axmol/cocos/scripting/lua-bindings/auto/api/GLProgramState.lua

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-- @module GLProgramState
-- @extend Ref
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-- overload function: setUniformTexture(string, unsigned int)
--
-- overload function: setUniformTexture(string, cc.Texture2D)
--
-- @function [parent=#GLProgramState] setUniformTexture
-- @param self
-- @param #string str
-- @param #cc.Texture2D texture2d
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-- @function [parent=#GLProgramState] setUniformMat4
-- @param self
-- @param #string str
-- @param #mat4_table mat4
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-- @function [parent=#GLProgramState] getUniformCount
-- @param self
-- @return long#long ret (return value: long)
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-- @function [parent=#GLProgramState] setUniformFloat
-- @param self
-- @param #string str
-- @param #float float
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-- @function [parent=#GLProgramState] setUniformVec3
-- @param self
-- @param #string str
-- @param #vec3_table vec3
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-- @function [parent=#GLProgramState] setGLProgram
-- @param self
-- @param #cc.GLProgram glprogram
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-- @function [parent=#GLProgramState] setUniformVec4
-- @param self
-- @param #string str
-- @param #vec4_table vec4
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-- @function [parent=#GLProgramState] getVertexAttribCount
-- @param self
-- @return long#long ret (return value: long)
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-- @function [parent=#GLProgramState] setUniformInt
-- @param self
-- @param #string str
-- @param #int int
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-- @function [parent=#GLProgramState] setUniformVec2
-- @param self
-- @param #string str
-- @param #vec2_table vec2
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-- @function [parent=#GLProgramState] getVertexAttribsFlags
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
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-- @function [parent=#GLProgramState] apply
-- @param self
-- @param #mat4_table mat4
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-- @function [parent=#GLProgramState] getGLProgram
-- @param self
-- @return GLProgram#GLProgram ret (return value: cc.GLProgram)
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-- @function [parent=#GLProgramState] create
-- @param self
-- @param #cc.GLProgram glprogram
-- @return GLProgramState#GLProgramState ret (return value: cc.GLProgramState)
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-- @function [parent=#GLProgramState] getOrCreateWithGLProgramName
-- @param self
-- @param #string str
-- @return GLProgramState#GLProgramState ret (return value: cc.GLProgramState)
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-- @function [parent=#GLProgramState] getOrCreateWithGLProgram
-- @param self
-- @param #cc.GLProgram glprogram
-- @return GLProgramState#GLProgramState ret (return value: cc.GLProgramState)
return nil