axmol/tools/simulator/libsimulator/lib/runtime/ConfigParser.h

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#ifndef __CONFIG_PARSER_H__
#define __CONFIG_PARSER_H__
#include <string>
#include <vector>
#include "cocos2d.h"
#include "json/document.h"
#include "ProjectConfig/SimulatorConfig.h"
#include "ProjectConfig/ProjectConfig.h"
using namespace std;
USING_NS_CC;
#define CONFIG_FILE "config.json"
typedef vector<SimulatorScreenSize> ScreenSizeArray;
class ConfigParser
{
public:
static ConfigParser *getInstance(void);
static void purge();
void readConfig(const string &filepath = "");
// predefined screen size
int getScreenSizeCount(void);
cocos2d::Size getInitViewSize();
string getInitViewName();
string getEntryFile();
rapidjson::Document& getConfigJsonRoot();
const SimulatorScreenSize getScreenSize(int index);
void setConsolePort(int port);
void setUploadPort(int port);
int getConsolePort();
int getUploadPort();
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int getDebugPort();
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bool isLanscape();
bool isWindowTop();
void setEntryFile(const std::string &file);
void setInitViewSize(const cocos2d::Size &size);
void setBindAddress(const std::string &address);
const std::string &getBindAddress();
private:
ConfigParser(void);
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void setDebugPort(int port);
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static ConfigParser *s_sharedConfigParserInstance;
ScreenSizeArray _screenSizeArray;
cocos2d::Size _initViewSize;
string _viewName;
string _entryfile;
bool _isLandscape;
bool _isWindowTop;
int _consolePort;
int _uploadPort;
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int _debugPort;
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string _bindAddress;
rapidjson::Document _docRootjson;
};
#endif // __CONFIG_PARSER_H__