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#/****************************************************************************
# Copyright (c) 2013 cocos2d-x.org
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# Copyright (c) 2014 martell malone
#
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# http://www.cocos2d-x.org
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
# ****************************************************************************/
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cmake_minimum_required ( VERSION 2.8 )
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# It ensures that when Find*.cmake files included from cmake's Modules dir
# include another *.cmake file with relative path, that file will be included
# also from cmake's Modules dir, to not clash with per-project files.
cmake_policy ( SET CMP0017 NEW )
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# Use new behaviour with cmake >= 3.1:
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# Only interpret if() arguments as variables or keywords when unquoted.
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if ( CMAKE_VERSION VERSION_GREATER 3.1 )
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cmake_policy ( SET CMP0054 NEW )
endif ( )
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project ( Cocos2d-X )
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# The version number
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set ( COCOS2D_X_VERSION 3.6 )
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set ( CMAKE_MODULE_PATH ${ CMAKE_MODULE_PATH } "${PROJECT_SOURCE_DIR}/cmake/Modules/" )
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include ( CocosBuildHelpers )
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message ( ${ BUILDING_STRING } )
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set ( USE_WEBP_DEFAULT ON )
if ( WINRT OR WP8 )
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set ( USE_WEBP_DEFAULT OFF )
endif ( )
set ( USE_PREBUILT_LIBS_DEFAULT ON )
if ( MINGW )
set ( USE_PREBUILT_LIBS_DEFAULT OFF )
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endif ( )
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set ( BUILD_CPP_TESTS_DEFAULT ON )
set ( BUILD_LUA_LIBS_DEFAULT ON )
set ( BUILD_LUA_TESTS_DEFAULT ON )
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set ( BUILD_JS_LIBS_DEFAULT ON )
set ( BUILD_JS_TESTS_DEFAULT ON )
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# TODO: fix test samples for MSVC
if ( MSVC )
set ( BUILD_CPP_TESTS_DEFAULT OFF )
set ( BUILD_LUA_LIBS_DEFAULT OFF )
set ( BUILD_LUA_TESTS_DEFAULT OFF )
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set ( BUILD_JS_LIBS_DEFAULT OFF )
set ( BUILD_JS_TESTS_DEFAULT OFF )
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endif ( )
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option ( USE_CHIPMUNK "Use chipmunk for physics library" ON )
option ( USE_BOX2D "Use box2d for physics library" OFF )
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option ( USE_BULLET "Use bullet for physics3d library" ON )
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option ( USE_WEBP "Use WebP codec" ${ USE_WEBP_DEFAULT } )
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option ( BUILD_SHARED_LIBS "Build shared libraries" OFF )
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option ( DEBUG_MODE "Debug or release?" ON )
option ( BUILD_EXTENSIONS "Build extension library" ON )
option ( BUILD_EDITOR_SPINE "Build editor support for spine" ON )
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option ( BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON )
option ( BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON )
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option ( BUILD_CPP_TESTS "Build TestCpp samples" ${ BUILD_CPP_TESTS_DEFAULT } )
option ( BUILD_LUA_LIBS "Build lua libraries" ${ BUILD_LUA_LIBS_DEFAULT } )
option ( BUILD_LUA_TESTS "Build TestLua samples" ${ BUILD_LUA_TESTS_DEFAULT } )
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option ( BUILD_JS_LIBS "Build js libraries" ${ BUILD_JS_LIBS_DEFAULT } )
option ( BUILD_JS_TESTS "Build TestJS samples" ${ BUILD_JS_TESTS_DEFAULT } )
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option ( USE_PREBUILT_LIBS "Use prebuilt libraries in external directory" ${ USE_PREBUILT_LIBS_DEFAULT } )
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if ( USE_PREBUILT_LIBS AND MINGW )
message ( FATAL_ERROR "Prebuilt windows libs can't be used with mingw, please use packages." )
endif ( )
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if ( DEBUG_MODE )
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set ( CMAKE_BUILD_TYPE DEBUG )
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else ( DEBUG_MODE )
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set ( CMAKE_BUILD_TYPE RELEASE )
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endif ( DEBUG_MODE )
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set ( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DCOCOS2D_DEBUG=1" )
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set ( CMAKE_CXX_FLAGS_DEBUG ${ CMAKE_C_FLAGS_DEBUG } )
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# Compiler options
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if ( MSVC )
ADD_DEFINITIONS ( -D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS
- w d 4 2 5 1 - w d 4 2 4 4 - w d 4 3 3 4 - w d 4 0 0 5 - w d 4 8 2 0 - w d 4 7 1 0
- w d 4 5 1 4 - w d 4 0 5 6 - w d 4 9 9 6 - w d 4 0 9 9 )
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# Use inline debug info (/Z7) format. Or internal error may occur.
# Errors looks like: "xmemory0(592): error C3130: Internal Compiler Error: failed to write injected code block to PDB"
foreach ( lang C CXX )
string ( REGEX REPLACE "/Z[iI7]" "" CMAKE_ ${ lang } _FLAGS_DEBUG "${CMAKE_${lang}_FLAGS_DEBUG}" )
set ( CMAKE_ ${ lang } _FLAGS_DEBUG "${CMAKE_${lang}_FLAGS_DEBUG} /Z7" )
endforeach ( )
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else ( )
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set ( CMAKE_C_FLAGS_DEBUG "-g -Wall -Wextra -DCOCOS2D_DEBUG=1" )
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set ( CMAKE_CXX_FLAGS_DEBUG ${ CMAKE_C_FLAGS_DEBUG } )
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set ( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fno-exceptions -std=c99" )
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set ( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions -std=c++11 -Wno-deprecated-declarations -Wno-reorder" )
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if ( CLANG )
set ( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++" )
endif ( )
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endif ( MSVC )
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set ( COCOS_EXTERNAL_DIR ${ CMAKE_CURRENT_SOURCE_DIR } /external )
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# Some macro definitions
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if ( WINDOWS )
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if ( BUILD_SHARED_LIBS )
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ADD_DEFINITIONS ( -D_USRDLL -D_EXPORT_DLL_ -D_USEGUIDLL -D_USREXDLL -D_USRSTUDIODLL )
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else ( )
ADD_DEFINITIONS ( -DCC_STATIC )
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endif ( )
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ADD_DEFINITIONS ( -DCOCOS2DXWIN32_EXPORTS -D_WINDOWS -DWIN32 -D_WIN32 )
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set ( PLATFORM_FOLDER win32 )
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elseif ( MACOSX OR APPLE )
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ADD_DEFINITIONS ( -DCC_TARGET_OS_MAC )
ADD_DEFINITIONS ( -DUSE_FILE32API )
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set ( PLATFORM_FOLDER mac )
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elseif ( LINUX )
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ADD_DEFINITIONS ( -DLINUX )
set ( PLATFORM_FOLDER linux )
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elseif ( ANDROID )
ADD_DEFINITIONS ( -DUSE_FILE32API )
set ( PLATFORM_FOLDER android )
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else ( )
message ( FATAL_ERROR "Unsupported platform, CMake will exit" )
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endif ( )
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if ( MINGW )
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#add_definitions(-DGLEW_STATIC)
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add_definitions ( -D__SSIZE_T )
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if ( CLANG )
set ( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fno-exceptions " )
set ( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions " )
endif ( )
endif ( )
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# architecture
if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
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set ( ARCH_DIR "64-bit" )
elseif ( CMAKE_SIZEOF_VOID_P EQUAL 4 )
set ( ARCH_DIR "32-bit" )
else ( )
message ( FATAL_ERROR "Unsupported architecture, CMake will exit" )
endif ( )
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include_directories (
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$ { C M A K E _ C U R R E N T _ S O U R C E _ D I R } / c o c o s
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$ { C M A K E _ C U R R E N T _ S O U R C E _ D I R }
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$ { C M A K E _ C U R R E N T _ S O U R C E _ D I R } / d e p r e c a t e d
$ { C M A K E _ C U R R E N T _ S O U R C E _ D I R } / c o c o s / p l a t f o r m
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$ { C M A K E _ C U R R E N T _ S O U R C E _ D I R } / e x t e n s i o n s
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$ { C M A K E _ C U R R E N T _ S O U R C E _ D I R } / e x t e r n a l
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)
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if ( USE_PREBUILT_LIBS )
include ( CocosUsePrebuiltLibs )
endif ( )
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# desktop platforms
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if ( LINUX OR MACOSX OR WINDOWS )
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cocos_find_package ( OpenGL OPENGL REQUIRED )
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if ( LINUX OR WINDOWS )
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cocos_find_package ( GLEW GLEW REQUIRED )
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#TODO: implement correct schema for pass cocos2d specific requirements to projects
include_directories ( ${ GLEW_INCLUDE_DIRS } )
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endif ( )
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cocos_find_package ( GLFW3 GLFW3 REQUIRED )
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include_directories ( ${ GLFW3_INCLUDE_DIRS } )
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if ( LINUX )
set ( CMAKE_THREAD_PREFER_PTHREAD TRUE )
find_package ( Threads REQUIRED )
set ( THREADS_LIBRARIES ${ CMAKE_THREAD_LIBS_INIT } )
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cocos_find_package ( FMODEX FMODEX REQUIRED )
cocos_find_package ( Fontconfig FONTCONFIG REQUIRED )
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endif ( )
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if ( WINDOWS )
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cocos_find_package ( Vorbis VORBIS REQUIRED )
cocos_find_package ( MPG123 MPG123 REQUIRED )
cocos_find_package ( OpenAL OPENAL REQUIRED )
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# because FindOpenAL.cmake set include dir for '#include <al.h>' for portability (not for '#include <AL/al.h>'
set ( OPENAL_DEFINITIONS "-DOPENAL_PLAIN_INCLUDES" )
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endif ( )
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endif ( LINUX OR MACOSX OR WINDOWS )
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# Freetype required on all platforms
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cocos_find_package ( Freetype FREETYPE REQUIRED )
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# WebP required if used
if ( USE_WEBP )
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cocos_find_package ( WebP WEBP REQUIRED )
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endif ( USE_WEBP )
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# Chipmunk
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if ( USE_CHIPMUNK )
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cocos_find_package ( Chipmunk CHIPMUNK REQUIRED )
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add_definitions ( -DCC_ENABLE_CHIPMUNK_INTEGRATION=1 )
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if ( IOS OR MACOSX )
# without this chipmunk will try to use apple defined geometry types, that conflicts with cocos
add_definitions ( -DCP_USE_CGPOINTS=0 )
endif ( )
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else ( USE_CHIPMUNK )
add_definitions ( -DCC_USE_PHYSICS=0 )
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endif ( USE_CHIPMUNK )
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# Box2d (not prebuilded, exists as source)
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if ( USE_BOX2D )
if ( USE_PREBUILT_LIBS )
add_subdirectory ( external/Box2D )
set ( Box2D_INCLUDE_DIRS ${ CMAKE_CURRENT_SOURCE_DIR } /external/box2d/include )
set ( Box2D_LIBRARIES box2d )
else ( )
find_package ( Box2D REQUIRED CONFIG )
# actually Box2D in next line is not a library, it is target exported from Box2DConfig.cmake
set ( Box2D_LIBRARIES Box2D )
endif ( )
message ( STATUS "Box2D include dirs: ${Box2D_INCLUDE_DIRS}" )
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add_definitions ( -DCC_ENABLE_BOX2D_INTEGRATION=1 )
else ( )
add_definitions ( -DCC_ENABLE_BOX2D_INTEGRATION=0 )
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endif ( USE_BOX2D )
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# Bullet (not prebuilded, exists as source)
if ( USE_BULLET )
if ( USE_PREBUILT_LIBS )
add_subdirectory ( external/bullet )
set ( BULLET_INCLUDE_DIRS ${ CMAKE_CURRENT_SOURCE_DIR } /external/bullet )
set ( BULLET_LIBRARIES bullet )
else ( )
cocos_find_package ( bullet BULLET REQUIRED )
set ( BULLET_LIBRARIES bullet )
endif ( )
message ( STATUS "Bullet include dirs: ${BULLET_INCLUDE_DIRS}" )
add_definitions ( -DCC_ENABLE_BULLET_INTEGRATION=1 )
add_definitions ( -DCC_USE_PHYSICS=1 )
else ( )
add_definitions ( -DCC_ENABLE_BULLET_INTEGRATION=0 )
add_definitions ( -DCC_USE_3D_PHYSICS=0 )
endif ( USE_BULLET )
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# Tinyxml2 (not prebuilded, exists as source)
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if ( USE_PREBUILT_LIBS )
add_subdirectory ( external/tinyxml2 )
set ( TinyXML2_INCLUDE_DIRS ${ CMAKE_CURRENT_SOURCE_DIR } /external/tinyxml2 )
set ( TinyXML2_LIBRARIES tinyxml2 )
else ( )
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cocos_find_package ( TinyXML2 TinyXML2 REQUIRED )
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endif ( )
message ( STATUS "TinyXML2 include dirs: ${TinyXML2_INCLUDE_DIRS}" )
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# libjpeg
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cocos_find_package ( JPEG JPEG REQUIRED )
cocos_find_package ( ZLIB ZLIB REQUIRED )
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# minizip (we try to migrate to minizip from https://github.com/nmoinvaz/minizip)
# only msys2 currently provides package for this variant, all other
# dists have packages from zlib, thats very old for us.
# moreover our embedded version modified to quick provide
# functionality needed by cocos.
if ( USE_PREBUILT_LIBS OR NOT MINGW )
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#TODO: hack! should be in external/unzip/CMakeLists.txt
include_directories ( ${ ZLIB_INCLUDE_DIRS } )
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add_subdirectory ( external/unzip )
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set ( MINIZIP_INCLUDE_DIRS ${ CMAKE_CURRENT_SOURCE_DIR } /external/unzip ${ ZLIB_INCLUDE_DIRS } )
set ( MINIZIP_LIBRARIES unzip ${ ZLIB_LIBRARIES } )
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message ( STATUS "MINIZIP include dirs: ${MINIZIP_INCLUDE_DIRS}" )
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else ( )
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cocos_find_package ( MINIZIP MINIZIP REQUIRED )
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# double check that we have needed functions
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include ( CheckLibraryExists )
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check_library_exists ( ${ MINIZIP_LIBRARIES } "unzGoToFirstFile2" "" MINIZIP_HAS_GOTOFIRSTFILE2 )
if ( NOT MINIZIP_HAS_GOTOFIRSTFILE2 )
message ( FATAL_ERROR "Minizip library on you system very old. Please use recent version from https://github.com/nmoinvaz/minizip or enable USE_PREBUILT_LIBS" )
endif ( )
add_definitions ( -DMINIZIP_FROM_SYSTEM )
endif ( )
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cocos_find_package ( PNG PNG REQUIRED )
cocos_find_package ( TIFF TIFF REQUIRED )
cocos_find_package ( WEBSOCKETS WEBSOCKETS REQUIRED )
cocos_find_package ( CURL CURL REQUIRED )
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add_subdirectory ( external/flatbuffers )
set ( FLATBUFFERS_INCLUDE_DIRS ${ CMAKE_CURRENT_SOURCE_DIR } /external )
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message ( STATUS "Flatbuffers include dirs: ${FLATBUFFERS_INCLUDE_DIRS}" )
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# build xxhash
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add_subdirectory ( external/xxhash )
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set ( XXHASH_INCLUDE_DIRS ${ CMAKE_CURRENT_SOURCE_DIR } /external/xxhash )
set ( XXHASH_LIBRARIES xxhash )
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# libcocos2d.a
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add_subdirectory ( cocos )
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# build cpp tests
if ( BUILD_CPP_TESTS )
add_subdirectory ( tests/cpp-empty-test )
add_subdirectory ( tests/cpp-tests )
endif ( BUILD_CPP_TESTS )
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## Scripting
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if ( BUILD_LUA_LIBS )
add_subdirectory ( cocos/scripting/lua-bindings )
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# build lua tests
if ( BUILD_LUA_TESTS )
add_subdirectory ( tests/lua-tests/project )
add_subdirectory ( tests/lua-empty-test/project )
endif ( BUILD_LUA_TESTS )
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endif ( BUILD_LUA_LIBS )
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## JS
if ( BUILD_JS_LIBS )
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link_directories (
$ { C M A K E _ C U R R E N T _ S O U R C E _ D I R } / e x t e r n a l / s p i d e r m o n k e y / p r e b u i l t / $ { P L A T F O R M _ F O L D E R } / $ { A R C H _ D I R }
)
add_subdirectory ( cocos/scripting/js-bindings )
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# build js tests
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if ( BUILD_JS_TESTS )
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add_subdirectory ( tests/js-tests/project )
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endif ( BUILD_JS_TESTS )
endif ( BUILD_JS_LIBS )