RelationType : : Right_Right ) ;
closeButton - > addRelation ( _groot , RelationType : : Bottom_Bottom ) ;
closeButton - > setSortingOrder ( 100000 ) ;
closeButton - > addClickListener ( CC_CALLBACK_1 ( DemoScene : : onClose , this ) ) ;
_groot - > addChild ( closeButton ) ;
return true ;
}
void DemoScene : : continueInit ( )
{
}
void DemoScene : : onClose ( EventContext * context )
{
if ( ! dynamic_cast < MenuScene * > ( this ) )
{
Director : : getInstance ( ) - > replaceScene ( MenuScene : : create ( ) ) ;
}
else
{
//Close the cocos2d-x game scene and quit the application
Director : : getInstance ( ) - > end ( ) ;
# if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit ( 0 ) ;
# endif
/*To navigate back to native iOS screen(if present) without quitting the application ,do not use Director::getInstance()->end() and exit(0) as given above,instead trigger a custom event created in RootViewController.mm as below*/
//EventCustom customEndEvent("game_scene_close_event");
//_eventDispatcher->dispatchEvent(&customEndEvent);
}
}
DemoScene : : DemoScene ( ) :
_groot ( nullptr )
{
}
DemoScene : : ~ DemoScene ( )
{
CC_SAFE_RELEASE ( _groot ) ;
}