2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2021-07-19 18:33:03 +08:00
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#include <string>
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2019-11-23 20:27:39 +08:00
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#include "AppDelegate.h"
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#include "cocos2d.h"
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#include "controller.h"
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2020-11-01 20:18:50 +08:00
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// #include "extensions/cocostudio/CocoStudio.h"
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2019-11-23 20:27:39 +08:00
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#include "extensions/cocos-ext.h"
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USING_NS_CC;
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2021-12-01 22:03:57 +08:00
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// Enable log on Debug version
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#ifndef NDEBUG
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#define COCOS2D_DEBUG 1
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#else
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#define COCOS2D_DEBUG 0
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#endif
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2019-11-23 20:27:39 +08:00
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AppDelegate::AppDelegate()
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: _testController(nullptr)
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{
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}
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AppDelegate::~AppDelegate()
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{
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//SimpleAudioEngine::end();
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//TODO: minggo
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// cocostudio::ArmatureDataManager::destroyInstance();
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}
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// if you want a different context, modify the value of glContextAttrs
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// it will affect all platforms
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void AppDelegate::initGLContextAttrs()
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{
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// set OpenGL context attributes: red,green,blue,alpha,depth,stencil
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GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8, 0};
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GLView::setGLContextAttrs(glContextAttrs);
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}
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2020-10-20 16:38:50 +08:00
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static Size resourceSize(960, 640);
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2020-09-11 17:32:08 +08:00
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static Size designSize(480, 320);
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2019-11-23 20:27:39 +08:00
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bool AppDelegate::applicationDidFinishLaunching()
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{
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// As an example, load config file
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// FIXME:: This should be loaded before the Director is initialized,
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// FIXME:: but at this point, the director is already initialized
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Configuration::getInstance()->loadConfigFile("configs/config-example.plist");
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2020-09-11 17:32:08 +08:00
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2019-11-23 20:27:39 +08:00
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// initialize director
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auto director = Director::getInstance();
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auto glview = director->getOpenGLView();
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2021-07-19 18:33:03 +08:00
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if (!glview) {
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std::string title = "Cpp Tests";
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#ifndef NDEBUG
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title += " *Debug*",
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#endif
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glview = GLViewImpl::createWithRect(title, Rect(0, 0, resourceSize.width, resourceSize.height));
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2019-11-23 20:27:39 +08:00
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director->setOpenGLView(glview);
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}
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director->setDisplayStats(true);
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director->setAnimationInterval(1.0f / 60);
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auto screenSize = glview->getFrameSize();
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2020-09-11 17:32:08 +08:00
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2019-11-23 20:27:39 +08:00
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auto fileUtils = FileUtils::getInstance();
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std::vector<std::string> searchPaths;
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if (screenSize.height > 320)
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{
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searchPaths.push_back("hd");
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searchPaths.push_back("ccs-res/hd");
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searchPaths.push_back("ccs-res");
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searchPaths.push_back("Manifests");
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director->setContentScaleFactor(resourceSize.height/designSize.height);
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searchPaths.push_back("hd/ActionTimeline");
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}
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else
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{
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searchPaths.push_back("ccs-res");
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searchPaths.push_back("ActionTimeline");
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}
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fileUtils->setSearchPaths(searchPaths);
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glview->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::NO_BORDER);
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// Enable Remote Console
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auto console = director->getConsole();
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console->listenOnTCP(5678);
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_testController = TestController::getInstance();
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return true;
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}
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// This function will be called when the app is inactive. Note, when receiving a phone call it is invoked.
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void AppDelegate::applicationDidEnterBackground()
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{
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if (_testController)
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{
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// _testController->onEnterBackground();
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}
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Director::getInstance()->stopAnimation();
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground()
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{
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if (_testController)
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{
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// _testController->onEnterForeground();
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}
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Director::getInstance()->startAnimation();
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}
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