axmol/cocos/renderer/backend/DepthStencilState.h

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/****************************************************************************
Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
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#pragma once
#include "Macros.h"
#include "Types.h"
#include "base/CCRef.h"
CC_BACKEND_BEGIN
class RenderTarget;
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/**
* @addtogroup _backend
* @{
*/
/**
* Stencil descriptor.
*/
struct StencilDescriptor
{
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bool operator==(const StencilDescriptor& rhs) const;
StencilOperation stencilFailureOperation = StencilOperation::KEEP;
StencilOperation depthFailureOperation = StencilOperation::KEEP;
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StencilOperation depthStencilPassOperation = StencilOperation::KEEP;
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CompareFunction stencilCompareFunction = CompareFunction::ALWAYS;
unsigned int readMask = 0;
unsigned int writeMask = 0;
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};
/**
* Depth and stencil descriptor.
*/
struct DepthStencilDescriptor
{
CompareFunction depthCompareFunction = CompareFunction::LESS;
StencilDescriptor backFaceStencil;
StencilDescriptor frontFaceStencil;
void addFlag(DepthStencilFlags flag) { this->flags |= flag; }
void removeFlag(DepthStencilFlags flag) { this->flags &= ~flag; }
// must match current render target
DepthStencilFlags flags = DepthStencilFlags::ALL;
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};
/**
* Store Depth and stencil status.
*/
class DepthStencilState : public cocos2d::Ref
{
public:
virtual void update(const DepthStencilDescriptor& desc);
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const DepthStencilDescriptor& getDepthStencilInfo() const { return _depthStencilInfo; }
bool isEnabled() const { return bitmask::any(_depthStencilInfo.flags, DepthStencilFlags::DEPTH_STENCIL_TEST); }
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protected:
/**
* @param descriptor Specifies depth and stencil descriptor.
*/
DepthStencilState() = default;
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virtual ~DepthStencilState();
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DepthStencilDescriptor _depthStencilInfo{}; ///< depth and stencil descriptor.
bool _isBackFrontStencilEqual = false; ///< Does front stencil status equals to back stencil's.
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};
// end of _backend group
/// @}
CC_BACKEND_END