mirror of https://github.com/axmolengine/axmol.git
35 lines
952 B
C++
35 lines
952 B
C++
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#include "3d/CCBundle3DData.h"
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NS_CC_BEGIN
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int MeshVertexAttrib::getAttribSizeBytes() const
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{
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int ret = 0;
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switch (type)
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{
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case backend::VertexFormat::FLOAT_R32G32B32A32:
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case backend::VertexFormat::INT_R32G32B32A32:
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return 16;
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case backend::VertexFormat::FLOAT_R32G32B32:
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case backend::VertexFormat::INT_R32G32B32:
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return 12;
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case backend::VertexFormat::FLOAT_R32G32:
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case backend::VertexFormat::INT_R32G32:
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case backend::VertexFormat::USHORT_R16G16B16A16:
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return 8;
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case backend::VertexFormat::FLOAT_R32:
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case backend::VertexFormat::INT_R32:
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case backend::VertexFormat::UBYTE_R8G8B8A8:
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case backend::VertexFormat::UNORM_R8G8B8A8:
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case backend::VertexFormat::USHORT_R16G16:
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return 4;
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case backend::VertexFormat::UNORM_R8G8:
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return 2;
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default:
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CCASSERT(false, "VertexFormat convert to size error");
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}
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return ret;
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}
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NS_CC_END
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