2012-04-19 14:35:52 +08:00
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/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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2014-01-07 11:25:07 +08:00
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Copyright (c) 2010-2012 cocos2d-x.org
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2012-04-19 14:35:52 +08:00
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Copyright (c) 2011 Zynga Inc.
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2018-01-29 16:25:32 +08:00
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2012-04-19 14:35:52 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2014-05-17 05:36:00 +08:00
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#ifndef __BASE_CCMACROS_H__
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#define __BASE_CCMACROS_H__
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2012-04-19 14:35:52 +08:00
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#ifndef _USE_MATH_DEFINES
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#define _USE_MATH_DEFINES
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#endif
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2014-04-27 01:35:57 +08:00
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#include "base/CCConsole.h"
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2014-09-10 07:50:02 +08:00
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#include "platform/CCStdC.h"
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2012-04-19 14:35:52 +08:00
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2013-07-20 13:01:27 +08:00
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#ifndef CCASSERT
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2012-12-26 18:33:55 +08:00
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#if COCOS2D_DEBUG > 0
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2014-02-20 17:01:13 +08:00
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#if CC_ENABLE_SCRIPT_BINDING
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extern bool CC_DLL cc_assert_script_compatible(const char *msg);
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#define CCASSERT(cond, msg) do { \
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if (!(cond)) { \
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if (!cc_assert_script_compatible(msg) && strlen(msg)) \
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cocos2d::log("Assert failed: %s", msg); \
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CC_ASSERT(cond); \
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} \
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} while (0)
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#else
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#define CCASSERT(cond, msg) CC_ASSERT(cond)
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#endif
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2012-12-22 10:13:37 +08:00
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#else
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2014-02-20 17:01:13 +08:00
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#define CCASSERT(cond, msg)
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2012-12-22 10:13:37 +08:00
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#endif
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2014-04-02 11:21:48 +08:00
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#define GP_ASSERT(cond) CCASSERT(cond, "")
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2014-08-30 03:54:24 +08:00
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// FIXME:: Backward compatible
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2013-07-20 13:01:27 +08:00
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#define CCAssert CCASSERT
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#endif // CCASSERT
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2012-04-19 14:35:52 +08:00
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2014-04-30 08:37:36 +08:00
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#include "base/ccConfig.h"
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2012-04-19 14:35:52 +08:00
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2014-08-07 20:01:30 +08:00
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#include "base/ccRandom.h"
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2012-04-19 14:35:52 +08:00
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/** @def CCRANDOM_MINUS1_1
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returns a random float between -1 and 1
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*/
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2014-08-07 20:01:30 +08:00
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#define CCRANDOM_MINUS1_1() cocos2d::rand_minus1_1()
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2012-04-19 14:35:52 +08:00
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/** @def CCRANDOM_0_1
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returns a random float between 0 and 1
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*/
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2014-08-07 20:01:30 +08:00
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#define CCRANDOM_0_1() cocos2d::rand_0_1()
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2012-04-19 14:35:52 +08:00
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/** @def CC_DEGREES_TO_RADIANS
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converts degrees to radians
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*/
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#define CC_DEGREES_TO_RADIANS(__ANGLE__) ((__ANGLE__) * 0.01745329252f) // PI / 180
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/** @def CC_RADIANS_TO_DEGREES
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converts radians to degrees
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*/
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#define CC_RADIANS_TO_DEGREES(__ANGLE__) ((__ANGLE__) * 57.29577951f) // PI * 180
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2014-10-04 00:38:36 +08:00
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#define CC_REPEAT_FOREVER (UINT_MAX -1)
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#define kRepeatForever CC_REPEAT_FOREVER
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2012-04-19 14:35:52 +08:00
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/** @def CC_BLEND_SRC
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default gl blend src function. Compatible with premultiplied alpha images.
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*/
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metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
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#define CC_BLEND_SRC cocos2d::backend::BlendFactor::ONE
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#define CC_BLEND_DST cocos2d::backend::BlendFactor::ONE_MINUS_SRC_ALPHA
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2012-04-19 14:35:52 +08:00
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2012-03-14 14:55:17 +08:00
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/** @def CC_NODE_DRAW_SETUP
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Helpful macro that setups the GL server state, the correct GL program and sets the Model View Projection matrix
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@since v2.0
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*/
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2012-03-16 17:56:19 +08:00
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#define CC_NODE_DRAW_SETUP() \
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do { \
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2014-05-09 07:42:36 +08:00
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CCASSERT(getGLProgram(), "No shader program set for this node"); \
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2012-04-19 14:35:52 +08:00
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{ \
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2014-05-09 07:42:36 +08:00
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getGLProgram()->use(); \
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getGLProgram()->setUniformsForBuiltins(_modelViewTransform); \
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2012-04-19 14:35:52 +08:00
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} \
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2012-03-14 14:55:17 +08:00
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} while(0)
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/** @def CC_DIRECTOR_END
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Stops and removes the director from memory.
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2013-06-20 14:13:12 +08:00
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Removes the GLView from its parent
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2012-03-14 14:55:17 +08:00
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@since v0.99.4
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*/
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2013-07-12 06:24:23 +08:00
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#define CC_DIRECTOR_END() \
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2012-04-19 14:35:52 +08:00
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do { \
|
2015-04-11 15:45:19 +08:00
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Director *__director = cocos2d::Director::getInstance(); \
|
2013-07-12 06:24:23 +08:00
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__director->end(); \
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2012-03-14 14:55:17 +08:00
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} while(0)
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2012-04-19 14:35:52 +08:00
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/** @def CC_CONTENT_SCALE_FACTOR
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On Mac it returns 1;
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On iPhone it returns 2 if RetinaDisplay is On. Otherwise it returns 1
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*/
|
2015-04-11 15:45:19 +08:00
|
|
|
#define CC_CONTENT_SCALE_FACTOR() cocos2d::Director::getInstance()->getContentScaleFactor()
|
2012-03-14 14:55:17 +08:00
|
|
|
|
|
|
|
/****************************/
|
|
|
|
/** RETINA DISPLAY ENABLED **/
|
|
|
|
/****************************/
|
|
|
|
|
|
|
|
/** @def CC_RECT_PIXELS_TO_POINTS
|
|
|
|
Converts a rect in pixels to points
|
|
|
|
*/
|
2012-04-19 14:35:52 +08:00
|
|
|
#define CC_RECT_PIXELS_TO_POINTS(__rect_in_pixels__) \
|
2016-09-15 01:46:17 +08:00
|
|
|
cocos2d::Rect( (__rect_in_pixels__).origin.x / CC_CONTENT_SCALE_FACTOR(), (__rect_in_pixels__).origin.y / CC_CONTENT_SCALE_FACTOR(), \
|
2012-04-19 14:35:52 +08:00
|
|
|
(__rect_in_pixels__).size.width / CC_CONTENT_SCALE_FACTOR(), (__rect_in_pixels__).size.height / CC_CONTENT_SCALE_FACTOR() )
|
2012-03-14 14:55:17 +08:00
|
|
|
|
|
|
|
/** @def CC_RECT_POINTS_TO_PIXELS
|
|
|
|
Converts a rect in points to pixels
|
|
|
|
*/
|
2012-04-19 14:35:52 +08:00
|
|
|
#define CC_RECT_POINTS_TO_PIXELS(__rect_in_points_points__) \
|
2016-09-15 01:46:17 +08:00
|
|
|
cocos2d::Rect( (__rect_in_points_points__).origin.x * CC_CONTENT_SCALE_FACTOR(), (__rect_in_points_points__).origin.y * CC_CONTENT_SCALE_FACTOR(), \
|
2012-04-19 14:35:52 +08:00
|
|
|
(__rect_in_points_points__).size.width * CC_CONTENT_SCALE_FACTOR(), (__rect_in_points_points__).size.height * CC_CONTENT_SCALE_FACTOR() )
|
2012-03-14 14:55:17 +08:00
|
|
|
|
|
|
|
/** @def CC_POINT_PIXELS_TO_POINTS
|
|
|
|
Converts a rect in pixels to points
|
|
|
|
*/
|
2012-04-19 14:35:52 +08:00
|
|
|
#define CC_POINT_PIXELS_TO_POINTS(__pixels__) \
|
2016-09-15 01:46:17 +08:00
|
|
|
cocos2d::Vec2( (__pixels__).x / CC_CONTENT_SCALE_FACTOR(), (__pixels__).y / CC_CONTENT_SCALE_FACTOR())
|
2012-03-14 14:55:17 +08:00
|
|
|
|
|
|
|
/** @def CC_POINT_POINTS_TO_PIXELS
|
|
|
|
Converts a rect in points to pixels
|
|
|
|
*/
|
2012-04-19 14:35:52 +08:00
|
|
|
#define CC_POINT_POINTS_TO_PIXELS(__points__) \
|
2016-09-15 01:46:17 +08:00
|
|
|
cocos2d::Vec2( (__points__).x * CC_CONTENT_SCALE_FACTOR(), (__points__).y * CC_CONTENT_SCALE_FACTOR())
|
2012-03-14 14:55:17 +08:00
|
|
|
|
|
|
|
/** @def CC_POINT_PIXELS_TO_POINTS
|
|
|
|
Converts a rect in pixels to points
|
|
|
|
*/
|
2012-04-19 14:35:52 +08:00
|
|
|
#define CC_SIZE_PIXELS_TO_POINTS(__size_in_pixels__) \
|
2016-09-15 01:46:17 +08:00
|
|
|
cocos2d::Size( (__size_in_pixels__).width / CC_CONTENT_SCALE_FACTOR(), (__size_in_pixels__).height / CC_CONTENT_SCALE_FACTOR())
|
2012-03-14 14:55:17 +08:00
|
|
|
|
|
|
|
/** @def CC_POINT_POINTS_TO_PIXELS
|
|
|
|
Converts a rect in points to pixels
|
|
|
|
*/
|
2012-04-19 14:35:52 +08:00
|
|
|
#define CC_SIZE_POINTS_TO_PIXELS(__size_in_points__) \
|
2016-09-15 01:46:17 +08:00
|
|
|
cocos2d::Size( (__size_in_points__).width * CC_CONTENT_SCALE_FACTOR(), (__size_in_points__).height * CC_CONTENT_SCALE_FACTOR())
|
2012-04-19 14:35:52 +08:00
|
|
|
|
|
|
|
|
|
|
|
#ifndef FLT_EPSILON
|
|
|
|
#define FLT_EPSILON 1.192092896e-07F
|
|
|
|
#endif // FLT_EPSILON
|
|
|
|
|
|
|
|
#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
|
|
|
|
TypeName(const TypeName&);\
|
|
|
|
void operator=(const TypeName&)
|
|
|
|
|
|
|
|
/**
|
2012-09-17 15:02:24 +08:00
|
|
|
Helper macros which converts 4-byte little/big endian
|
2012-04-19 14:35:52 +08:00
|
|
|
integral number to the machine native number representation
|
|
|
|
|
|
|
|
It should work same as apples CFSwapInt32LittleToHost(..)
|
|
|
|
*/
|
|
|
|
|
|
|
|
/// when define returns true it means that our architecture uses big endian
|
|
|
|
#define CC_HOST_IS_BIG_ENDIAN (bool)(*(unsigned short *)"\0\xff" < 0x100)
|
|
|
|
#define CC_SWAP32(i) ((i & 0x000000ff) << 24 | (i & 0x0000ff00) << 8 | (i & 0x00ff0000) >> 8 | (i & 0xff000000) >> 24)
|
|
|
|
#define CC_SWAP16(i) ((i & 0x00ff) << 8 | (i &0xff00) >> 8)
|
|
|
|
#define CC_SWAP_INT32_LITTLE_TO_HOST(i) ((CC_HOST_IS_BIG_ENDIAN == true)? CC_SWAP32(i) : (i) )
|
|
|
|
#define CC_SWAP_INT16_LITTLE_TO_HOST(i) ((CC_HOST_IS_BIG_ENDIAN == true)? CC_SWAP16(i) : (i) )
|
|
|
|
#define CC_SWAP_INT32_BIG_TO_HOST(i) ((CC_HOST_IS_BIG_ENDIAN == true)? (i) : CC_SWAP32(i) )
|
|
|
|
#define CC_SWAP_INT16_BIG_TO_HOST(i) ((CC_HOST_IS_BIG_ENDIAN == true)? (i): CC_SWAP16(i) )
|
|
|
|
|
2012-03-14 14:55:17 +08:00
|
|
|
/**********************/
|
|
|
|
/** Profiling Macros **/
|
|
|
|
/**********************/
|
|
|
|
#if CC_ENABLE_PROFILERS
|
|
|
|
|
2014-08-20 00:24:56 +08:00
|
|
|
#define CC_PROFILER_DISPLAY_TIMERS() NS_CC::Profiler::getInstance()->displayTimers()
|
|
|
|
#define CC_PROFILER_PURGE_ALL() NS_CC::Profiler::getInstance()->releaseAllTimers()
|
2012-03-14 14:55:17 +08:00
|
|
|
|
2014-08-20 00:24:56 +08:00
|
|
|
#define CC_PROFILER_START(__name__) NS_CC::ProfilingBeginTimingBlock(__name__)
|
|
|
|
#define CC_PROFILER_STOP(__name__) NS_CC::ProfilingEndTimingBlock(__name__)
|
|
|
|
#define CC_PROFILER_RESET(__name__) NS_CC::ProfilingResetTimingBlock(__name__)
|
2012-03-14 14:55:17 +08:00
|
|
|
|
2014-08-20 00:24:56 +08:00
|
|
|
#define CC_PROFILER_START_CATEGORY(__cat__, __name__) do{ if(__cat__) NS_CC::ProfilingBeginTimingBlock(__name__); } while(0)
|
|
|
|
#define CC_PROFILER_STOP_CATEGORY(__cat__, __name__) do{ if(__cat__) NS_CC::ProfilingEndTimingBlock(__name__); } while(0)
|
|
|
|
#define CC_PROFILER_RESET_CATEGORY(__cat__, __name__) do{ if(__cat__) NS_CC::ProfilingResetTimingBlock(__name__); } while(0)
|
2012-03-14 14:55:17 +08:00
|
|
|
|
2014-08-20 00:24:56 +08:00
|
|
|
#define CC_PROFILER_START_INSTANCE(__id__, __name__) do{ NS_CC::ProfilingBeginTimingBlock( NS_CC::String::createWithFormat("%08X - %s", __id__, __name__)->getCString() ); } while(0)
|
|
|
|
#define CC_PROFILER_STOP_INSTANCE(__id__, __name__) do{ NS_CC::ProfilingEndTimingBlock( NS_CC::String::createWithFormat("%08X - %s", __id__, __name__)->getCString() ); } while(0)
|
|
|
|
#define CC_PROFILER_RESET_INSTANCE(__id__, __name__) do{ NS_CC::ProfilingResetTimingBlock( NS_CC::String::createWithFormat("%08X - %s", __id__, __name__)->getCString() ); } while(0)
|
2012-03-14 14:55:17 +08:00
|
|
|
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
#define CC_PROFILER_DISPLAY_TIMERS() do {} while (0)
|
|
|
|
#define CC_PROFILER_PURGE_ALL() do {} while (0)
|
|
|
|
|
|
|
|
#define CC_PROFILER_START(__name__) do {} while (0)
|
|
|
|
#define CC_PROFILER_STOP(__name__) do {} while (0)
|
|
|
|
#define CC_PROFILER_RESET(__name__) do {} while (0)
|
|
|
|
|
|
|
|
#define CC_PROFILER_START_CATEGORY(__cat__, __name__) do {} while(0)
|
|
|
|
#define CC_PROFILER_STOP_CATEGORY(__cat__, __name__) do {} while(0)
|
|
|
|
#define CC_PROFILER_RESET_CATEGORY(__cat__, __name__) do {} while(0)
|
|
|
|
|
|
|
|
#define CC_PROFILER_START_INSTANCE(__id__, __name__) do {} while(0)
|
|
|
|
#define CC_PROFILER_STOP_INSTANCE(__id__, __name__) do {} while(0)
|
|
|
|
#define CC_PROFILER_RESET_INSTANCE(__id__, __name__) do {} while(0)
|
|
|
|
|
|
|
|
#endif
|
2012-04-19 14:35:52 +08:00
|
|
|
|
2012-03-16 13:42:53 +08:00
|
|
|
#if !defined(COCOS2D_DEBUG) || COCOS2D_DEBUG == 0
|
|
|
|
#define CHECK_GL_ERROR_DEBUG()
|
|
|
|
#else
|
2012-03-16 17:56:19 +08:00
|
|
|
#define CHECK_GL_ERROR_DEBUG() \
|
2012-04-19 14:35:52 +08:00
|
|
|
do { \
|
|
|
|
GLenum __error = glGetError(); \
|
|
|
|
if(__error) { \
|
2013-07-24 06:20:22 +08:00
|
|
|
cocos2d::log("OpenGL error 0x%04X in %s %s %d\n", __error, __FILE__, __FUNCTION__, __LINE__); \
|
2012-04-19 14:35:52 +08:00
|
|
|
} \
|
|
|
|
} while (false)
|
2019-02-20 16:56:35 +08:00
|
|
|
#define CHECK_GL_ERROR_ABORT() \
|
|
|
|
do { \
|
|
|
|
GLenum __error = glGetError(); \
|
|
|
|
if(__error) { \
|
|
|
|
cocos2d::log("OpenGL error 0x%04X in %s %s %d\n", __error, __FILE__, __FUNCTION__, __LINE__); \
|
|
|
|
assert(false);\
|
|
|
|
} \
|
|
|
|
} while (false)
|
2012-04-19 14:35:52 +08:00
|
|
|
#endif
|
|
|
|
|
2019-02-20 16:56:35 +08:00
|
|
|
|
2015-06-16 08:43:37 +08:00
|
|
|
/**
|
|
|
|
* GL assertion that can be used for any OpenGL function call.
|
|
|
|
*
|
|
|
|
* This macro will assert if an error is detected when executing
|
|
|
|
* the specified GL code. This macro will do nothing in release
|
|
|
|
* mode and is therefore safe to use for realtime/per-frame GL
|
|
|
|
* function calls.
|
|
|
|
*/
|
|
|
|
#if defined(NDEBUG) || (defined(__APPLE__) && !defined(DEBUG))
|
|
|
|
#define CC_GL_ASSERT( gl_code ) gl_code
|
|
|
|
#else
|
|
|
|
#define CC_GL_ASSERT( gl_code ) do \
|
|
|
|
{ \
|
|
|
|
gl_code; \
|
|
|
|
__gl_error_code = glGetError(); \
|
|
|
|
CC_ASSERT(__gl_error_code == GL_NO_ERROR, "Error"); \
|
|
|
|
} while(0)
|
|
|
|
#endif
|
|
|
|
|
2016-07-31 22:44:24 +08:00
|
|
|
/*********************************/
|
|
|
|
/** 64bits Program Sense Macros **/
|
|
|
|
/*********************************/
|
2019-07-22 09:36:10 +08:00
|
|
|
#if defined(_M_X64) || defined(_WIN64) || defined(__LP64__) || defined(_LP64) || defined(__x86_64) || defined(__arm64__) || defined(__aarch64__)
|
2016-07-31 22:44:24 +08:00
|
|
|
#define CC_64BITS 1
|
|
|
|
#else
|
|
|
|
#define CC_64BITS 0
|
|
|
|
#endif
|
|
|
|
|
2017-09-25 09:27:33 +08:00
|
|
|
/******************************************************************************************/
|
|
|
|
/** LittleEndian Sense Macro, from google protobuf see: **/
|
|
|
|
/** https://github.com/google/protobuf/blob/master/src/google/protobuf/io/coded_stream.h **/
|
|
|
|
/******************************************************************************************/
|
|
|
|
#ifdef _MSC_VER
|
|
|
|
#if defined(_M_IX86)
|
|
|
|
#define CC_LITTLE_ENDIAN 1
|
|
|
|
#else
|
|
|
|
#define CC_LITTLE_ENDIAN 0
|
|
|
|
#endif
|
|
|
|
#if _MSC_VER >= 1300 && !defined(__INTEL_COMPILER)
|
|
|
|
#pragma runtime_checks("c", off)
|
|
|
|
#endif
|
|
|
|
#else
|
|
|
|
#include <sys/param.h>
|
2017-11-23 09:36:30 +08:00
|
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
|
|
|
#include <sys/endian.h>
|
|
|
|
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
|
2017-10-10 09:01:19 +08:00
|
|
|
#if ((defined(__LITTLE_ENDIAN__) && !defined(__BIG_ENDIAN__)) || \
|
|
|
|
(defined(__BYTE_ORDER) && __BYTE_ORDER == __LITTLE_ENDIAN))
|
2017-09-25 09:27:33 +08:00
|
|
|
#define CC_LITTLE_ENDIAN 1
|
|
|
|
#else
|
|
|
|
#define CC_LITTLE_ENDIAN 0
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
2012-03-16 13:42:53 +08:00
|
|
|
/** @def CC_INCREMENT_GL_DRAWS_BY_ONE
|
|
|
|
Increments the GL Draws counts by one.
|
2013-06-20 14:13:12 +08:00
|
|
|
The number of calls per frame are displayed on the screen when the Director's stats are enabled.
|
2012-03-16 13:42:53 +08:00
|
|
|
*/
|
2015-04-11 15:45:19 +08:00
|
|
|
#define CC_INCREMENT_GL_DRAWS(__n__) cocos2d::Director::getInstance()->getRenderer()->addDrawnBatches(__n__)
|
2014-02-08 11:37:44 +08:00
|
|
|
#define CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(__drawcalls__, __vertices__) \
|
|
|
|
do { \
|
2015-04-11 15:32:33 +08:00
|
|
|
auto __renderer__ = cocos2d::Director::getInstance()->getRenderer(); \
|
2014-02-08 11:37:44 +08:00
|
|
|
__renderer__->addDrawnBatches(__drawcalls__); \
|
|
|
|
__renderer__->addDrawnVertices(__vertices__); \
|
|
|
|
} while(0)
|
2012-03-16 13:42:53 +08:00
|
|
|
|
|
|
|
/*******************/
|
|
|
|
/** Notifications **/
|
|
|
|
/*******************/
|
2013-06-20 14:13:12 +08:00
|
|
|
/** @def AnimationFrameDisplayedNotification
|
|
|
|
Notification name when a SpriteFrame is displayed
|
2012-03-16 13:42:53 +08:00
|
|
|
*/
|
2013-06-20 14:13:12 +08:00
|
|
|
#define AnimationFrameDisplayedNotification "CCAnimationFrameDisplayedNotification"
|
2012-04-19 14:35:52 +08:00
|
|
|
|
2015-07-17 11:08:27 +08:00
|
|
|
/*******************/
|
|
|
|
/** Notifications **/
|
|
|
|
/*******************/
|
|
|
|
/** @def Animate3DDisplayedNotification
|
|
|
|
Notification name when a frame in Animate3D is played
|
|
|
|
*/
|
|
|
|
#define Animate3DDisplayedNotification "CCAnimate3DDisplayedNotification"
|
|
|
|
|
2014-02-20 10:53:49 +08:00
|
|
|
// new callbacks based on C++11
|
|
|
|
#define CC_CALLBACK_0(__selector__,__target__, ...) std::bind(&__selector__,__target__, ##__VA_ARGS__)
|
|
|
|
#define CC_CALLBACK_1(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, ##__VA_ARGS__)
|
|
|
|
#define CC_CALLBACK_2(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, std::placeholders::_2, ##__VA_ARGS__)
|
2014-04-10 10:07:01 +08:00
|
|
|
#define CC_CALLBACK_3(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, ##__VA_ARGS__)
|
2014-02-20 10:53:49 +08:00
|
|
|
|
2014-05-17 05:36:00 +08:00
|
|
|
#endif // __BASE_CCMACROS_H__
|