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/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2022-10-01 16:24:52 +08:00
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https://axmolengine.github.io/
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "../BaseTest.h"
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#include "../MeshRendererTest/DrawNode3D.h"
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#include "renderer/backend/ProgramState.h"
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#include "renderer/backend/Types.h"
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#include <string>
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NS_AX_BEGIN
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class MeshRenderer;
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class Delay;
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NS_AX_END // namespace ax
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enum State
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{
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State_None = 0,
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State_Idle = 0x01,
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State_Move = 0x02,
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State_Rotate = 0x04,
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State_Speak = 0x08,
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State_MeleeAttack = 0x10,
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State_RemoteAttack = 0x20,
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State_Attack = 0x40,
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};
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enum class CameraType
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{
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Free = 0,
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FirstPerson = 1,
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ThirdPerson = 2,
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};
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enum class OperateCamType
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{
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MoveCamera = 0,
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RotateCamera = 1,
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};
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DEFINE_TEST_SUITE(Camera3DTests);
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class CameraBaseTest : public TestCase
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{
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public:
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protected:
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axis::BillBoard* bill1;
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axis::BillBoard* bill2;
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axis::Label* l1;
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axis::Label* l2;
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};
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class CameraRotationTest : public CameraBaseTest
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{
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public:
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CREATE_FUNC(CameraRotationTest);
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CameraRotationTest();
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virtual ~CameraRotationTest();
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virtual void onEnter() override;
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virtual void onExit() override;
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virtual void update(float dt) override;
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// overrides
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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protected:
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axis::Node* _camControlNode;
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axis::Node* _camNode;
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axis::EventListenerTouchOneByOne* _lis;
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};
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class Camera3DTestDemo : public CameraBaseTest
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{
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public:
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CREATE_FUNC(Camera3DTestDemo);
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Camera3DTestDemo();
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virtual ~Camera3DTestDemo();
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virtual void onEnter() override;
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virtual void onExit() override;
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// overrides
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virtual std::string title() const override;
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void addNewSpriteWithCoords(axis::Vec3 p,
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std::string fileName,
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bool playAnimation = false,
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float scale = 1.0f,
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bool bindCamera = false);
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void onTouchesBegan(const std::vector<axis::Touch*>& touches, axis::Event* event);
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void onTouchesMoved(const std::vector<axis::Touch*>& touches, axis::Event* event);
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void onTouchesEnded(const std::vector<axis::Touch*>& touches, axis::Event* event);
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void scaleCameraCallback(axis::Ref* sender, float value);
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void rotateCameraCallback(axis::Ref* sender, float value);
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void SwitchViewCallback(axis::Ref* sender, CameraType cameraType);
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void updateCamera(float fDelta);
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void move3D(float elapsedTime);
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void updateState(float elapsedTime);
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bool isState(unsigned int state, unsigned int bit) const;
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void reachEndCallBack();
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bool onTouchesCommon(axis::Touch* touch, axis::Event* event, bool* touchProperty);
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bool onTouchesZoomOut(axis::Touch* touch, axis::Event* event);
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void onTouchesZoomOutEnd(axis::Touch* touch, axis::Event* event);
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bool onTouchesZoomIn(axis::Touch* touch, axis::Event* event);
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void onTouchesZoomInEnd(axis::Touch* touch, axis::Event* event);
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bool onTouchesRotateLeft(axis::Touch* touch, axis::Event* event);
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void onTouchesRotateLeftEnd(axis::Touch* touch, axis::Event* event);
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bool onTouchesRotateRight(axis::Touch* touch, axis::Event* event);
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void onTouchesRotateRightEnd(axis::Touch* touch, axis::Event* event);
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protected:
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std::string _title;
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axis::Layer* _layer3D;
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axis::MeshRenderer* _mesh;
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axis::Vec3 _targetPos;
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CameraType _cameraType;
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axis::MenuItem* _incRot;
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axis::MenuItem* _decRot;
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unsigned int _curState;
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axis::Camera* _camera;
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axis::MoveTo* _moveAction;
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bool _bZoomOut;
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bool _bZoomIn;
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bool _bRotateLeft;
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bool _bRotateRight;
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axis::Label* _RotateRightlabel;
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axis::Label* _RotateLeftlabel;
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axis::Label* _ZoomInlabel;
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axis::Label* _ZoomOutlabel;
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};
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class CameraCullingDemo : public CameraBaseTest
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{
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public:
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CREATE_FUNC(CameraCullingDemo);
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CameraCullingDemo();
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virtual ~CameraCullingDemo();
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virtual void onEnter() override;
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virtual void onExit() override;
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virtual void update(float dt) override;
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// overrides
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virtual std::string title() const override;
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void reachEndCallBack();
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void switchViewCallback(axis::Ref* sender);
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void addMeshCallback(axis::Ref* sender);
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void delMeshCallback(axis::Ref* sender);
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void drawCameraFrustum();
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protected:
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axis::Label* _labelMeshCount;
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axis::Layer* _layer3D;
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std::vector<axis::MeshRenderer*> _objects;
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CameraType _cameraType;
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axis::Camera* _cameraFirst;
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axis::Camera* _cameraThird;
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axis::MoveBy* _moveAction;
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axis::DrawNode3D* _drawAABB;
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axis::DrawNode3D* _drawFrustum;
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int _row;
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};
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class CameraArcBallDemo : public CameraBaseTest
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{
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public:
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CREATE_FUNC(CameraArcBallDemo);
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CameraArcBallDemo();
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virtual ~CameraArcBallDemo();
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virtual void onEnter() override;
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virtual void onExit() override;
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virtual void update(float dt) override;
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// overrides
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virtual std::string title() const override;
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void switchOperateCallback(axis::Ref* sender);
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void switchTargetCallback(axis::Ref* sender);
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void onTouchsMoved(const std::vector<axis::Touch*>& touchs, axis::Event* event);
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void updateCameraTransform();
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void calculateArcBall(axis::Vec3& axis,
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float& angle,
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float p1x,
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float p1y,
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float p2x,
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float p2y); // calculate rotation quaternion parameters
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float projectToSphere(float r, float x, float y); // points on the screen project to arc ball
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protected:
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axis::Layer* _layer3D;
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CameraType _cameraType;
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axis::Camera* _camera;
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axis::DrawNode3D* _drawGrid;
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axis::Quaternion _rotationQuat; // rotation Quaternion
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float _radius; // arc ball radius
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float _distanceZ;
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OperateCamType _operate; // switch rotate or zoom
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axis::Vec3 _center; // camera look target
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int _target; // switch camera look target
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axis::MeshRenderer* _mesh1;
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axis::MeshRenderer* _mesh2;
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};
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class FogTestDemo : public CameraBaseTest
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{
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public:
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CREATE_FUNC(FogTestDemo);
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FogTestDemo();
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virtual ~FogTestDemo();
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virtual void onEnter() override;
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virtual void onExit() override;
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virtual void update(float dt) override;
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// overrides
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virtual std::string title() const override;
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void onTouchesMoved(const std::vector<axis::Touch*>& touches, axis::Event* event);
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void switchTypeCallback(axis::Ref* sender, int type);
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protected:
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CameraType _cameraType = CameraType::Free;
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axis::Layer* _layer3D = nullptr;
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axis::Camera* _camera = nullptr;
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axis::MeshRenderer* _mesh1 = nullptr;
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axis::MeshRenderer* _mesh2 = nullptr;
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axis::backend::ProgramState* _programState1 = nullptr;
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axis::backend::ProgramState* _programState2 = nullptr;
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID)
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axis::EventListenerCustom* _backToForegroundListener;
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#endif
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};
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// class CameraFrameBufferTest : public CameraBaseTest
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//{
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// public:
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// CREATE_FUNC(CameraFrameBufferTest);
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// CameraFrameBufferTest();
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// virtual ~CameraFrameBufferTest();
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// // overrides
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// virtual std::string title() const override;
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//
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// virtual void onEnter() override;
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// };
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class BackgroundColorBrushTest : public CameraBaseTest
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{
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public:
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CREATE_FUNC(BackgroundColorBrushTest);
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BackgroundColorBrushTest();
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virtual ~BackgroundColorBrushTest();
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// overrides
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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virtual void onEnter() override;
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};
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