axmol/core/renderer/shaders/cameraClear.frag

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#version 310 es
precision highp float;
precision highp int;
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layout(location = TEXCOORD0) in vec2 v_texCoord;
layout(location = COLOR0) in vec4 v_color;
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layout(location = SV_Target0) out vec4 FragColor;
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void main()
{
FragColor = v_color;
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}