2014-03-10 14:04:58 +08:00
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#ifndef COCOS2DX_SCRIPT_LUA_COCOS2DX_SUPPORT_PLATFORM_ANDROID_LUA_JAVA_BRIDGE_H
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#define COCOS2DX_SCRIPT_LUA_COCOS2DX_SUPPORT_PLATFORM_ANDROID_LUA_JAVA_BRIDGE_H
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#include <jni.h>
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#include <string>
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#include <vector>
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#include "cocos2d.h"
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using namespace std;
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extern "C" {
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#include "lua.h"
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}
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using namespace cocos2d;
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#define LUAJ_ERR_OK 0
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#define LUAJ_ERR_TYPE_NOT_SUPPORT (-1)
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#define LUAJ_ERR_INVALID_SIGNATURES (-2)
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#define LUAJ_ERR_METHOD_NOT_FOUND (-3)
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#define LUAJ_ERR_EXCEPTION_OCCURRED (-4)
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#define LUAJ_ERR_VM_THREAD_DETACHED (-5)
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#define LUAJ_ERR_VM_FAILURE (-6)
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#define LUAJ_REGISTRY_FUNCTION "luaj_function_id" // table[function] = id
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#define LUAJ_REGISTRY_RETAIN "luaj_function_id_retain" // table[id] = retain count
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2015-03-25 18:54:33 +08:00
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/**
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* Build a bridge between Java and Lua script.
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* This mechanism make Lua and Java call each other easily.
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* @js NA
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*/
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2014-03-10 14:04:58 +08:00
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class LuaJavaBridge
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{
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public:
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2015-03-25 18:54:33 +08:00
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///@cond
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/**
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* Bind callStaticMethod of LuaJavaBridge to Lua.
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* In current mechanism,we could call LuaJavaBridge.callStaticMethod(className, methodName, args) in Lua directly.
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* Meanwhile the callStaticMethod of LuaObjcBridge binding function is wrapped in the luaj.lua
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* @lua NA
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*/
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2014-03-10 14:04:58 +08:00
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static void luaopen_luaj(lua_State *L);
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2015-03-25 18:54:33 +08:00
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///@endcond
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2014-03-10 14:04:58 +08:00
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2015-03-25 18:54:33 +08:00
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/**
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* Add a reference count for the Lua functionId,and save this reference in the Lua table named luaj_function_id_retain.
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*
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* @param functionId the id of Lua function.
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* @return the reference count of the functionId if luaj_function_id_retain table exists and the corresponding value for functionId exists, otherwise return 0.
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* @lua NA
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*/
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2014-03-10 14:04:58 +08:00
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static int retainLuaFunctionById(int functionId);
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2015-03-25 18:54:33 +08:00
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/**
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* Release a reference count for the Lua functionId, If the reference count is still greater than 0,save this reference in the Lua table named luaj_function_id_retain.
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* Otherwise, remove the refrence about this functionId in the luaj_function_id table and the luaj_function_id_retain table by set the corresponding value nil.
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*
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* @param functionId the id of Lua function.
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* @return the reference count of the functionId if the luaj_function_id table, the luaj_function_id_retain table and the corresponding value for functionId exists a reference count for the Lua functionId is still greater than 0,and otherwise return 0.
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* @lua NA
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*/
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2014-03-10 14:04:58 +08:00
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static int releaseLuaFunctionById(int functionId);
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2015-03-25 18:54:33 +08:00
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/**
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* Call the Lua function corresponding to the functionId with the string pointer arg.
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*
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* @param functionId the values corresponding to the Lua function.
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* @param arg the string pointer point to the argument.
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* @return a number value returned frome the Lua function when call sucessfully, otherwise return -1 or the opposite number for one of the three numbers LUA_ERRRUN,LUA_ERRMEM and LUA_ERRERR.
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* @lua NA
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*/
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2014-03-10 14:04:58 +08:00
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static int callLuaFunctionById(int functionId, const char *arg);
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2015-03-25 18:54:33 +08:00
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/**
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* Call a global Lua function named functionName with the string pointer arg.
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*
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* @param functionName the name of global function.
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* @param arg the string pointer point to the argument.
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* @return a number value returned frome the Lua function when call sucessfully, otherwise return -1 or the opposite number for one of the three numbers LUA_ERRRUN,LUA_ERRMEM and LUA_ERRERR.
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* @lua NA
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*/
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2014-03-10 14:04:58 +08:00
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static int callLuaGlobalFunction(const char *functionName, const char *arg);
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private:
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typedef enum
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{
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TypeInvalid = -1,
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TypeVoid = 0,
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TypeInteger = 1,
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TypeFloat = 2,
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TypeBoolean = 3,
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TypeString = 4,
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TypeVector = 5,
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TypeFunction= 6,
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} ValueType;
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typedef vector<ValueType> ValueTypes;
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typedef union
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{
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int intValue;
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float floatValue;
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int boolValue;
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string *stringValue;
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} ReturnValue;
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class CallInfo
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{
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public:
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CallInfo(const char *className, const char *methodName, const char *methodSig)
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: m_valid(false)
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, m_error(LUAJ_ERR_OK)
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, m_className(className)
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, m_methodName(methodName)
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, m_methodSig(methodSig)
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, m_returnType(TypeVoid)
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, m_argumentsCount(0)
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, m_retjs(NULL)
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, m_env(NULL)
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, m_classID(NULL)
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, m_methodID(NULL)
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{
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memset(&m_ret, 0, sizeof(m_ret));
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m_valid = validateMethodSig() && getMethodInfo();
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}
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~CallInfo(void);
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bool isValid(void) {
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return m_valid;
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}
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int getErrorCode(void) {
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return m_error;
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}
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JNIEnv *getEnv(void) {
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return m_env;
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}
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int argumentTypeAtIndex(size_t index) {
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return m_argumentsType.at(index);
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}
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bool execute(void);
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bool executeWithArgs(jvalue *args);
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int pushReturnValue(lua_State *L);
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private:
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bool m_valid;
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int m_error;
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string m_className;
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string m_methodName;
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string m_methodSig;
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int m_argumentsCount;
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ValueTypes m_argumentsType;
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ValueType m_returnType;
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ReturnValue m_ret;
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jstring m_retjs;
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JNIEnv *m_env;
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jclass m_classID;
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jmethodID m_methodID;
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bool validateMethodSig(void);
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bool getMethodInfo(void);
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ValueType checkType(const string& sig, size_t *pos);
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};
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static int callJavaStaticMethod(lua_State *L);
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static int retainLuaFunction(lua_State *L, int functionIndex, int *retainCountReturn);
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static int getMethodInfo(CallInfo *call, const char *className, const char *methodName, const char *paramCode);
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static int fetchArrayElements(lua_State *L, int index);
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static int callAndPushReturnValue(lua_State *L, CallInfo *call, jvalue *args);
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static lua_State *s_luaState;
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static int s_newFunctionId;
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};
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#endif //COCOS2DX_SCRIPT_LUA_COCOS2DX_SUPPORT_PLATFORM_ANDROID_LUA_JAVA_BRIDGE_H
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