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#!/usr/bin/python
# android-build.py
# Build android samples
import sys
import os , os . path
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import shutil
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from optparse import OptionParser
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CPP_SAMPLES = [ ' testcpp ' ]
LUA_SAMPLES = [ ' testlua ' ]
JSB_SAMPLES = [ ' testjavascript ' ]
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ALL_SAMPLES = CPP_SAMPLES + LUA_SAMPLES + JSB_SAMPLES
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def get_num_of_cpu ( ) :
''' The build process can be accelerated by running multiple concurrent job processes using the -j-option.
'''
try :
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platform = sys . platform
if platform == ' win32 ' :
if ' NUMBER_OF_PROCESSORS ' in os . environ :
return int ( os . environ [ ' NUMBER_OF_PROCESSORS ' ] )
else :
return 1
else :
from numpy . distutils import cpuinfo
return cpuinfo . cpu . _getNCPUs ( )
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except Exception :
print " Can ' t know cpuinfo, use default 1 cpu "
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return 1
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def check_environment_variables ( ) :
''' Checking the environment NDK_ROOT, which will be used for building
'''
try :
NDK_ROOT = os . environ [ ' NDK_ROOT ' ]
except Exception :
print " NDK_ROOT not defined. Please define NDK_ROOT in your environment "
sys . exit ( 1 )
return NDK_ROOT
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def check_environment_variables_sdk ( ) :
''' Checking the environment ANDROID_SDK_ROOT, which will be used for building
'''
try :
SDK_ROOT = os . environ [ ' ANDROID_SDK_ROOT ' ]
except Exception :
print " ANDROID_SDK_ROOT not defined. Please define ANDROID_SDK_ROOT in your environment "
sys . exit ( 1 )
return SDK_ROOT
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def select_toolchain_version ( ) :
''' Because ndk-r8e uses gcc4.6 as default. gcc4.6 doesn ' t support c++11. So we should select gcc4.7 when
using ndk - r8e . But gcc4 .7 is removed in ndk - r9 , so we should determine whether gcc4 .7 exist .
Conclution :
ndk - r8e - > use gcc4 .7
ndk - r9 - > use gcc4 .8
'''
ndk_root = check_environment_variables ( )
if os . path . isdir ( os . path . join ( ndk_root , " toolchains/arm-linux-androideabi-4.8 " ) ) :
os . environ [ ' NDK_TOOLCHAIN_VERSION ' ] = ' 4.8 '
print " The Selected NDK toolchain version was 4.8 ! "
elif os . path . isdir ( os . path . join ( ndk_root , " toolchains/arm-linux-androideabi-4.7 " ) ) :
os . environ [ ' NDK_TOOLCHAIN_VERSION ' ] = ' 4.7 '
print " The Selected NDK toolchain version was 4.7 ! "
else :
print " Couldn ' t find the gcc toolchain. "
exit ( 1 )
def caculate_built_samples ( args ) :
''' Compute the sampels to be built
' cpp ' for short of all cpp samples
' lua ' for short of all lua smpleas
' jsb ' for short of all javascript samples
'''
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if ' all ' in args :
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return ALL_SAMPLES
targets = [ ]
if ' cpp ' in args :
targets + = CPP_SAMPLES
args . remove ( ' cpp ' )
if ' lua ' in args :
targets + = LUA_SAMPLES
args . remove ( ' lua ' )
if ' jsb ' in args :
targets + = JSB_SAMPLES
args . remove ( ' jsb ' )
targets + = args
# remove duplicate elements, for example
# python android-build.py cpp hellocpp
targets = set ( targets )
return list ( targets )
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def do_build ( cocos_root , ndk_root , app_android_root , ndk_build_param , sdk_root , android_platform , build_mode ) :
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ndk_path = os . path . join ( ndk_root , " ndk-build " )
# windows should use ";" to seperate module paths
platform = sys . platform
if platform == ' win32 ' :
ndk_module_path = ' NDK_MODULE_PATH= %s ; %s /external; %s /cocos ' % ( cocos_root , cocos_root , cocos_root )
else :
ndk_module_path = ' NDK_MODULE_PATH= %s : %s /external: %s /cocos ' % ( cocos_root , cocos_root , cocos_root )
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num_of_cpu = get_num_of_cpu ( )
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if ndk_build_param == None :
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command = ' %s -j %d -C %s %s ' % ( ndk_path , num_of_cpu , app_android_root , ndk_module_path )
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else :
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command = ' %s -j %d -C %s %s %s ' % ( ndk_path , num_of_cpu , app_android_root , ndk_build_param , ndk_module_path )
print command
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if os . system ( command ) != 0 :
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raise Exception ( " Build dynamic library for project [ " + app_android_root + " ] fails! " )
elif android_platform is not None :
sdk_tool_path = os . path . join ( sdk_root , " tools/android " )
cocoslib_path = os . path . join ( cocos_root , " cocos/2d/platform/android/java " )
command = ' %s update lib-project -t %s -p %s ' % ( sdk_tool_path , android_platform , cocoslib_path )
if os . system ( command ) != 0 :
raise Exception ( " update cocos lib-project [ " + cocoslib_path + " ] fails! " )
command = ' %s update project -t %s -p %s -s ' % ( sdk_tool_path , android_platform , app_android_root )
if os . system ( command ) != 0 :
raise Exception ( " update project [ " + app_android_root + " ] fails! " )
buildfile_path = os . path . join ( app_android_root , " build.xml " )
command = ' ant clean %s -f %s -Dsdk.dir= %s ' % ( build_mode , buildfile_path , sdk_root )
os . system ( command )
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def copy_files ( src , dst ) :
for item in os . listdir ( src ) :
path = os . path . join ( src , item )
# Android can not package the file that ends with ".gz"
if not item . startswith ( ' . ' ) and not item . endswith ( ' .gz ' ) and os . path . isfile ( path ) :
shutil . copy ( path , dst )
if os . path . isdir ( path ) :
new_dst = os . path . join ( dst , item )
os . mkdir ( new_dst )
copy_files ( path , new_dst )
def copy_resources ( target , app_android_root ) :
# remove app_android_root/assets if it exists
assets_dir = os . path . join ( app_android_root , " assets " )
if os . path . isdir ( assets_dir ) :
shutil . rmtree ( assets_dir )
# copy resources(cpp samples and lua samples)
os . mkdir ( assets_dir )
resources_dir = os . path . join ( app_android_root , " ../Resources " )
if os . path . isdir ( resources_dir ) :
copy_files ( resources_dir , assets_dir )
# jsb samples should copy javascript files and resources(shared with cocos2d-html5)
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if target in JSB_SAMPLES :
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resources_dir = os . path . join ( app_android_root , " ../../../cocos/scripting/javascript/script " )
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copy_files ( resources_dir , assets_dir )
if target == " testjavascript " :
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resources_dir = os . path . join ( app_android_root , " ../tests/ " )
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copy_files ( resources_dir , assets_dir )
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# lua samples should copy lua script
if target in LUA_SAMPLES :
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resources_dir = os . path . join ( app_android_root , " ../../../cocos/scripting/lua/script " )
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copy_files ( resources_dir , assets_dir )
# TestLua shared resources with TestCpp
if target == " testlua " :
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resources_dir = os . path . join ( app_android_root , " ../../test-cpp/Resources " )
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copy_files ( resources_dir , assets_dir )
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def build_samples ( target , ndk_build_param , android_platform , build_mode ) :
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ndk_root = check_environment_variables ( )
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sdk_root = None
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select_toolchain_version ( )
build_targets = caculate_built_samples ( target )
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current_dir = os . path . dirname ( os . path . realpath ( __file__ ) )
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cocos_root = os . path . join ( current_dir , " .. " )
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if android_platform is not None :
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sdk_root = check_environment_variables_sdk ( )
if android_platform . isdigit ( ) :
android_platform = ' android- ' + android_platform
else :
print ' please use vaild android platform '
exit ( 1 )
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if build_mode is None :
build_mode = ' debug '
elif build_mode != ' release ' :
build_mode = ' debug '
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app_android_root = ' '
for target in build_targets :
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if target == ' testcpp ' :
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app_android_root = os . path . join ( cocos_root , ' samples/test-cpp/proj.android ' )
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elif target == ' testlua ' :
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app_android_root = os . path . join ( cocos_root , ' samples/test-lua/proj.android ' )
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elif target == ' testjavascript ' :
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app_android_root = os . path . join ( cocos_root , ' samples/test-javascript/proj.android ' )
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else :
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print ' unknown target: %s ' % target
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continue
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copy_resources ( target , app_android_root )
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do_build ( cocos_root , ndk_root , app_android_root , ndk_build_param , sdk_root , android_platform , build_mode )
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# -------------- main --------------
if __name__ == ' __main__ ' :
#parse the params
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usage = """
This script is mainy used for building samples built - in with cocos2d - x .
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Usage : % prog [ options ] target
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Valid targets are : [ testcpp | testlua | testjavascript ] . You can combine them arbitrarily with a whitespace among two valid targets .
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You can use [ all | cpp | lua | jsb ] , to build all the samples , or all the c + + samples , or all the lua samples , or all the jsb samples respectevely .
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cpp = [ ' testcpp ' ]
lua = [ ' testlua ' ]
jsb = [ ' testjavascript ' ]
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all = cpp + lua + jsb / / be careful with the all target , it may took a very long time to compile all the projects , do it under your own risk .
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If you are new to cocos2d - x , I recommend you start with testcpp , testlua or testjavascript .
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You can combine these targets like this :
/ / 1. to build simplegame and assetsmanager
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python android - build . py - p 10 testcpp testlua
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/ / 2. to build testlua and all the jsb samples
python android - build . py - p 19 testlua jsb
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Note : You should install ant to generate apk while building the andriod samples . But it is optional . You can generate apk with eclipse .
"""
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parser = OptionParser ( usage = usage )
parser . add_option ( " -n " , " --ndk " , dest = " ndk_build_param " ,
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help = ' Parameter for ndk-build ' )
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parser . add_option ( " -p " , " --platform " , dest = " android_platform " ,
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help = ' Parameter for android-update. Without the parameter,the script just build dynamic library for the projects. Valid android-platform are:[10|11|12|13|14|15|16|17|18|19] ' )
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parser . add_option ( " -b " , " --build " , dest = " build_mode " ,
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help = ' The build mode for java project,debug[default] or release. Get more information,please refer to http://developer.android.com/tools/building/building-cmdline.html ' )
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( opts , args ) = parser . parse_args ( )
if len ( args ) == 0 :
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parser . print_help ( )
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else :
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try :
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build_samples ( args , opts . ndk_build_param , opts . android_platform , opts . build_mode )
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except Exception as e :
print e
sys . exit ( 1 )