axmol/samples/Cpp/TestCpp/Classes/PerformanceTest/PerformanceNodeChildrenTest...

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#include "PerformanceNodeChildrenTest.h"
enum {
kTagInfoLayer = 1,
kTagMainLayer = 2,
kTagLabelAtlas = 3,
kTagBase = 20000,
TEST_COUNT = 4,
};
enum {
kMaxNodes = 15000,
kNodesIncrease = 500,
};
static int s_nCurCase = 0;
////////////////////////////////////////////////////////
//
// NodeChildrenMenuLayer
//
////////////////////////////////////////////////////////
NodeChildrenMenuLayer::NodeChildrenMenuLayer(bool bControlMenuVisible, int nMaxCases, int nCurCase)
: PerformBasicLayer(bControlMenuVisible, nMaxCases, nCurCase)
{
}
void NodeChildrenMenuLayer::showCurrentTest()
{
int nNodes = ((NodeChildrenMainScene*)getParent())->getQuantityOfNodes();
NodeChildrenMainScene* scene = NULL;
switch (_curCase)
{
// case 0:
// scene = new IterateSpriteSheetFastEnum();
// break;
case 0:
scene = new IterateSpriteSheetCArray();
break;
case 1:
scene = new AddSpriteSheet();
break;
case 2:
scene = new RemoveSpriteSheet();
break;
case 3:
scene = new ReorderSpriteSheet();
break;
}
s_nCurCase = _curCase;
if (scene)
{
scene->initWithQuantityOfNodes(nNodes);
Director::getInstance()->replaceScene(scene);
scene->release();
}
}
////////////////////////////////////////////////////////
//
// NodeChildrenMainScene
//
////////////////////////////////////////////////////////
void NodeChildrenMainScene::initWithQuantityOfNodes(unsigned int nNodes)
{
//srand(time());
auto s = Director::getInstance()->getWinSize();
// Title
auto label = LabelTTF::create(title().c_str(), "Arial", 40);
addChild(label, 1);
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label->setPosition(Point(s.width/2, s.height-32));
label->setColor(Color3B(255,255,40));
// Subtitle
std::string strSubTitle = subtitle();
if(strSubTitle.length())
{
auto l = LabelTTF::create(strSubTitle.c_str(), "Thonburi", 16);
addChild(l, 1);
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l->setPosition(Point(s.width/2, s.height-80));
}
lastRenderedCount = 0;
currentQuantityOfNodes = 0;
quantityOfNodes = nNodes;
MenuItemFont::setFontSize(65);
auto decrease = MenuItemFont::create(" - ", [&](Object *sender) {
quantityOfNodes -= kNodesIncrease;
if( quantityOfNodes < 0 )
quantityOfNodes = 0;
updateQuantityLabel();
updateQuantityOfNodes();
});
decrease->setColor(Color3B(0,200,20));
auto increase = MenuItemFont::create(" + ", [&](Object *sender) {
quantityOfNodes += kNodesIncrease;
if( quantityOfNodes > kMaxNodes )
quantityOfNodes = kMaxNodes;
updateQuantityLabel();
updateQuantityOfNodes();
});
increase->setColor(Color3B(0,200,20));
auto menu = Menu::create(decrease, increase, NULL);
menu->alignItemsHorizontally();
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menu->setPosition(Point(s.width/2, s.height/2+15));
addChild(menu, 1);
auto infoLabel = LabelTTF::create("0 nodes", "Marker Felt", 30);
infoLabel->setColor(Color3B(0,200,20));
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infoLabel->setPosition(Point(s.width/2, s.height/2-15));
addChild(infoLabel, 1, kTagInfoLayer);
auto menuLayer = new NodeChildrenMenuLayer(true, TEST_COUNT, s_nCurCase);
addChild(menuLayer);
menuLayer->release();
updateQuantityLabel();
updateQuantityOfNodes();
}
std::string NodeChildrenMainScene::title()
{
return "No title";
}
std::string NodeChildrenMainScene::subtitle()
{
return "";
}
void NodeChildrenMainScene::updateQuantityLabel()
{
if( quantityOfNodes != lastRenderedCount )
{
auto infoLabel = (LabelTTF *) getChildByTag(kTagInfoLayer);
char str[20] = {0};
sprintf(str, "%u nodes", quantityOfNodes);
infoLabel->setString(str);
lastRenderedCount = quantityOfNodes;
}
}
////////////////////////////////////////////////////////
//
// IterateSpriteSheet
//
////////////////////////////////////////////////////////
IterateSpriteSheet::~IterateSpriteSheet()
{
}
void IterateSpriteSheet::updateQuantityOfNodes()
{
auto s = Director::getInstance()->getWinSize();
// increase nodes
if( currentQuantityOfNodes < quantityOfNodes )
{
for(int i = 0; i < (quantityOfNodes-currentQuantityOfNodes); i++)
{
auto sprite = Sprite::createWithTexture(batchNode->getTexture(), Rect(0, 0, 32, 32));
batchNode->addChild(sprite);
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sprite->setPosition(Point( CCRANDOM_0_1()*s.width, CCRANDOM_0_1()*s.height));
}
}
// decrease nodes
else if ( currentQuantityOfNodes > quantityOfNodes )
{
for(int i = 0; i < (currentQuantityOfNodes-quantityOfNodes); i++)
{
int index = currentQuantityOfNodes-i-1;
batchNode->removeChildAtIndex(index, true);
}
}
currentQuantityOfNodes = quantityOfNodes;
}
void IterateSpriteSheet::initWithQuantityOfNodes(unsigned int nNodes)
{
batchNode = SpriteBatchNode::create("Images/spritesheet1.png");
addChild(batchNode);
NodeChildrenMainScene::initWithQuantityOfNodes(nNodes);
scheduleUpdate();
}
const char* IterateSpriteSheet::profilerName()
{
return "none";
}
////////////////////////////////////////////////////////
//
// IterateSpriteSheetFastEnum
//
////////////////////////////////////////////////////////
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void IterateSpriteSheetFastEnum::update(float dt)
{
// iterate using fast enumeration protocol
auto pChildren = batchNode->getChildren();
Object* pObject = NULL;
CC_PROFILER_START_INSTANCE(this, this->profilerName());
CCARRAY_FOREACH(pChildren, pObject)
{
auto sprite = static_cast<Sprite*>(pObject);
sprite->setVisible(false);
}
CC_PROFILER_STOP_INSTANCE(this, this->profilerName());
}
std::string IterateSpriteSheetFastEnum::title()
{
return "A - Iterate SpriteSheet";
}
std::string IterateSpriteSheetFastEnum::subtitle()
{
return "Iterate children using Fast Enum API. See console";
}
const char* IterateSpriteSheetFastEnum::profilerName()
{
return "iter fast enum";
}
////////////////////////////////////////////////////////
//
// IterateSpriteSheetCArray
//
////////////////////////////////////////////////////////
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void IterateSpriteSheetCArray::update(float dt)
{
// iterate using fast enumeration protocol
auto pChildren = batchNode->getChildren();
Object* pObject = NULL;
CC_PROFILER_START(this->profilerName());
CCARRAY_FOREACH(pChildren, pObject)
{
auto sprite = static_cast<Sprite*>(pObject);
sprite->setVisible(false);
}
CC_PROFILER_STOP(this->profilerName());
}
std::string IterateSpriteSheetCArray::title()
{
return "B - Iterate SpriteSheet";
}
std::string IterateSpriteSheetCArray::subtitle()
{
return "Iterate children using C Array API. See console";
}
const char* IterateSpriteSheetCArray::profilerName()
{
return "iter c-array";
}
////////////////////////////////////////////////////////
//
// AddRemoveSpriteSheet
//
////////////////////////////////////////////////////////
AddRemoveSpriteSheet::~AddRemoveSpriteSheet()
{
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}
void AddRemoveSpriteSheet::initWithQuantityOfNodes(unsigned int nNodes)
{
batchNode = SpriteBatchNode::create("Images/spritesheet1.png");
addChild(batchNode);
NodeChildrenMainScene::initWithQuantityOfNodes(nNodes);
scheduleUpdate();
}
void AddRemoveSpriteSheet::updateQuantityOfNodes()
{
auto s = Director::getInstance()->getWinSize();
// increase nodes
if( currentQuantityOfNodes < quantityOfNodes )
{
for (int i=0; i < (quantityOfNodes-currentQuantityOfNodes); i++)
{
auto sprite = Sprite::createWithTexture(batchNode->getTexture(), Rect(0, 0, 32, 32));
batchNode->addChild(sprite);
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sprite->setPosition(Point( CCRANDOM_0_1()*s.width, CCRANDOM_0_1()*s.height));
sprite->setVisible(false);
}
}
// decrease nodes
else if ( currentQuantityOfNodes > quantityOfNodes )
{
for(int i=0;i < (currentQuantityOfNodes-quantityOfNodes);i++)
{
int index = currentQuantityOfNodes-i-1;
batchNode->removeChildAtIndex(index, true);
}
}
currentQuantityOfNodes = quantityOfNodes;
}
const char* AddRemoveSpriteSheet::profilerName()
{
return "none";
}
////////////////////////////////////////////////////////
//
// AddSpriteSheet
//
////////////////////////////////////////////////////////
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void AddSpriteSheet::update(float dt)
{
// reset seed
//srandom(0);
// 15 percent
int totalToAdd = currentQuantityOfNodes * 0.15f;
if( totalToAdd > 0 )
{
auto sprites = Array::createWithCapacity(totalToAdd);
int *zs = new int[totalToAdd];
// Don't include the sprite creation time and random as part of the profiling
for(int i=0; i<totalToAdd; i++)
{
auto sprite = Sprite::createWithTexture(batchNode->getTexture(), Rect(0,0,32,32));
sprites->addObject(sprite);
zs[i] = CCRANDOM_MINUS1_1() * 50;
}
// add them with random Z (very important!)
CC_PROFILER_START( this->profilerName() );
for( int i=0; i < totalToAdd;i++ )
{
batchNode->addChild((Node*) (sprites->objectAtIndex(i)), zs[i], kTagBase+i);
}
batchNode->sortAllChildren();
CC_PROFILER_STOP(this->profilerName());
// remove them
for( int i=0;i < totalToAdd;i++)
{
batchNode->removeChildByTag(kTagBase+i, true);
}
delete [] zs;
}
}
std::string AddSpriteSheet::title()
{
return "C - Add to spritesheet";
}
std::string AddSpriteSheet::subtitle()
{
return "Adds %10 of total sprites with random z. See console";
}
const char* AddSpriteSheet::profilerName()
{
return "add sprites";
}
////////////////////////////////////////////////////////
//
// RemoveSpriteSheet
//
////////////////////////////////////////////////////////
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void RemoveSpriteSheet::update(float dt)
{
//srandom(0);
// 15 percent
int totalToAdd = currentQuantityOfNodes * 0.15f;
if( totalToAdd > 0 )
{
auto sprites = Array::createWithCapacity(totalToAdd);
// Don't include the sprite creation time as part of the profiling
for(int i=0;i<totalToAdd;i++)
{
auto sprite = Sprite::createWithTexture(batchNode->getTexture(), Rect(0,0,32,32));
sprites->addObject(sprite);
}
// add them with random Z (very important!)
for( int i=0; i < totalToAdd;i++ )
{
batchNode->addChild((Node*) (sprites->objectAtIndex(i)), CCRANDOM_MINUS1_1() * 50, kTagBase+i);
}
// remove them
CC_PROFILER_START( this->profilerName() );
for( int i=0;i < totalToAdd;i++)
{
batchNode->removeChildByTag(kTagBase+i, true);
}
CC_PROFILER_STOP( this->profilerName() );
}
}
std::string RemoveSpriteSheet::title()
{
return "D - Del from spritesheet";
}
std::string RemoveSpriteSheet::subtitle()
{
return "Remove %10 of total sprites placed randomly. See console";
}
const char* RemoveSpriteSheet::profilerName()
{
return "remove sprites";
}
////////////////////////////////////////////////////////
//
// ReorderSpriteSheet
//
////////////////////////////////////////////////////////
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void ReorderSpriteSheet::update(float dt)
{
//srandom(0);
// 15 percent
int totalToAdd = currentQuantityOfNodes * 0.15f;
if( totalToAdd > 0 )
{
auto sprites = Array::createWithCapacity(totalToAdd);
// Don't include the sprite creation time as part of the profiling
for(int i=0; i<totalToAdd; i++)
{
auto sprite = Sprite::createWithTexture(batchNode->getTexture(), Rect(0,0,32,32));
sprites->addObject(sprite);
}
// add them with random Z (very important!)
for( int i=0; i < totalToAdd;i++ )
{
batchNode->addChild((Node*) (sprites->objectAtIndex(i)), CCRANDOM_MINUS1_1() * 50, kTagBase+i);
}
batchNode->sortAllChildren();
// reorder them
CC_PROFILER_START( this->profilerName() );
for( int i=0;i < totalToAdd;i++)
{
auto node = (Node*) (batchNode->getChildren()->objectAtIndex(i));
batchNode->reorderChild(node, CCRANDOM_MINUS1_1() * 50);
}
batchNode->sortAllChildren();
CC_PROFILER_STOP( this->profilerName() );
// remove them
for( int i=0;i < totalToAdd;i++)
{
batchNode->removeChildByTag(kTagBase+i, true);
}
}
}
std::string ReorderSpriteSheet::title()
{
return "E - Reorder from spritesheet";
}
std::string ReorderSpriteSheet::subtitle()
{
return "Reorder %10 of total sprites placed randomly. See console";
}
const char* ReorderSpriteSheet::profilerName()
{
return "reorder sprites";
}
void runNodeChildrenTest()
{
IterateSpriteSheet* scene = new IterateSpriteSheetCArray();
scene->initWithQuantityOfNodes(kNodesIncrease);
Director::getInstance()->replaceScene(scene);
scene->release();
}