axmol/CMakeLists.txt

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#/****************************************************************************
# Copyright (c) 2013 cocos2d-x.org
# Copyright (c) 2014 martell malone
# Copyright (c) 2015-2017 Chukong Technologies Inc.
# Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
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#
# https://axmol.dev/
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#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
# ****************************************************************************/
# build engine library and all tests
cmake_minimum_required(VERSION 3.22)
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project(axmol)
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if(XCODE)
set(CMAKE_XCODE_GENERATE_TOP_LEVEL_PROJECT_ONLY TRUE)
endif()
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# ax root path
set(_AX_ROOT ${CMAKE_CURRENT_SOURCE_DIR})
set(CMAKE_MODULE_PATH ${_AX_ROOT}/cmake/Modules/)
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# prevent in-source-build
include(PreventInSourceBuilds)
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# works before build libaxmol
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include(AXBuildSet)
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option(AX_BUILD_TESTS "Build cpp & lua tests" ON)
# option(AX_BUILD_TOOLS "Build tools" ON)
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add_subdirectory(${_AX_ROOT}/core ${ENGINE_BINARY_PATH}/axmol/core)
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# prevent tests project to build "axmol/core" again
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set(BUILD_ENGINE_DONE ON)
if(AX_BUILD_TESTS)
message(STATUS "CMAKE_BINARY_DIR=${CMAKE_BINARY_DIR}")
macro(add_test_target target_name dir)
add_subdirectory(${dir} ${CMAKE_BINARY_DIR}/tests/${target_name})
set_target_properties(${target_name} PROPERTIES FOLDER "Apps")
endmacro()
# add cpp tests default
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add_test_target(cpp-tests ${_AX_ROOT}/tests/cpp-tests)
if(LINUX OR MACOSX OR WINDOWS)
add_test_target(unit-tests ${_AX_ROOT}/tests/unit-tests)
endif()
# add fairygui tests when fairygui extension is enabled
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if(AX_ENABLE_EXT_FAIRYGUI)
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add_test_target(fairygui-tests ${_AX_ROOT}/tests/fairygui-tests)
endif()
if(AX_ENABLE_EXT_LIVE2D)
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add_test_target(live2d-tests ${_AX_ROOT}/tests/live2d-tests)
endif()
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if(AX_ENABLE_EXT_LUA)
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add_test_target(lua-tests ${_AX_ROOT}/tests/lua-tests)
endif(AX_ENABLE_EXT_LUA)
endif()