2021-12-26 23:26:34 +08:00
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/****************************************************************************
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2020-10-17 16:32:16 +08:00
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Copyright (c) 2014 cocos2d-x.org
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2021-12-25 10:04:45 +08:00
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2020-10-17 16:32:16 +08:00
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http://www.cocos2d-x.org
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2021-12-25 10:04:45 +08:00
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2020-10-17 16:32:16 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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2021-12-25 10:04:45 +08:00
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2020-10-17 16:32:16 +08:00
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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2021-12-25 10:04:45 +08:00
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2020-10-17 16:32:16 +08:00
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __cocos2d_libs__NodeReaderProtocol__
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#define __cocos2d_libs__NodeReaderProtocol__
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2020-10-21 10:12:00 +08:00
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#include "CocosStudioExport.h"
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#include "CocosStudioExtension.h"
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#include "ui/GUIDefine.h"
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#include "pugixml/pugixml.hpp"
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#include "pugixml/pugiext.hpp"
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#define CCS_DEF_FONT "Microsoft YaHei"
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namespace flatbuffers
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{
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class FlatBufferBuilder;
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template <typename T>
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struct Offset;
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class Table;
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struct ResourceData; // x-studio spec, csb batch load support, assets hook functions.
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} // namespace flatbuffers
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namespace cocos2d
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{
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class Node;
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}
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#if !defined(GL_ONE)
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# define GL_ZERO 0
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# define GL_ONE 1
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# define GL_SRC_COLOR 0x0300
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# define GL_ONE_MINUS_SRC_COLOR 0x0301
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# define GL_SRC_ALPHA 0x0302
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# define GL_ONE_MINUS_SRC_ALPHA 0x0303
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# define GL_DST_ALPHA 0x0304
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# define GL_ONE_MINUS_DST_ALPHA 0x0305
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# define GL_DST_COLOR 0x0306
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# define GL_ONE_MINUS_DST_COLOR 0x0307
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# define GL_SRC_ALPHA_SATURATE 0x0308
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# define GL_NONE 0
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#endif
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// V4 blendFunc not GL compatible only
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struct GLBlendFunc
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{
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int src = GL_ONE;
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int dst = GL_ONE_MINUS_SRC_ALPHA;
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};
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namespace cocostudio
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{
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class CCS_DLL NodeReaderProtocol
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{
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public:
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NodeReaderProtocol();
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virtual ~NodeReaderProtocol();
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virtual void setCurrentCustomClassName(const char* className);
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virtual flatbuffers::Offset<flatbuffers::Table> createOptionsWithFlatBuffers(
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pugi::xml_node objectData,
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flatbuffers::FlatBufferBuilder* builder) = 0;
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virtual void setPropsWithFlatBuffers(cocos2d::Node* node, const flatbuffers::Table* nodeOptions) = 0;
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virtual cocos2d::Node* createNodeWithFlatBuffers(const flatbuffers::Table* nodeOptions) = 0;
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};
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} // namespace cocostudio
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// x-studio spec, csb batch load support, assets hook functions.
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namespace cocostudio
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{
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class Armature;
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namespace timeline
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{
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class SkeletonNode;
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class BoneNode;
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} // namespace timeline
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}; // namespace cocostudio
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namespace cocos2d
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{
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// builtin ui predecl
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class Sprite;
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class Camera;
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class Sprite3D;
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class PUParticleSystem3D;
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class ParticleSystemQuad;
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namespace ui
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{
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class ImageView;
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class Button;
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class CheckBox;
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class Slider;
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class LoadingBar;
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class Text;
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class TextField;
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class TextAtlas;
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class TextBMFont;
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class Layout;
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class ScrollView;
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class ListView;
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class PageView;
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class Widget;
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} // namespace ui
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typedef void (*APP_LOGERROR_FUNC)(const char* pszFormat, ...);
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namespace wext
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{
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// engine extends APIs
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// TODO-2020
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CC_DLL extern APP_LOGERROR_FUNC getAppErrorLogFunc();
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CCS_DLL extern void (*onLoadSpriteFramesWithFile)(std::string& file);
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CCS_DLL extern cocos2d::ResourceData makeResourceData(const flatbuffers::ResourceData* data);
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CCS_DLL extern cocos2d::ResourceData makeResourceData(std::string_view path, int type = 0);
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CCS_DLL extern cocos2d::ResourceData makeResourceData(std::string&& path, int type = 0);
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CCS_DLL extern void resetReaderAllHooks();
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/// Assets Hooks
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CCS_DLL extern bool (*onBeforeLoadObjectAsset)(cocos2d::Node*, cocos2d::ResourceData& assets, int index /*= 0*/);
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// Object creator Hooks
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CCS_DLL extern cocos2d::Node* (*aNode)();
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CCS_DLL extern cocos2d::ui::Widget* (*aWidget)();
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CCS_DLL extern cocos2d::Sprite* (*aSprite)();
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CCS_DLL extern cocos2d::ui::ImageView* (*aImageView)();
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CCS_DLL extern cocos2d::ui::Button* (*aButton)();
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CCS_DLL extern cocos2d::ui::CheckBox* (*aCheckBox)();
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CCS_DLL extern cocos2d::ui::Slider* (*aSlider)();
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CCS_DLL extern cocos2d::ui::LoadingBar* (*aLoadingBar)();
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CCS_DLL extern cocos2d::ui::Text* (*aText)();
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CCS_DLL extern cocos2d::ui::TextField* (*aTextField)();
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CCS_DLL extern cocos2d::ui::TextAtlas* (*aTextAtlas)();
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CCS_DLL extern cocos2d::ui::TextBMFont* (*aTextBMFont)();
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CCS_DLL extern cocos2d::ui::Layout* (*aLayout)();
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CCS_DLL extern cocos2d::ui::ScrollView* (*aScrollView)();
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CCS_DLL extern cocos2d::ui::ListView* (*aListView)();
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CCS_DLL extern cocos2d::ui::PageView* (*aPageView)();
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CCS_DLL extern cocos2d::Node* (*aArmatureNode)();
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CCS_DLL extern cocostudio::timeline::SkeletonNode* (*aSkeletonNode)();
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CCS_DLL extern cocostudio::timeline::BoneNode* (*aBoneNode)();
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CCS_DLL extern cocos2d::ParticleSystemQuad* (*aParticleSystemQuad)(std::string_view);
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CCS_DLL extern cocos2d::Node* (*aNestingNode)(std::string);
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///// 3d objects /////
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CCS_DLL extern cocos2d::Node* (*aNode3D)();
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CCS_DLL extern cocos2d::Node* (*aGameNode3D)();
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CCS_DLL extern cocos2d::Node* (*aLight3D)();
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CCS_DLL extern cocos2d::Camera* (*aCamera)();
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CCS_DLL extern cocos2d::Sprite3D* (*aSprite3D)();
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CCS_DLL extern cocos2d::Node* (*aParticleSystem3D)();
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}; // namespace wext
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}; // namespace cocos2d
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#endif /* defined(__cocos2d_libs__NodeReaderProtocol__) */
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