axmol/cocos/audio/CMakeLists.txt

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CMake
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# common headers and sources
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set(COCOS_AUDIO_HEADER
audio/include/AudioEngine.h
audio/include/Export.h
audio/include/AudioMacros.h
audio/include/AudioDecoderManager.h
audio/include/AudioDecoder.h
audio/include/AudioDecoderOgg.h
audio/include/AudioPlayer.h
audio/include/AudioCache.h
audio/include/AudioEngineImpl.h
)
set(COCOS_AUDIO_SRC
audio/src/AudioEngine.cpp
audio/src/AudioDecoderManager.cpp
audio/src/AudioDecoder.cpp
audio/src/AudioDecoderOgg.cpp
audio/src/AudioPlayer.cpp
audio/src/AudioCache.cpp
)
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# stupid, clang always compie .mm as objc/cpp mix obj
if(ANDROID)
set(COCOS_AUDIO_SRC ${COCOS_AUDIO_SRC}
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audio/src/alink.cpp
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)
else()
set(COCOS_AUDIO_SRC ${COCOS_AUDIO_SRC}
audio/src/AudioEngineImpl.mm
)
endif()
# Apple, we use system audio decoder
if(APPLE)
set(COCOS_AUDIO_HEADER ${COCOS_AUDIO_HEADER}
audio/include/AudioDecoderEXT.h)
set(COCOS_AUDIO_SRC ${COCOS_AUDIO_SRC}
audio/src/AudioDecoderEXT.mm)
else()
set(COCOS_AUDIO_HEADER ${COCOS_AUDIO_HEADER}
audio/include/AudioDecoderMp3.h
audio/include/AudioDecoderWav.h
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)
set(COCOS_AUDIO_SRC ${COCOS_AUDIO_SRC}
audio/src/AudioDecoderMp3.cpp
audio/src/AudioDecoderWav.cpp
)
endif()